From: Phong Nguyen <phong.nguyenNOphSPAM@usa.net.invalid>
Subject: [WTOG][NFOR] Begin the countdown
Date: 1999/12/31
Message-ID: <26f15c5e.cec5f41c@usw-ex0107-043.remarq.com>#1/1
Newsgroups: alt.startrek.vs.starwars
Waiting in Babylon 5 Hyperspace, a massive
fleet waited, all ships
running silent. Soon, a command would emanate
from USENET, commencing
the next in a series of epic TGODs. The few
survivors from Gettysburg
were ready.
Towards the outskirts of the Fleet lay the
pickett ships, carrying
potent anti-fighter/anti-missile batteries.
Using the classical
sprint-drift tactics they could sneak upon
an enemy force and hammer
it.
Closer in lay pocket carries and larger frigates.
Further in lay
the critical ships: the troop transports,
fleet carriers and
battlewagons. Each of these were heavily
armed and armored.
And intermixed within this group and extending
far out were the
fighter and cloakship screens. SWACS sensor
craft listened for
any artificial anomolies.
Meanwhile their commander worked out the Final
Details of their
general attack plan...and who to support.
Declaration of Forces
---------------------
16 Mechanized Infantry Corp
16 Light Infantry Corp
12 Armored Corp
11 Mecha Corp
10 Airborne Infantry Corp
20 Army Aviation Wings
Variety of warships ranging from battlecruiser
scale on down. Also
Naval Aviation (seperate from Army Aviation).
From: Kyle Knopf <kylejk@netzero.net>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/01
Message-ID: <84k13f$e9g$1@nnrp1.deja.com>
Newsgroups: alt.startrek.vs.starwars
> Waiting in Babylon 5 Hyperspace, a massive
fleet waited, all ships
> running silent. Soon, a command would
emanate from USENET, commencing
> the next in a series of epic TGODs.
The few survivors from Gettysburg
> were ready.
A single transport, massing at 500,000 tons
comes towards the fleet at an
awwesome velocity of .7c and then drops to
an immediate stop with
absolutely no sign of engine firing. A single
message comes through,
"This is General Kyle Knopf of the Fifth
Imperium Marine Corps. I'd like
to volunteer the services of me and my mine.
I've got a full Division
of fully enchanced and battle armored marines
ready to help you. We
heard about your fight against the oppressive
"Boyd Collective" we would
have sent more men but unfortunately this
was all our Emperor could
spare from our war against the Achuultani.
I really wish we could have
spared one of our Planetoids but this will
have to do, unfortunately we
need all 300,000 of them. Full details on
my forces will be transmitted
on request." With that the signal stops and
the strange ship waits.
--
Kyle Knopf
From: "LT.HIT-MAN" <hit_man303@hotmail.com>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/01
Message-ID: <s6r77vsf5k2119@corp.supernews.com>
Newsgroups: alt.startrek.vs.starwars
The strike force commanders gathered to hammer out there plans as
they talk
there was a slight chill that hung in that air then a clicking sound.
All the talking stoped as the commanders spun around with
there weapons in
hand
to see LT.Hit-Man leaning agest a bulk head light up a stogge.
" Well guys and gals I'll be out of this little frag fest as I have
a one on
one with an imposter." he rasped as he walked over to a comm station
as the
commanders stood there in shock wondering how LT.Hit-Man had walzed into
there briffing with out being seen or heard.
LT.Hit-Man asked the sacred comm tech to vacate his seat and with
in less
then 3/10th of a second the chair was empty.
Slowly LT.Hit-Man sat down took a drag from his stogge then slowly
spun the
chair around " But I'd hate to miss out on all the fun so I'm putting
the
98th Hell-Hounds at your disposal.' he said then before any of the
commanders could say a word LT.Hit-Man opened a com line " Ok boys
come on
home." and turned to face the main bridge view port.
The commanders did like wise and outside of the view port, less
then five
metters away was a moded assult shuttle with it's weapons pointed right
at
them.
The Hell-Hounds are an elite 30 member S&D cyborg team armed
with the lastet
in man porable weapons of death dealing and trained by LT.Hit-Man himself
hecn the reson for them being cyborgs.
The commanders turned to face LT.Hit-Man as the shook off the suttle
that
had snunk up on them and where about to tell the feared cyborg to quit
playing games with them but all they saw was an empty, spining comm staion
chair coming to a halt.
The only thing that gave away the fact that LT.Hit-Man had been there
besides the spining chair was a cold chill in the air, as cold as the
grave
--
" The hell with the beatings if morale does not improve
I'll give you something to cry about! "
LT.Hit-Man
From: "Xtreme Psycho" <xtreme02@yahoo.com>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/01
Message-ID: <pNhb4.31881$uj2.926065@newscontent-01.sprint.ca>
Newsgroups: alt.startrek.vs.starwars
A massive Lurker fleet of 1,500 capital ships
from destroyers to
battlecruisers, commanded by a Jedith (a
cross between a Jedi and a Sith)
Adm. Xtreme Psycho, lie in wait in hyper-subspace.
Modifications have been
to each ship including the 10,000 starfighters
that are docked within the
100 fighter carriers to eliminate any mass
shadow when they are cloaked.
Every ship painted in blood red wait for
the Jedith's command to commence
the attack.
Aboard the flagship battlecruiser LBS Deathscream,
Adm. Xtreme paced back
and forth across the bridge in from of the
viewscreen.
"Report!" barked out Xtreme to his second
in command. He hated to wait when
he could be killing someone.
"You are correct sir. Several fleets are arriving
at the declared
battlefield. To whom shall we declare our
allegiance sir?" replied Captain
Gregory Samson.
"Well I don't know. When all of the fleets
arrive at the pre-determined site
at the scheduled time then we'll broadcast
our intentions and our allegiance
to the first alliance or fleet that accepts.
Also broadcast 30% of what
we've got. I just want to see death and the
screams of pain they cry out in
their minds. Ahhh... the pain they emit,
I love it. It is like a high I get.
Anyways, I'm going to my quarters to meditate.
Captain, you have the
bridge."
"Aye, aye sir!"
The admiral went straight to the turbo lift,
then to his quarters.
Declaration of Forces
=================
Space fleet
----------------
2,000 modified runabouts (Like the one I
used in the Thanksgiving edition of
TGOD)
2,000 modified X-wings
2,000 modified A-wings
2,000 modified starfuries (B5)
2,000 modified Peregrine class fighters
350 Bloodheart class destroyers
350 Mangle class frigates
225 Shadow-lurk class dreadnoughts
175 Poison Blossom class cruisers
175 Deathscream class battlecruisers
125 Sycle class fighter carriers
50 Deathstrike class troop transports
50 Deathgrip class FTL negator
ships
Ground Forces
---------------------
100 Infantry divisions
50 Battle tank divisions
30 Artillery divisions
30 Cyborg Infantry divisions
20 Heavy Mech divisions (Battle
Tech)
10 Recon divisions
P.S. It seems a lot but it is to help out
anyone that would like my
services. :))
From: "LT.HIT-MAN" <hit_man303@hotmail.com>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/01
Message-ID: <s6smbdmm5k2120@corp.supernews.com>
Newsgroups: alt.startrek.vs.starwars
The 30 cyborgs disembarked from there suttle that had been armed
with two
missle tubes loaded with six MERV'ed proton tropedos and a chin mounter
blaster cannon and a blaster cannon on the back.
The 30 cyorg stood in three rows of ten, stock still awaiting there
orders,
they where in the standered stormtrooper armor that glemed in the lights
of
the landing bay much like the bleached bones of a dead man in the noon
day
sun, 27 of the cyborg where armed with the standred E-11 with six clips
they
had tow thermal detonators, two plank grenades two cryo-ban grenades
three
fragmention grenades and one travum gas grenade and a vibro sword, three
of
the cyborgs where armed with Gau-19 60mm mini-gun, there cyborg enhansments
and reenforce skeltons alowed them to cary and fire such a weapon, the
Gau-19 had a micro replacator in the ammo back pack that would keep the
ammo
back pack filled 60,000 rounds of 60mm HI-EX rounds for hand to hand
combat
ther had three foot long vibro-blades built into the back of there hands.
They stood there slient as a tomb waiting for there orders that
would ulesh
a strom of death and terror
--
" The hell with the beatings if morale does not improve
I'll give you something to cry about! "
LT.Hit-Man
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/02
Message-ID: <B495747D.48FB%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
A few more details about Boyd Grunts. These
aren't the 7' walking trees
encountered at Gettysburg. These are much
more refined. They're only 6'6"
and have an IQ of 130 and are trained to
handle any hand weapon. Their
vision is above average and they have excellent
hearing. They wear a
flexible armoured suit that affords slightly
more protection than
stormtrooper armour, and significantly more
mobility. Their helmets also
provide a comm system, HUD (with navigation,
targeting and sensor functions)
and air supply. The suit is hermetically
sealed and will provide an hour's
supply of air in a vacuum or an unlimited
supply in an oxygenated
environment. The addition of a backpack provides
additional sensor
functions, longer air supply, weapons storage.
The higher the rank of a Boyd, the shorter
and more intelligent it becomes.
Generals for instance are merely 5'6", but
have an IQ of about 160. Upon
reaching the rank of Marshall, a Boyd will
usually implode to the size of a
basketball and become 90% brain. These are
Boyd's to be feared and displayed
at freak shows for the amusement of the local
populace. This is in fact a
common tactic for gaining intelligence about
an area prior to invasion.
In view of the high tech ships and weaponry
appearing in certain fleets I've
decide to up the number of cruisers in my
fleet slightly and the number of
fighters on my carriers. I've also made a
few things clearer about my army
and defined a few more mechs.
Navy Forces
===========
----Battlecruisers/ships----
1x Phoenix-class
Flag Battleship, 3 km long wedge (like SD,
but no bridge tower)
Manoeuvrability comparable to Corellian Corvette,
but faster. Shielding
equivalent to an Executor-class SSD
Singularity cannon in nose - can create a
small singularity in front of the
ship, ripping apart the target and subjecting
nearby ships to immense
gravitational stresses.
Surface is studded with point defence batteries
100m apart from each other.
Each battery comprises twin advanced CM launcher,
a type-XIV phaser strip
and 2 quad laser turrets.
Each of the 4 surfaces has 3 primary weapon
batteries, 1 F 2 A. Each battery
comprises 20 quad HTL 50 quad MTL. Each primary
battery is ringed by 4
secondary batteries comprising 50 type-XIV
PPC turrets and 5 anti-cap.
missile launchers.
Can carry 1 Corp of troops+transports
9x Drako-class
Battlecruiser, 10km long delta with surface
blisters (think what the
Concorde would have looked like if the Mon
Cals had built it)
Similar shielding to Executor-class SSD,
but with multiple independent
internal generators
1200 batteries of quad-MTL
3600 point defence quad-lasers
60 anti-cap launchers (250MT+ warheads)
240 anti-fighter missile launchers (advanced
concussion missiles)
All weapons distributed equally F/A, T/B,
P/S
Forward weapons array - 15 heavy prism cannons
- focus energy through prism
crystals producing an intense beam of energy.
An order of magnitude more
powerful than HTL and travel at c.
Wing arrays 60 turreted type-XIV PPC (1 array
T/B each wing - total 200) and
4 heavy phaser cannons (±45 degrees
off forward firing in all dir)
Can carry 5 Corp of troops+transports and
12 wings of fighters (normally
carries 1 Corp Mech Inf+transports+1wing
army aviation+5 wings naval
aviation)
----Cruisers and Carriers----
30x Deathwing-class
Carrier, 1km long, flattened elongated rhomboid
(I think that's the word)
Shielding four times as good as ISD-II
30 Type-XIV phaser strips for point defence
and 20 MTL T/B P/S
10 Type-XIV phaser strips for point defence
and 10 MTL F/A
All weapons can rotate in any direction
Can carry up to 8 wings, normally carries
5
25x [those big EA ships with rotating hulls
like the Agamemnon]
Heavy Cruiser
Shielding added
Can carry 2 wings (normally 1)
Can transport 2 divisions
50x Hyperator-class
Light-cruiser
Fighter bay expended to accommodate 1 wing
60x Galaxy-class Mk II
Light Cruiser
Upgraded with QT and type-XIV phasers
Enhanced shielding
Carries 2 squadrons
----Destroyers and frigates----
60x Imperator II-class
Destroyer/pocket-carrier
Carries 1 wing
Can carry 1 division+transports
240x Akira-class
Missile-frigate
Refitted with QT launcher turrets and type-XIV
phasers
Carries 1 squadron
Phase-cloak equipped
120x Lancer-class
Anti-fighter-frigate
All laser batteries upgraded from TIE-Bomber
dual lasers to quad lasers
30x Nebula-class
Frigate
Equipment module carries high power sensors
All phasers upgraded to type-XIV
Torps upgraded to QT launcher turrets
Carries 2 squadrons
Phase-cloak equipped
24x Interdictor
Carries 1 squadron
----Smaller than frigate----
60x Defiant-class
Gunboat
All phasers upgraded to type-XIV
Phase-cloak equipped
100x Correllian Gunship
Gunship/picket ship
360x Assassin-class
Corvette/picket ship
Carries 1 flight
----Support ships----
5x Archammer-class
Support ship
Can carry 3 wings (normally 2)
Can carry 2 Corp+transports
2x mobile starbase
5km long cylinder, 250m radius, 500m radius
sphere at each end
50 point defense type-XIV phaser arrays wrapped
around cylinder
50 point defense type-XIV phaser stips on
each sphere
axial super phaser cannon (two orders of
magnitude more powerful than the
one in All Good Things)
50 quad HTL on each sphere
10 advanced CM launchers on each cylinder
10 QT launcher turrets on each cylinder
Can house 3 Corps+transports
Can carry 6 wings (normally 4)
Extensive repair and replenishment facilities
2x hyperdrive
Shields equivalent to 2x Executor class
--------Hulks--------
50x Fireship:
Carrick-class hull with heavy shielding (ISD-II
class. No weapons except
point defence, so additional power available
for shields)
packed with explosives. Detonation on impact
is sufficient to destroy any
unshielded ship under 20km or cripple anything
larger. Detonation sufficient
to overlode shields of any thing from an
ESD down. Anything of ISD-II or
smaller would also be crippled by explosion
with shields up. Safety devices
prevent detonation against Boyd vessels.
Explosin can be focused onto a
single point to ensure only target is damaged,
or spread out to destroy
fighter swarms.
--------
All ships equipped with 0.5x hyperdrive. Starfleet
vessels have warp drive.
Phoenix, Drako and Deathwing class have jumpgate
generators. Troop carrying
capacity below division strength not noted.
All wings are over-strength 12
squadron, as opposed to standard Rebel/Imperial
6 squadron. Each squadron
comprises 3 flights of 2 pairs of fighters
(12 fighters per squadron - 144
fighters per wing). All missile launchers
have manual, automatic and
transporter loading systems. Can launch standard
or advanced
missiles/torpedoes as well as probes, chaff
and decoys. All ships are
equipped with transporters. All ships destroyer
or bigger (and transports)
are equipped with dimensional transporter.
All computer systems are optical
based to reduce size, increase speed and
negate effects of ion cannons.
Ships are also protected by ysalimiri.
--------
Total naval aviation:
400 wings - 4800 squadrons - 57,600 fighters
72W - 864S - 10,368 Missileboats
Bomber
36W - 408S - 4896 B-Wings
Fighter-bomber
100W - 1200S - 114,400 Viper multi-role fighters
Small multi-role air/space capable fighter.
Manoeuvrability of TIE/A, speed
of TIE/I, shielding of B-Wing, twin forward
plasma cannons (each equiv. 2
lasers) and 1 top mounted type-VI phaser
strip. Single rapid fire CM
launcher (20 sets of cluster missiles - adv.
CM with 5 adv. CM warheads),
2/sec). 2 weapon hard-points (for bombs or
missiles)
48W - 576S - 6912 E-Wings
Space superiority fighter
100W - 1200S - 14,400 TIE/Defs
Fleet defence
24W - 288S - 3456 A-Wings
Recon/interceptors
6W - 72S - 864 X-Wing recons
Recon
12W - 144S - 1728 SWACS
2W - 24S - 288 Tankers
Army Forces
===========
12 Light Infantry Corp
24 Mechanised Infantry Corp
12 Mecha Corp
24 Armoured Corp
6 Marine (expeditionary/recon) Corp
12 Airborne Infantry (paratrooper) Corp
50 Army Aviation Wings
Total army aviation:
50 wings - 600 squadrons - 7200 fighters
18W - 216S - 2592 Viper multi-role fighters
2W - 24S - 288 Modified shielded F-19A stealth
fighters
Stealth armour, phase-cloak, sensor jammers
6W - 72S - 864 Modified shielded B-2A stealth
bombers
Stealth armour, phase-cloak, sensor jammers
13W - 156S - 1872 E-Wings
9W - 108S - 1296 Modified shielded A-10As
1W - 12S - 144 AWACS
1W - 12S - 144 Tankers
Logistical spacecraft:
1200 Danube Runabouts (on Starfleet vessels)
N.B. does not include standard
complement of ship
1000 Lambda Shuttles (on other vessels) N.B.
does not include standard
complement of ship
256 Transport barges
Capable of carrying a battalion and landing
it. Well armoured and shielded.
4 Type-XIV phaser strips for point defence.
96 Armoured transports
More heavily armoured and shielded transport
barge. 2 anti-fighter adv-CM
launchers and 1 anti-cap missile launcher
Logistical aircraft (low sublight velocity
only):
2500 Landing barges - capable of carrying
equivalent of 250 troops + 4
AT-ATs
500 Dropships (typ. AT-AT load)
Typical infantry Corp:
4 divisions each split into 4 regiments,
each split into 4 battalions, each
split into 10 companies of roughly 100 Grunts.
The typical grunt carries a plasma rifle (similar
to blaster rifle, but with
grenade launcher, computer aided targeting,
bayonet) and knife. These aren't
the 7' walking trees encountered at Gettysburg.
These are much more refined.
They're only 6'6" and have an IQ of 130 and
are trained to handle any hand
weapon. Their vision is above average and
they have excellent hearing. They
wear a flexible armoured suit that affords
slightly more protection than
stormtrooper armour, and significantly more
mobility. Their helmets also
provide a comm system, HUD (with navigation,
targeting and sensor functions)
and air supply. The suit is hermetically
sealed and will provide an hour's
supply of air in a vacuum or an unlimited
supply in an oxygenated
environment. The addition of a backpack provides
additional sensor
functions, longer air supply, weapons storage.
The higher the rank of a Boyd, the shorter
and more intelligent it becomes.
Generals for instance are merely 5'6", but
have an IQ of about 160. Upon
reaching the rank of Marshall, a Boyd will
usually implode to the size of a
basketball and become 90% brain. These are
Boyd's to be feared and displayed
at freak shows for the amusement of the local
populace. This is in fact a
common tactic for gaining intelligence about
an area prior to invasion.
Boyd Knights:
Every infantry Corp (including marines) is
accompanied by a Boyd Knight
Boyd Masters:
There is a Boyd Master on each of the mobile
bases.
Knights and Masters have a modified high speed
Viper fighter independent of
army or navy aviation. They are equipped
with a double bladed lightsabre and
SOCOM. Those on covert missions may use a
nightsabre instead - invisible
blade(s). They rarely take part in combat,
instead directing it and
observing for the benefit of the Collective
as a whole. They are on hand for
negotiations and to keep other such powerful
entities out of the fighting.
Boyd Commandos:
Have personal cloaking devices and site to
site transporters capable of
beaming through shields (the Boyd Collective
assimilated the Borg Collective
in the 29th century). They are usually equipped
with haywire grenades,
silenced MP-10s, vibroblades and a SOCOM.
Boyd Snipers:
Equipped with personal cloaking device and
site to site transports capable
of beaming through shields. Also wear cameleoline
cloaks and stealth suit
which mimic their environment. Equipped with
an Exitus Longrifle. Highly
accurate suing a variety of sensors to locate
the enemy and pinpoint
location. Effective range of about 10km.
Can fire further, but loses
accuracy. Can fire several rounds including
standard, hollow point, acid,
phosphorous, shieldbreaker, armour piercing,
poisoned.
Each company will have at least 5 support
platforms available - heavy
weapons mounted on anti-grav platforms. These
include:
Starcannon - anti-personnel/anti-light armour
repeating cannon. Fires 3 high
energy plasma burst per second capable of
penetrating light armour and
shielding.
Shuriken Cannon - anti-personnel repeating
cannon. Fires spinning metallic
disks at high velocity, slicing through light
armour and flesh. Disks can
have poison, acid, etc. inserted within them.
Bright Lance - anti-armour precision laser
cannon, capable of punching
through shielding and most armour with ease.
Distortion Cannon - highly inaccurate, short-ranged
weapon. Creates a
distortion in space/time that will either
destroy its target or move it to a
random location within 10m. The target could
be left unharmed and unmoved,
or transported 10m underground, upside down
and inside out.
Many infantry and mecha regiemnts include
several companies of war droids,
assassin droids, etc. These are all stronger
and faster than humans, can
operate independently of any command centre
and are armed with vibroblades,
plasmarifles, personal shields and a variety
of grenades.
Grenades available to troops:
Standard
HE
Fragmentation
Plasma (creates a ball of plasma, 1m radius,
engulfing everything within it
in a miniature sun)
Haywire (acts like an ion cannon on any nearby
computers, shorting them out.
All Boyd equipment is immune to their effect)
Stasis (loops time within a sphere of 3m
radius)
Stun (sounds out a wave of kinetic, light
and electrical energy designed to
stun hostile troops)
----Artillery----
Anti-grav weapons platform:
Srong shields, but weak armour.
Vibrocannon - sends vibrations through the
ground that shake all targets
along a line. Can be set to resonant frequency
of target. Highly effective
against armoured targets.
MLRS -single, ripple, salvo fire
Variety of guns, 155mm+
Basilisk:
Tank sized chassis. Very thick armour and
shielding. Digs into ground before
operation. Slow to reload, but very long
range and capable of firing a
variety of 20" shells.
----Troop Transports----
Wave Serpent Mk II
20 troop capacity+equipment
Twin proton missile launchers
Twin Starcannons
Anti-grav motors
Strong shields, but weak armour
Falcon II Grav Tank
12 troop capacity
Twin forward firing (90 deg. arc) shuriken
cannon
Bright lance and pulse laser (rapid fire,
slightly less powerful bright
lance) on turret
Twin proton missile launchers
Anti-grav motors
Good armour and shields
Rhino II Armoured Transport
Lasercannon and dual plasma cannon on turret
12 troop capacity
Tracked vehicle
AT-PTs
AT-AT
Variety of other smaller transports and AT
vehicles
----Scout vehicles----
Assault Bikes
All terrain vehicles with light armour and
no shields
Twin forward firing plasma guns
Pintle mounted missile launcher or Bright
Lance or Starcannon
200kph
Jetbikes
plasma guns
500kph
AT-ST
Probot
----Mechs----
Warwalker weapons platform:
Mobile (40kph), with strong forward shields,
average shields elsewhere, 2
weapon mounts. Can carry a variety of weapons
including:
Starcannon
Shuriken Cannon
Distortion Cannon
Bright Lance
Heavy Plasma Cannon - high-powered plasma
burst, capable of punching through
armour and shields, with a several metre
blast radius
Rocket launcher
Missile Walker:
Based on AT-ST chassis with shield generator
MLRS on each side of 'head' containing 8
proton missile launchers. Capable
of single, salvo and ripple fire. 10 missile
available per launcher.
Air Defence Walker:
Based on AT-ST chassis with shield generator
Dual Type-XIV PPC turret on 'chin'
Type-XIV phaser strip on 'head'
2 missile launchers on each side of 'head'
Dreadnought
12ft high mech
80kph top speed
Tough armour and shielding
'Shoulder' mounted cannon (same choice as
warwalker)
2 'arm' mounted flamethrowers
Power fists for smashing through armour.
Ineffective against shields, but
can not be stopped by anything les than 10m
thick heavy armour.
Stormwind Dreadnought
8ft high mech with limited flight capability
Light armour and shielding
Very maneuverable
500 kph
Twin heavy repeating plasma gun on one arm
Twin Bright Lance on other arm
Twin missile launcher on back
----Armour----
Falcon II Grav Tank
Falcon II Prism Tank
Same as Grav Tank, but
No troop capcity
Fire prism cannon (immensely powerful laser
cannon channelled through a
large crystal
AT-AT
With top mounted turreted twin proton missile
launcher
Vindicator Tank
Front mounted heavy flame-thrower and turret
mounted heavy plasma cannon
Predator II Tank
Thick armour and shielding
Heavy plasma cannon on turret
Heavy repeating plasma cannon on side sponsons
Twin proton missile launcher
--------
All vehicles and mechs use an alloy armour
consisting of tritanium,
durasteel and wraithbone (a psychic material
which forms a shield against
psychic and magical attacks and enhances
the abilities of friendly Force
users). the ratios of the components vary
depending on the strength of the
armour. Wraithbone is itself a very strong
material and excellent energy
dissipater. All computer systems are optical
based to reduce size, increase
speed and negate effects of ion cannons.
all vehicles, mech and artillery
are accompanied by at least 1 ysalimiri.
--
Jonathan
AIM: BoydClone | email: jonathan@jboyd.co.uk
| http://www.jboyd.co.uk/
"Bother," said Pooh, "Eeyore, ready two photon
torpedoes and lock phasers on
the Heffalump. Piglet, meet me in transporter
room three. Christopher
Robin, you have the bridge."
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/02
Message-ID: <B4944BC3.4755%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
Boyd Fleet Admiral #9 Surveyed his armada.
Over 900 capital ships and
thousands of support craft and fighters all
at his command. They had
finished their 6 month shakedown cruises
and participated in the subjugation
of the Borg Collective. How dare they take
a name so similar to our own!
Longing further into the distance, he could
see Earth, their destination.
They had had plenty of shore leave, but the
chance to return home and visit
their cloning chambers was something none
of them would pass up. Even Boyd
Marshall #42 seemed to have a smile on his
face. But well he should, though
the Admiral. With 90 Corp of men at his disposal,
he was one of the most
powerful military men in the galaxy.
Not all were onboard the fleet of
course. Most were in their cloning chambers,
stored safely away in
unreachable intra-dimensional pockets. It
would require the use of the
dimensional transporters carried aboard every
capital ship in the fleet to
bring them out. The Admiral mentally checked
the figures. 4 1/2 hours to
transport an entire Cor using only a single
20 cell transporter room.
Impressive. The _Drako_ his flagship and
first of her class carried 10 such
transporters. In addition to that, she already
carried numerous troops and
with the aid of standard transporters and
her transport fleet, it would not
take long to below an army sufficient to
invade any planet. All was well for
the Collective.
Declaration of Forces of the Boyd Collective
9th Fleet
======================================================
(there are a lot, but that's because people
have a tendency to ally against
me. <plug> It does mean, however that
you will have substantial support if
you join me </plug>)
Navy Forces
===========
5x Drako-class
Battlecruiser, 10km long delta with surface
blisters (think what the
Concorde would have looked like if the Mon
Cals had built it)
Similar shielding to Executor-class SSD,
but with multiple independent
internal generators
1200 batteries of quad-MTL
360 point defence quad-lasers
60 anti-cap launchers (250MT+ warheads)
240 anti-fighter missile launchers (advanced
concussion missiles)
All weapons distributed equally F/A, T/B,
P/S
Forward weapons array - 15 heavy prism cannons
- focus energy through prism
crystals producing an intense beam of energy.
An order of magnitude more
powerful than HTL and travel at c.
Wing arrays 60 turreted type-XIV PPC (1 array
T/B each wing - total 200) and
4 heavy phaser cannons (±45 degrees
off forward firing in all dir)
Can carry 5 Corp of troops+transports and
12 wings of fighters (normally
carries 1 Corp Mech Inf+transports+1wing
army aviation+5 wings naval
aviation)
30x Deathwing-class
Carrier, 1km long, flattened elongated rhomboid
(I think that's the word)
Shielding four times as good as ISD-II
30 Type-XIV phaser strips for point defence
and 20 MTL T/B P/S
10 Type-XIV phaser strips for point defence
and 10 MTL F/A
All weapons can rotate in any direction
Can carry up to 8 wings, normally carries
4
50x Imperator II-class
Destroyer/pocket-carrier
Carries 1 wing
Can carry 1 division+transports
240x Akira-class
Missile-frigate
Refitted with QT launcher turrets and type-XIV
phasers
Carries 1 squadron
Phase-cloak equipped
120x Lancer-class
Anti-fighter-frigate
All laser batteries upgraded from TIE-Bomber
dual lasers to quad lasers
30x Nebula-class
Frigate/pocket-carrier
Equipment module carries high power sensors
All phasers upgraded to type-XIV
Torps upgraded to QT launcher turrets
Carries 2 squadrons
Phase-cloak equipped
80x Defiant-class
Gunboat
All phasers upgraded to type-XIV
Phase-cloak equipped
360x Assassin-class
Corvette
Carries 1 flight
24x Interdictor
Carries 1 squadron
5x Archammer-class
Support ship
Can carry 3 wings (normally 2)
Can carry 2 Corp+transports
All ships equipped with 0.5x hyperdrive. Starfleet
vessels have warp drive.
Drako and Deathwing class have jumpgate generators.
Troop carrying capacity
below division strength not noted.
2x mobile starbase
5km long cylinder, 250m radius, 500m radius
sphere at each end
50 point defense type-XIV phaser arrays wrapped
around cylinder
50 point defense type-XIV phaser stips on
each sphere
axial super phaser cannon (two orders of
magnitude more powerful than the
one in All Good Things)
50 quad HTL on each sphere
10 advanced CM launchers on each cylinder
10 QT launcher turrets on each cylinder
Can house 3 Corps+transports
Can carry 6 wings (normally 4)
Extensive repair and replenishment facilities
2x hyperdrive
Shields equivalent to 2x Executor class
Total naval aviation:
250 wings - 3000 squadrons
34W(408S) Missileboats
Bomber
24W(288S) B-Wings
Fighter-bomber
60W (720S) Viper multi-role fighters
Small multi-role air/space capable fighter.
Manoeuvrability of TIE/A, speed
of TIE/I, shielding of B-Wing, twin forward
plasma cannons (each equiv. 2
lasers) and 1 top mounted type-VI phaser
strip. Single rapid fire CM
launcher (20 sets of cluster missiles - adv.
CM with 5 adv. CM warheads),
2/sec). 2 weapon hard-points (for bombs or
missiles)
Oh and it has a phase-cloak.
40W (480S) E-Wings
Space superiority fighter
54W (648S) TIE/Defs
Fleet defence
20W (2400S) A-Wings
Recon/interceptors
6W (72S) X-Wing recons
Recon
11W (132S) SWACS
1W (12S) Tankers
Attached Army Forces
====================
12 Light Infantry Corp
24 Mechanised Infantry Corp
12 Mecha Corp
24 Armoured Corp
6 Marine (expeditionary/recon) Corp
12 Airborne Infantry (paratrooper) Corp
50 Army Aviation Wings
Total army aviation:
50 wings - 600 squadrons
18W (216S) Viper multi-role fighters
2W (24S) Modified shielded F-19A stealth fighters
Stealth armour, phase-cloak, sensor jammers
6W (72S) Modified shielded B-2A stealth bombers
Stealth armour, phase-cloak, sensor jammers
13W (156S) E-Wings
9W (108S) Modified shielded A-10A
1W (12S) AWACS
1W (12S) Tankers
Logistical aircraft:
2500 Landing barges - capable of carrying
equivalent of 250 troops + 4
AT-ATs
1200 Danube Runabouts
1000 Lambda Shuttles
500 Dropships (typ. AT-AT load)
Typical infantry Corp:
4 divisions each split into 4 regiments,
each split into 4 battalions, each
split into 10 companies of roughly 100 Grunts.
The typical grunt carries a plasma rifle (similar
to blaster rifle, but with
grenade launcher, computer aided targeting,
bayonet) and knife. Phaser
Compression Rifles, Xerrol Nighstingers,
silenced MP-110s, H&K SOCOMs, phase
swords, gravitic pulse guns and Walther PPKs
are also readily available for
various missions.
Each company will have at least 5 support
platforms available - heavy
weapons mounted on anti-grav platforms. These
include:
Starcannon - anti-personnel/anti-light armour
repeating cannon. Fires 3 high
energy plasma burst per second capable of
penetrating light armour and
shielding.
Shuriken Cannon - anti-personnel repeating
cannon. Fires spinning metallic
disks at high velocity, slicing through light
armour and flesh. Disks can
have poison, acid, etc. inserted within them.
Bright Lance - anti-armour precision laser
cannon, capable of punching
through shielding and most armour with ease.
Distortion Cannon - highly inaccurate, short-ranged
weapon. Creates a
distortion in space/time that will either
destroy its target or move it to a
random location within 10m. The target could
be left unharmed and unmoved,
or transported 10m underground, upside down
and inside out.
Artillery:
Warwalker weapons platform:
Mobile, with strong forward shields, 2 weapon
mounts. Can carry a variety of
weapons including:
Starcannon
Shuriken Cannon
Distortion Cannon
Bright Lance
Heavy Plasma Cannon - high-powered plasma
burst, capable of punching through
armour and shields, with a several metre
blast radius
Rocket launcher
Missile Walker:
Based on AT-St chassis with shield generator
MLRS on each side of 'head' containing 8
proton missile launchers
Anti-grav weapons platform:
less mobile than warwalker and with weaker
shields, but heavier armour. Can
mount same weapons as warwalker plus:
Vibrocannon - sends vibrations through the
ground that shake all targets
along a line. Can be set to resonant frequency
of target. Highly effective
against armoured targets.
MLRS
Variety of guns, 155mm+
Troop Transports:
Wave Serpent Mk II
20 troop capacity+equipment
Twin proton missile launchers
Twin Starcannons
Anti-grav motors
Strong shields, but weak armour
Falcon II Grav Tank
12 troop capacity
Twin forward firing (90 deg. arc) shuriken
cannon
Bright lance and pulse laser (rapid fire,
slightly less powerful bright
lance) on turret
Twin proton missile launchers
Anti-grav motors
Good armour and shields
Rhino II Armoured Transport
Lasercannon and dual plasma cannon on turret
12 troop capacity
Tracked vehicle
Scout vehicles:
Jetbikes
Single troop anti-grav bikes with light armour
and twin forward firing
plasma guns
Very fast
Armour:
Falcon II Grav Tank
Falcon II Prism Tank
Same as Grav Tank, but
No troop capcity
Fire prism cannon (immensely powerful laser
cannon channelled through a
large crystal
AT-AT
With top mounted turreted twin proton missile
launcher
Vindicator Tank
Front mounted heavy flame-thrower and turret
mounted heavy plasma cannon
Dreadnought
12ft high mech
50mph top speed
Tough armour and some shielding
'Shoulder' mounted cannon (same choice as
warwalker)
2 'arm' mounted flamethrowers
Power fists for smashing through armour
Predator II Tank
Thick armour and shielding
Heavy plasma cannon on turret
Heavy repeating plasma cannon on side sponsons
Twin proton missile launcher
--
Jonathan
AIM: BoydClone | email: jonathan@jboyd.co.uk
| http://www.jboyd.co.uk/
Analysing humour is like analysing a frog:
you can do it, but the frog tends
to die in the process.
P.S. there are also several hig ranking Boyds
present, such as Boyd Masters
and Knights. These are typically armed with
SOCOMs and double bladed
lightsabres.
From: Commander Mrith'hele'arana <cmdr_thelea@my-deja.com>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/02
Message-ID: <84ngf7$juo$1@nnrp1.deja.com>
Newsgroups: alt.startrek.vs.starwars
In article <26f15c5e.cec5f41c@usw-ex0107-043.remarq.com>,
Phong Nguyen <phong.nguyenNOphSPAM@usa.net.invalid> wrote:
> Waiting in Babylon 5 Hyperspace, a massive
fleet waited, all ships
> running silent. Soon, a command would
emanate from USENET, commencing
> the next in a series of epic TGODs.
The few survivors from Gettysburg
> were ready.
For this TGOD, I'm yield the stage to
a friend... Nefirea Valera
Lusankya La'Venture.. The genetically enhanced
supersoldier of the Rama
Star Empire who is known in ancient Vedic
Hindu texts as Nirrti,
Goddess of Death and Destruction. Along with
her fleet of massive
Battle Astras, heavily loaded with Kingfisher
class Vimanas!
The fleet consists of the following:
3 Lord Siva class Command Astras.
6 Kazakh class Escort Carrier Astras.
Carried craft to be detailed in their
stats.
Also, one heavily modified Vimana that
is the personal craft of the
Nefirea
Lord Siva class Command Astra:
Length: 7,957 meters.
Sublight drives: Six Gravitic thrust/manuvering
fins, one gravtic
thrust crossbar, eight backup gravtic thrust/manuvering
fins.
Sublight Acceleration: Sustained 45gs.
(For comparison, half again the
sublight speed of the Millenium Falcon.)
Maneuvering: 6 degrees per second on
all axis.
FTL Drives: Full Hyperfold Fold drive,
capable of sustain Folds in the
kiloparsec range. Artificial Wormhole drive,
Capable of forming a
wormhole up to 7,000 lightyears in distance
jumped; 70,000 lightyears
with all power diverted to the wormhole drive
system. (Galactic
diameter is 120,000 lightyears.) "Phase In"
Jumpdrive system, capable
of phasing in and out of "Hyperspace" in
a method identical to that
used by Shadow Battlecrabs.
Hull Armour: Neutronium Alloy hull
armour capable of withstanding very
heavy multi-gigaton bombardment.
Shielding: Bubble shield, hull conformal
shield, moveable force-shield
projectors for point defense. Each layer
of full-hull shields is
capable of sustaining a hit by a weapon comparable
to the Eclipse's
Superlaser before collapse. The moveable
force-shield projectors form a
total of 100 small six-sided force shield
arrays, computer controlled
to manuver around the ship and intercept
and block incoming missiles or
shots. These have an absorbtion range of
multi-gigatons each before
overload.
Cloaking Device: The Lord Siva class,
Lord Krishna included, featured
a cloaking device similiar to those used
by current Imperial vessels.
However, this device was indetectable by
even Mass-shadow/Gravitic
sensors like a CGT array, in addition to
all other forms of sensors,
and even visual detection of a black area
with bending of light from
the starfield/objects behind it. Since the
ships used Gravitic
manuvering/thrust drives, they could manuver
without any drive
emissions being detected while cloaked. Though
their own sensors would
not work, it was standard procedure in the
Rama Star Empire to have a
psychic navigator onboard who could sense
nearby planetary/stellar
bodies, and even other ships, and manuver
the ship unimpaired. The
person could also give firing coordinates
to the weapons batteries,
allowing one of the huge ships to manuver
and fire under cloak with
considerable accuracy.
Weaponry: - 1 Indra's Dart heavy Quantum
Gravitic cannon. This Cannon
is capable of tracking and firing off axis,
swinging through a
battlefield and cleaving ships in half like
a capital-scale lightsabre
beam, with sustained fire for 7 seconds.
Recharge time till next firing
is 7 seconds at this rate. At full firepower,
with a recharge time of
49 seconds, the Indra's Dart can blast through
a standard planetary
shield with enough force left over to leave
a crater the size of the
Terran continent of Australia on that planet,
rendering it
uninhabitable. The massive beam is formed
out of nine beams. Four along
the outsides of the 1 km long forward oblisk
shaped weapons "spear",
one through it's center, and one from each
point of the horizontally
aligned "Double pyramid" main section of
the ship. This combine into a
sphere of energy at the tip of the oblisk
and and lance out from it as
one beam. Maximum range is 700,000km.
- 84 MIRV Anti-ship missiles. Each
one of these weapons contains 14
Koman Shipkiller missiles, which Mirv and
manuver independantly, with
full evasive AIs, to their target. A single
Koman Shipkiller missile is
capable of destroying an ISD-I. These weapons
have a range of 350 AU.
- 4 Very Heavy Particle Bolt Cannon.
These weapons, firing once every
two seconds, fire awesome blue particle bolts
which are capable of
destroying some lighter modern capital ships
in a single shot. They are
mounted in dorsal and ventral forward positions,
and aft port and
starboard positions, and on full turrets.
Range of 300,00km.
- 18 Heavy Particle Bolt Cannon. Mounted
at various points on the
hull, these are capable of engaging multiple
targets at 300,000km
range, and each is some 1/6th as powerful
as the Very Heavy cannons.
They fire once per two seconds.
- 18 Heavy Energy Overload Cannon.
These weapons have an effect
identical to Heavy Particle Bolt Cannon against
shields, however, when
impacting the hull of a ship, they interfere
with it's control systems,
even those that are plasma powered, like
aboard Federation starships.
This is not done by "shorting out" the system
like Ion Cannons do, but
by instead inducing an energy surge that
will fry computers, explode
plasma conduits, and melt electrical circuitry.
Care must be given if
the enemy ship is to be captured intact,
though; hitting it's
unshielded hull enough with these weapons
will possibly cause it's
reactor to containment to overload and explode.
Firing once every two
seconds, and with a range of 300,000km.
- 100 Medium Particle Bolt Cannon.
Mounted all around the hull of the
vessel, and comparable in firepower to a
Heavy Turbolaser Battery on an
Executor class SSD, these weapons are also
capable of tracking
fighters/Vimanas, and fire twice per second.
Range of 300,000km.
- 250 Light particle bolt cannon. Mounted
all around the hull of the
Lord Krishna, and with a range of 100,000km,
these weapons are
comparable to Medium turbolaser cannons,
and are designed pramarily for
fighter interception, making it quite easy
for them to score hits
against capital ships. They fire twice per
second.
- 250 Light Energy Overload Cannon.
Identical to Heavy Energy Overload
cannon in function, but with a range of 100,000km,
firing twice a
second, and comparable damage to the Light
Particle bolt cannon against
shields, less affect against unshielded targets;
they're designed for
interfering with the systems of picket ships
and fighters, or disabling
them.
- 250 Defense Missile launchers. These
are close in missile launchers
used aboard Rama Starships to defend against
heavy attack by light
ships, or destroy sensor/weapons protrusions
along the hulls of
unshielded capital ships. The missiles use
a light Anti-matter warhead,
but are exceptionally fast and have precise
homing systems. One missile
is enough to destroy a very heavy Imperial-standard
fighter such as a
Skipray blastboat. The missile launchers
are mounted along the Cigar
Bays/missile silo arrays (The bays carry
all craft and missiles mounted
on the ship.), and each one consists of a
box launcher capable of
simultaniously firing 144 of the Anti-fighter
missiles. There are
enough reloads carried for such a full missile
salvo to fired a total
of four times, with reloading occuring over
a period of three seconds.
- 1,200 Point Defense gatling particle
bolt cannon. These weapons only
have similiar firepower to a plasma cannon
like those mounted on an
Earth Alliance Starfury. However, with a
range of 1,000km, and capable
of spitting out an incredible seven shots
a second, they're perfect for
intercepting missiles and light fighters
around the vessel, creating
virtually impregnable defenses against missile
or fighter attack.
Reactors: Two Artificial Quantum Singularity
reactors in the Exawatt
range of power output, and numerous secondary
reactors.
Fighter Capacity: 1,024 Kingfisher
class Vimanas, 16 Kashmir class
Recon ships, and 16 Thunderbolt class Close
Support Gunships, 64
Karalejun class Landing Barges, 64 Entara
class Dropships, 64 Cargo
shuttles, and 64 passenger shuttles.
Description: The first section of the ship,
1km long, is essentially an
oblisk, it's tip pointing forward. The next
1km is a massive pyramid
shape, it's tip also pointing forward, and,
to it's base, another
Pyramid shape, also 1km long, it's tip pointing
aft. On either side of
this, at the point just before they start
to tape, connecting to the
two side-points of the double pyramid, are
4,750 meter long Cigar
shaped Hangar bays and missile silos, the
ends extending beyond that
point. Above the point where the Oblisk-tip
connects with the forward
Pyramid is a naval bow-shaped projection
from centreline, with a oval
dome shape in the center of it's flat top.
That is the exceptionally
heavily armoured bridge area. At the rear
tip of the Pyramid, a smooth,
black rectangular bar connects it with both
the bays. Beyond it are two
more of those bars crossing the over 1km
wide area between the Cigar-
bays, one ontop of the other. Then, a large,
some 1km in
diameter "flying saucer" style center section
is set back further
between them, holding the backup reactor
and some crew quarters, and
attached to each of the Bays, along, with,
by another black rectangular
bar, to yet a fourth cross-bar between the
two bays. Coming out of this
crossbar, pointed aft, are two more "Square"
in cross section bars,
extending for slightly more than 1km aft,
beyond the bays. From each of
these, one port, one starboard, is a Shark-like
gravitic
acceleration/manuvering fin. On each one,
top and bottom, is another,
for the six total. Between the two bars is
a thin crossbar with more
gravitic acceleration units built into it.
Beyond those, at the end of
each bar, is four delta-shaped fins, much
smaller, in an X shape, for
the eight backups. At the end of each of
the two main bars is one of
the Very Heavy particle bolt cannon. This
is the most heavily shielded
area of the ship, as it is the weakest structurally.
Kazakh class Escort Astra
Length: 1,000 meters.
Sublight drives: Six Gravitic thrust/manuvering
fins.
Sublight Acceleration: Sustained 45gs.
Maneuvering: 10 degrees per second
on all axis.
FTL Drives: Full Hyperfold Fold drive,
capable of sustain Folds in the
kiloparsec range. "Phase In" Jumpdrive system,
capable of phasing in
and out of "Hyperspace" in a method identical
to that used by Shadow
Battlecrabs.
Hull Armour: Neutronium Alloy hull
armour capable of withstanding
heavy multi-gigaton bombardment.
Shielding: Bubble shield, hull conformal
shield, moveable force-shield
projectors for point defense. The moveable
force-shield projectors form
a total of 10 small six-sided force
shield arrays, computer controlled
to manuver around the ship and intercept
and block incoming missiles or
shots. These have an absorbtion range of
multi-gigatons each before
overload.
Cloaking Device: This class featured
a cloaking device similiar to
those used by current Imperial vessels. However,
this device was
indetectable by even Mass-shadow/Gravitic
sensors like a CGT array, in
addition to all other forms of sensors, and
even visual detection of a
black area with bending of light from the
starfield/objects behind it.
Since the ships used Gravitic manuvering/thrust
drives, they could
manuver without any drive emissions being
detected while cloaked.
Though their own sensors would not work,
it was standard procedure in
the Rama Star Empire to have a psychic navigator
onboard who could
sense nearby planetary/stellar bodies, and
even other ships, and
manuver the ship unimpaired. The person could
also give firing
coordinates to the weapons batteries, allowing
one of the huge ships to
manuver and fire under cloak with considerable
accuracy.
Weaponry:
1 Very Heavy Particle Bolt Cannon.
This weapon, firing once every two
seconds, fire awesome blue particle bolts
which are capable of
destroying some lighter modern capital ships
in a single shot. Range of
300,00km.
2 Heavy Particle Bolt Cannon. Mounted
at various points on the hull,
these are capable of engaging multiple targets
at 300,000km range, and
each is some 1/6th as powerful as the Very
Heavy cannons. They fire
once per two seconds.
16 Medium Particle Bolt Cannon. Mounted
all around the hull of the
vessel, and comparable in firepower to a
Heavy Turbolaser Battery on an
Executor class SSD, these weapons are also
capable of tracking
fighters/Vimanas, and fire twice per second.
Range of 300,000km.
16 Light particle bolt cannon. Mounted
all around the hull of the
ship, and with a range of 100,000km, these
weapons are comparable to
Medium turbolaser cannons, and are designed
pramarily for fighter
interception, making it quite easy for them
to score hits against
capital ships. They fire twice per second.
4 Defense Missile launchers. These
are close in missile launchers used
aboard Rama Starships to defend against heavy
attack by light ships, or
destroy sensor/weapons protrusions along
the hulls of unshielded
capital ships. The missiles use a light Anti-matter
warhead, but are
exceptionally fast and have precise homing
systems. One missile is
enough to destroy a very heavy Imperial-standard
fighter such as a
Skipray blastboat. Each one consists
of a box launcher capable of
simultaniously firing 144 of the Anti-fighter
missiles. There are
enough reloads carried for such a full missile
salvo to fired a total
of four times, with reloading occuring over
a period of three seconds.
64 Point Defense gatling particle bolt
cannon. These weapons only have
similiar firepower to a plasma cannon like
those mounted on an Earth
Alliance Starfury. However, with a range
of 1,000km, and capable of
spitting out an incredible seven shots a
second, they're perfect for
intercepting missiles and light fighters
around the vessel, creating
virtually impregnable defenses against missile
or fighter attack.
Reactors: One Artificial Quantum Singularity
reactors in the Exawatt
range of power output, and numerous secondary
reactors.
Fighter Capacity: 128 Kingfisher class
Vimanas and sixteen multi-
purpose shuttles. Other information is unknown.
Description: Two small cigar-shaped bays,
with a central bar connecting
them to a forward-pointing oblisk and
a command central built atop the
central bar.
Kingfisher class Vimana operational statistics:
Length: 49 meters.
Crew: Three Typical; Can be operated
by as few as one or as many as
five persons can be carried.
Type: Multi-role Heavy Assault Fighter-bomber.
Sublight engines: Gravitic drives.
Manuvering type: Gravitic manuvering
emitters.
Sublight acceleration: Continuous at
147gs.
X, Y, and Z Rotational Axis speed (Manuvering
rating): 180 degrees of
Rotation on each axis per second.
FTL Drive: Jumpdrive systems identical
to those used on Shadow
Battlecrabs, allowing the craft to "phase"
in and out of hyperspace
without actually forming a jump-point.
Computer Capabilities: The Kingfisher
class Vimanas have near-sentient
AI computers, and direct neural interfaces
through cybernetic implants
to the crewers, allowing for incredible response
times.
Shielding: The Kingfisher is fitted
with triple-layered hull-
conforming shields. Each individual layer
is comparable in defensive
strength to the full shields of a Federation
Defiant-class escort.
Hull Armour: The Kingfisher class has
a Neutronium-Alloy hull armour
that is incredibly dense. However, in an
exceptionally bizzare, but
typically Rama style show of emphasizing
beauty, even in combat
fighters, the armour is covered with a layer
of 1cm thick pure gold,
which does little for the hull's resistance,
but makes a Kingfisher
class Vimana an utterly distinctive craft.
Weaponry: - Three forward firing Medium
Particle Bolt Cannon.
Comparable in firepower to a Heavy Turbolaser
Battery on an Executor
class SSD, these weapons are provide an awesome
forward attack for the
Kingfisher, and fire twice per second. Range
of 300,000km.
- Two forward firing Light Particle Bolt
Cannon. Each comparable to a
medium turbolaser, these two weapons provide
additional forward heavy
assault, with a range of 100,000km and a
fire rate of twice per second.
- Four forward firing Gatling particle bolt
cannon. Though each bolt is
only as powerful as one fired by an Earth
Alliance starfury, these
weapons spit out seven of those bolts a second,
with a range of 1,000km.
- Three Twin and one Quad turrets for Gatling
particle bolt cannon.
Though the cannons are indentical to the
ones above, they are mounted
in turrets. The turret with four gatling
PBCs is mounted in
the "tailgun" position, while one turret
with two gatling PBCs is
mounted dorsally, and two are mounted ventrally,
each one on the bottom
of one of the two missile launchers slung
under the inner wings. Ranges
and fire rates are, of course, the same.
- 4 Koman Shipkiller missiles. Carried in
two launchers, one under each
one, for two missiles each, the Koman Shipkiller
is the ultimate in
Anti-capital ship missiles. With an Anti-matter
warhead capable of
destroying a fully shielded ISD-I with a
direct hit, the Koman is a
weapon who's equal is only found among the
"First Ones", such as the
Vorlons, Shadows, and Walkers of Sigma 957,
along with the
infamous "Galaxy Gun" missiles used by the
second insane clone of
Emperor Palpatine. With incredible acceleration
and manuverability, the
missile has it's own AI system and is designed
to engage in evasive
manuvers, and even deploy countermeasures
while on it's course to
impact with the desired target.
- 36 Anti-fighter heavy missiles. These weapons,
one of which can
destroy a fully shielded Skipray Blastboat,
are long range, highly
manuverable Anti-fighter missiles with good
tracking systems. They are
in a series of four nine-missile box launchers,
firing downwards from
the central fuslage.
Cloaking Device: The Kingfisher class
has a Cloaking device identical
to that used by the far larger Lord Krishna.
Reactor: The Kingfisher class uses
an ejectable Artificial Quantum
Singularity reactor.
Description: The Kingfisher is nearly identical
in appearence to a
Terran Tu-160 "Blackjack" strategic nuclear
bomber of the 1990s, with
it's wings swept back. However, the craft
has a V-tail instead of the
Blackjack's tail assembly, and a forward
set of cunard wings. In
addition, the hull and wings are covered
in gold, which is etched with
stylized bird feathers. The engine pods of
the Blackjack would actually
be the Kingfisher's Koman Shipkiller missile
launchers. It is believed
that someone familiar with the Kingfisher's
design also designed the Tu-
160 Blackjack, though it is not known how
this is possible.
Ground Equipment:
18 Legions of troops in Power Armour.
192 Intimidator class Hover Battleships.
192 Hover vehicle regiments.
Ground Equipment stats:
H-HAT-12 Tank:
Defenses: heavy Castrodinium armour, light
defensive shield.
Maximum speed: 750 kmh.
Max altitude: 0.5km.
Weaponry: two turreted Anti-tank/Anti-air
I-Plasma cannon, 6 CIWS I-
Plasma gatling cannon.
Crew: 3.
H-VHAPC-12 Armoured Personnel Carrier:
Defenses: Medium Castrodinium armour, light
defensive shield.
Maximum speed: 750 kmh.
Max altitude: 0.5km.
Weaponry: 1 Anti-Tank/Anti-Air I-plasma cannon,
4 CIWS I-plasma gatling
cannon.
Troops carried: 10 troops in power armour,
two support personnel.
Crew: 3.
H-VHAPC-14 Heavy Troop carrier:
Defenses: Light Castrodinium armour, light
defensive shield.
Maximum speed: 700 kmh.
Max altitude: 0.5km.
Weaponry: 6 CIWS I-plasma gatling cannon.
Troops carried: 1 Century of power armoured
troops. (80 troops plus 20
in command/support/scout section, including
four elite scouts in
Commando armour.)
Crew: 5.
H-LRAT-8 Mobile Artillery:
Defensives: Light Castrodinium armour, light
defensive shield.
Maximum speed: 700 kmh.
Max altitude: 0.5km
Weaponry:
1 27 inch 55 calibre Railgun with the same
shell options as the
Intimidator Hover Battleship (0.5 kiloton
Nuclear and Plasma-field,
Armour piercing conventional.) maximum range
of 60km with sensor
guidance. Secondary defensive battery of
1 Anti-tank I-plasma cannon
and 2 CIWS I-plasma gatling cannons.
Crew: 9.
H-MATG-6 Mobile Anti-Tank Battery:
Defenses: Light castrodinium armour and defensive
shielding.
Max Speed: 700 kmh.
Max altitude: 0.5km
Weaponry:
4 turreted Anti-tank/Anti-Air I-plasma cannons,
4 CIWS I-plasma Gatling
cannon.
Crew: 5.
H-MRT-10 Mobile Missile Artillery:
Defenses: Light castrodinium armour and defensive
shielding.
Max speed: 700 kmh.
Max Altitude: 0.5km.
Weaponry:
Modular mounting capable of holding: 1 Box
launcher with 36 unguided
assault rockets and 7 full reload salvoes
for a total of 288 rockets,
OR 1 Box launcher with 36 Anti-aircraft missiles
and 7 full reload
salvoes for a total of 288 missiles, OR 12
Long-range nuclear cruise
missiles, OR 2 Anti-starship Nuclear Torpedoes,
capable of being used
in ICBM role or attacking enemy starships
in orbit.
All Types: 2 CIWS I-plasma gatling cannon.
Crew: 9
H-MCT-4 Command Vehicle:
Defenses: Heavy Castrodinium armour and defensive
shielding.
Max speed: 700 kmh.
Max Altitude: 1km.
Weaponry: 1 Anti-tank/Anti-Air I-plasma cannon,
turreted. 6 CIWS I-
Plasma gatling Cannon.
Crew: 9
Passengers: 10.
Notes: Equipped with advanced long range
sensors and provisions for
cohort commanders.
Intimidator class Hover Battleship:
The basic design of the Intimidator makes
it appear essentially
identical to a floating, naval Battleship
of the Terran 1940s era, or
properly to the Terran Iowa class Battleship.
However, the Intimidator
has more turrets, is larger, and lacks funnels,
since it has it's own
nuclear fusion reactor. One of the turrets
is mounted on the bottom of
the hull, which would be submerged on a normal
battleship; The
Intimidator is not a normal Battleship. It's
fitted with huge, armoured
repulsorlift generators along most of the
bottom of the hull.
Length: 375 meters.
Armament: - 15 27 inch 55 calibre Railguns,
with a range of 60
kilometers with sensor guidance support,
each shell equipped with
either an 0.5 kiloton nuclear warhead or
a plasma field generator that
generators a plasma field around the shell
for maximum armour
penetration before the detonation of a conventional
warhead.
- 40 Twin barreled Anti-tank/Anti-air Ionized-Plasma
cannons.
- 80 CIWS Ionized-plasma gatling cannons.
- 16 Heavy Anti-starship Nuclear Torpedoes.
These can be used like
ICBMs to attack cities on the other side
of the planet the Intimidator
is on, or can be launched to attack enemy
warships orbiting the planet
the Intimidator is on.
- 72 Long-range cruise missiles with 0.5
megaton nuclear fusion
warheads.
- 12 Box launchers with 36 Anti-aircraft
missiles apiece, and seven
reload salvoes for a total of 288 missiles
per launcher.
- 12 Box launchers with 36 unguided assault
rockets apiece, and seven
reload salvoes for a total of 288 rockets
per launcher.
Defenses: Reinforced Super-heavy Castrodinium
armour over all vital
surfaces and a hull conforming defense shield
capable of repulsing both
energy and physical attacks into the nuclear
range.
Hover mechanism: Repulsorlift generators
with maximum 1km altitude,
and a maximum speed of 500 kmh, though manuverability
is relatively
limited, especially at high velocity.
Troops: One full Cohort of Power-armoured
troops.
Notes: The Intimidator class has fully sealed
crew compartments, with
hatches to the outer decks that quickly seal,
and it's own oxygen
supply to provide for them and carried troops;
along with Anti-
radiation layers in the armour, it allows
the Intimidator to easily r>
withstand Biological/Chemical attacks, attacks
by Neutron bombs
designed to kill the crew, and to manuver
through radiation
contaminated areas without risk. The Intimidator
will float, but has no
way to manuver while floating on an ocean,
unless atleast some of the
Repulsorlifts are functioning, and the bottom
turret will make it an
uncomfortable experience for anyone onboard
thanks to the poor handling
qualities it produces. The standard deployment
for the Intimidator is
onboard a landing barge, which hovers at
an altitude of 1km and opens
it's forward hatch, allowing an Intimidator
to manuver out under their
own power at their maximum operational height.
PCA-5 standard Power Armour suit:
Strength increased x5, agility same, full
sensors and UV/IR detection,
overall leaping ability increased x3, running
speed increased x5.
Fusion cells provide power for six days of
combat operations. Combat
rations and water for three days. Armour
capable of withstanding anti-
personnel fire but any anti-vehicle fire
or heavy repeating blaster
fire will destroy it, though lucky hits from
heavy plasma/blaster
rifles can cause serious damage at weak points,
or by repeated hits of
one location. Capable of protecting user
from radiation, biological
weapons, and chemical weapons.
Weaponry:
One plasma rifle mechanism built into each
arm, with unlimited magazine
for as long as the fusion cells last, 2 Anti-tank
ATAP-R-3 Rocket
Propelled Grenades in right shoulder launcher,
and left shoulder
mounted grenade launcher, with 4 smoke grenades,
4 gas grenades, and 8
standard fragmentation grenades.
Note on construction: Grappling claw/hand
features for maximum Humanoid-
like outer responses.
Nefirea smirked softly. She had been
built for war. Kidnapped from her
homeworld of Talora Prime, she was of the
species known as the
Talorans, an elf-like race.. Her own seaweed
green hair, mismatched
blue/red eyes, and tall, thin features, with
sharply pointed, swept-
back eyes, longer than a vulcan's, were evident
of this. She had been
kidnapped, and changed. Rama Imperial Psychic-science,
nanite
technology, and bio-engineering had frozen
her body in time, granting
her the brute physical strength and agility
some seven times that,
each, of Khan Noonien Singh, the ability
to tap into the magnetic
fields of stellar bodies for energy to preform
amazing psychic feats
that rivalled the Emperor's force abilities,
and the incredible
biological ability for her body to fully
regenerate from ANY damage as
long as but ONE cell in her body was still
living... With no permanent
damage. Only a close-in nuclear blast, within
the total vapourization
zone, could permanently kill her. Without
one, she would live until the
heat death of the universe, unchanging in
form. Indeed, the three
thousand year war she had been created to
fight in, during which
49,000+ planets were destroyed, had ended
in the year 10,029 BCE. She
had outlived what she had been created for..
And now her only desire as
her crews that had sleeped deeply in their
cyro-units for over twelve
millenia, was to bring her lover back, who
had died in her final battle
with Lord Gurkha over Earth that had sent
the planet back to the Stone
Age, and forced her to live among primitive
humans for all that time..
Teaching Julius Caesar, Alexander the Great,
Xerxes, Genghis Khan,
Napoleon, Sun-Tzu, and Erwin Rommel the Arts
of War. However.. She knew
one way that the Lord of the Underworld would
return her lover to her..
if she were to send one quadrillion beings
to him in a span of a year,
it would be sufficient. Against the primitive
technology of the beings
who existed here now.. It would be only to
easy. Let the slaughter
begin, she thought.
From: Commander Mrith'hele'arana <cmdr_thelea@my-deja.com>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/03
Message-ID: <84p4jv$eb4$1@nnrp1.deja.com>
Newsgroups: alt.startrek.vs.starwars
In article <84ov26$a8t$1@nnrp1.deja.com>,
Commander Mrith'hele'arana <cmdr_thelea@my-deja.com> wrote:
>
< snip >
An additional note. Any Rama Imperial
craft with a cloaking device
will have atleast two psychics onboard, sometimes
more. This includes
the Vimanas, and such psychic pilots are
usually very, very skilled in
combat. These people are the most skilled
warriors possible. The
warrior caste the Rama Star Empire trained
them that way since birth..
Definetly not green.
Also, all Rama Imperial computers using
a Trinary coding systems
instead of Binary, and are fully sentient.
Every single computer is.
Programmed with absolute loyalty but easy
to overrid manually in an
emergency, only by a person onboard the craft
in question, though,
they're essentially impossible to hack into
with anything but another
Trinary coded computer system, and even then
the sentient programming
will fight back.
Finally.. Do you might be to provide
the stats for the close support
gunships carried by the the Lord Siva class
ships, and any other
possible combatants?
The Nefirea
From: Commander Mrith'hele'arana <cmdr_thelea@my-deja.com>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/03
Message-ID: <84ph70$mid$1@nnrp1.deja.com>
Newsgroups: alt.startrek.vs.starwars
On behalf of The Countess Nefirea Valera
Lusankya La'Venture, Governor
of the Outmarches of the Rama Star Empire,
Phalanx Commander of the
Golden Horde, She Who Holds The Honourific
Of Nirrti, Her battle forces
are formally trippled. 9 Lord Sivas, 18 Kazakhs,
and their cargoes.
Three times the legions, three times the
regiments, three times
EVERYTHING that is her fleet. This is not
to overwhelm the puny
mortals.. No.. This is for a reason far worse.
Though she does not yet
know it.... LORD GURKHA lives! Her greatest
enemy in the Three Thousand
Years War has SURVIVED, and with his own
Battlefleet, a clash of the
Gods will surely occur! Can ye mortals survive
the onslaught of being
crushed between the hammer and the anvil
as the battlefleets of
Atlantis and Rama clash, led by their godlike
commanders!? All be
prepared, for in the wake of the Gods is
DEATH. This TGOD will live in
infamy as the time the Gods awoke!
No one will survive, when the wrath
of two Gods meet, when Gurkha and
Nirrti continue their Fifteen Millenia old
feud.. To the death!
--
Commander "Thelea" Mrith'hele'arana, Wing
Commader of
modified Cygnus Missile Boat equipped Prime
Wing,
Protege of the Grand Admiral Thrawn; Nightmare
and
tactical wizard neatly packaged as a female
Chiss.
From: Commander Mrith'hele'arana <cmdr_thelea@my-deja.com>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/03
Message-ID: <84pkj6$om7$1@nnrp1.deja.com>
Newsgroups: alt.startrek.vs.starwars
< snip >
Also, I have several notes about weapons
power. First of all, the Very
Heavy Particle Bolt Cannons: Each burst from
one of those weapons is
sufficient to destroy a fully shielded VSD-I.
Next, another weapon, called the "Grand
Neutron Cannon Tactic," or
theory. The idea is that a Rama Imperial
or Asvin Imperial ship with a
Wormhole-forming drive can match speeds with
a Neutron star orbiting
the galactic core at relativistic velocity
(They do exist, BTW),
directly ahead of it, and engage their Wormhole
drive. The Wormhole
forms at a fixed point, so both ship and
Neutron star right behind it
would race through the wormhole to the destination,
where the ship
would peel off, waver into hyperspace shadow-style,
and let the Neutron
Star, traveling at relativistic velocities,
impact the target. I hope
this has clarified some of the tactics used
by REAL warriors, as
opposed to all you primitive barbarians.
The Nefirea
From: "Gurkha" <kynes@choam.org>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/03
Message-ID: <20Zb4.14125$fH.945409@news1.rdc2.tx.home.com>
Newsgroups: alt.startrek.vs.starwars
On behalf of the Lord Gurkha, speaking
from his newly-acquired host of
the Maintainer, I hereby announce my intent
to finally and at once destroy
the putird Countess Nefirea Valera Lusankya
La'venture and rid the universe
of her presence.
You mortals are advised
to stay clear -- this will not be pretty, and the
Gods will *not* be trifled with. Though she
does not yet know it, the Phalanx
Commander of the Golden Horde will meet her
end soon enough! Indeed, she is
still unaware that I live. Soon enough, she
will know -- but not for long.
I bring to this engagement
a fleet commensurate with a God. For do not
forget, mortals, that that is what I am.
First Declaration: 15 Atlantis-class
Dreadnoughts.
Second: 30 Kazakh-class
vessels.
Third: A ground force
exactly equal to the weakling Countess. She has
tripled her forces in
anticipation of this conflict, though she does not
yet know it is I, Lord
Gurkha, Mightiest of the Mighty and Bloodthirstiest
of the Gods, who threatens
her. I have become aware of this -- thus, when
I say "equal," I mean
"equal to her tripled ground forces."
A technical briefing:
Atlantis class Dreadnought Astra.
Length: 4,950 meters.
Sublight drives: Eight Gravitic thrust/manuvering
fins.
Sublight Acceleration: Sustained 45gs.
Maneuvering: 10 degrees per second
on all axis.
FTL Drives: Full Hyperfold Fold drive,
capable of sustain Folds in the
kiloparsec range. Artificial Wormhole drive,
Capable of forming a wormhole up
to 7,000 lightyears in distance jumped; 70,000
lightyears with all power
diverted to the wormhole drive system. (Galactic
diameter is 120,000
lightyears.) "Phase In" Jumpdrive system,
capable of phasing in and out of
"Hyperspace" in a method identical to that
used by Shadow Battlecrabs.
Hull Armour: Neutronium Alloy hull armour
capable of withstanding heavy
multi-gigaton bombardment. Quiver, worthless
Federation and Imperial forces.
"Neutronium alloy" is said in its strongest
sense!
Shielding: Bubble shield, hull conformal
shield, moveable force-shield
projectors for point defense. Each layer
of full-hull shields is capable of
sustaining a hit by a weapon comparable to
the Sovereign's Superlaser before
collapse. The moveable force-shield projectors
form a total of 80 small
six-sided force shield arrays, computer controlled
to manuver around the ship
and intercept and block incoming missiles
or shots. These have an absorbtion
range of multi-gigatons each before overload.
An Eclipse-class Star Destroyer
would need to fire several superlaser shots
to bring down the shielding.
Cloaking Device: This class featured
a cloaking device similiar to those
used by current Imperial vessels. However,
this device was indetectable by
even Mass-shadow/Gravitic sensors like a
CGT array, in addition to all other
forms of sensors, and even visual detection
of a black area with bending of
light from the starfield/objects behind it.
Since the ships used Gravitic
manuvering/thrust drives, they could manuver
without any drive emissions
being detected while cloaked. Though their
own sensors would not work, it was
standard procedure in the Asvin Star Empire
to have a psychic navigator
onboard who could sense nearby planetary/stellar
bodies, and even other
ships, and manuver the ship unimpaired. The
person could also give firing
coordinates to the weapons batteries, allowing
one of the huge ships to
manuver and fire under cloak with considerable
accuracy.
Weaponry:
16 MIRV Anti-ship missiles. Each one
of these weapons contains 14 Koman
Shipkiller missiles, which Mirv and manuver
independantly, with full evasive
AIs, to their target. A single Koman Shipkiller
missile is capable of
destroying an ISD-I. These weapons have a
range of 350 AU.
6 Very Heavy Particle Bolt Cannon.
These weapons, firing once every two
seconds, fire awesome blue particle bolts
which are capable of destroying
some lighter modern capital ships in a single
shot. Range of 300,00km.
18 Heavy Particle Bolt Cannon. Mounted
at various points on the hull, these
are capable of engaging multiple targets
at 300,000km range, and each is some
1/6th as powerful as the Very Heavy cannons.
They fire once per two seconds.
- 100 Medium Particle Bolt Cannon.
Mounted all around the hull of the
vessel, and comparable in firepower to a
Heavy Turbolaser Battery on an
Executor class SSD, these weapons are also
capable of tracking
fighters/Vimanas, and fire twice per second.
Range of 300,000km.
- 200 Light particle bolt cannon. Mounted
all around the hull of the ship,
and with a range of 100,000km, these weapons
are comparable to Medium
turbolaser cannons, and are designed pramarily
for fighter interception,
making it quite easy for them to score hits
against capital ships. They fire
twice per second.
- 100 Defense Missile launchers. These
are close in missile launchers used
aboard Asvin Starships to defend against
heavy attack by light ships, or
destroy sensor/weapons protrusions along
the hulls of unshielded capital
ships. The missiles use a light Anti-matter
warhead, but are exceptionally
fast and have precise homing systems. One
missile is enough to destroy a very
heavy Imperial-standard fighter such as a
Skipray blastboat. Each one
consists of a box launcher capable of simultaniously
firing 144 of the
Anti-fighter missiles. There are enough reloads
carried for such a full
missile salvo to fired a total of four times,
with reloading occuring over a
period of three seconds.
- 600 Point Defense gatling particle
bolt cannon. These weapons only have
similiar firepower to a plasma cannon like
those mounted on an Earth Alliance
Starfury. However, with a range of 1,000km,
and capable of spitting out an
incredible seven shots a second, they're
perfect for intercepting missiles
and light fighters around the vessel, creating
virtually impregnable defenses
against missile or fighter attack.
Reactors: One Artificial Quantum Singularity
reactors in the Exawatt range
of power output, and numerous secondary reactors.
Fighter Capacity: 256 Vailixi, 64 multi-purpose
shuttles, 32 Landing Barges,
64 Dropships, 64 Cargo shuttles, 4 Recon
ships, 4 Close-support gunships.
Description: Basically, a long, phallic craft,
with a single, small
protrusion forward for the bridge, and eight
massive fins in an X and +
shape, combined, far aft.
Kazakh class Escort Astra.
You may refer to Nefirea's statistics on these
vessels. They are identical,
except mine are commanded by someone with
the courage to act on the war-
like instinct which will end her! The statistics
are reproduced here for
posterity.
Length: 1,000 meters.
Sublight drives: Six Gravitic thrust/manuvering
fins.
Sublight Acceleration: Sustained 45gs.
Maneuvering: 10 degrees per second
on all axis.
FTL Drives: Full Hyperfold Fold drive,
capable of sustain Folds in the
kiloparsec range. "Phase In" Jumpdrive system,
capable of phasing in
and out of "Hyperspace" in a method identical
to that used by Shadow
Battlecrabs.
Hull Armour: Neutronium Alloy hull armour
capable of withstanding
heavy multi-gigaton bombardment.
Shielding: Bubble shield, hull conformal
shield, moveable force-shield
projectors for point defense. The moveable
force-shield projectors form
a total of 10 small six-sided force
shield arrays, computer controlled
to manuver around the ship and intercept
and block incoming missiles or
shots. These have an absorbtion range of
multi-gigatons each before
overload.
Cloaking Device: This class featured
a cloaking device similiar to
those used by current Imperial vessels. However,
this device was
indetectable by even Mass-shadow/Gravitic
sensors like a CGT array, in
addition to all other forms of sensors, and
even visual detection of a
black area with bending of light from the
starfield/objects behind it.
Since the ships used Gravitic manuvering/thrust
drives, they could
manuver without any drive emissions being
detected while cloaked.
Though their own sensors would not work,
it was standard procedure in
the Rama Star Empire to have a psychic navigator
onboard who could
sense nearby planetary/stellar bodies, and
even other ships, and
manuver the ship unimpaired. The person could
also give firing
coordinates to the weapons batteries, allowing
one of the huge ships to
manuver and fire under cloak with considerable
accuracy.
Weaponry:
1 Very Heavy Particle Bolt Cannon.
This weapon, firing once every two
seconds, fire awesome blue particle bolts
which are capable of
destroying some lighter modern capital ships
in a single shot. Range of
300,00km.
2 Heavy Particle Bolt Cannon. Mounted
at various points on the hull,
these are capable of engaging multiple targets
at 300,000km range, and
each is some 1/6th as powerful as the Very
Heavy cannons. They fire
once per two seconds.
16 Medium Particle Bolt Cannon. Mounted
all around the hull of the
vessel, and comparable in firepower to a
Heavy Turbolaser Battery on an
Executor class SSD, these weapons are also
capable of tracking
fighters/Vimanas, and fire twice per second.
Range of 300,000km.
16 Light particle bolt cannon. Mounted
all around the hull of the
ship, and with a range of 100,000km, these
weapons are comparable to
Medium turbolaser cannons, and are designed
pramarily for fighter
interception, making it quite easy for them
to score hits against
capital ships. They fire twice per second.
4 Defense Missile launchers. These
are close in missile launchers used
aboard Rama Starships to defend against heavy
attack by light ships, or
destroy sensor/weapons protrusions along
the hulls of unshielded
capital ships. The missiles use a light Anti-matter
warhead, but are
exceptionally fast and have precise homing
systems. One missile is
enough to destroy a very heavy Imperial-standard
fighter such as a
Skipray blastboat. Each one consists
of a box launcher capable of
simultaniously firing 144 of the Anti-fighter
missiles. There are
enough reloads carried for such a full missile
salvo to fired a total
of four times, with reloading occuring over
a period of three seconds.
64 Point Defense gatling particle bolt
cannon. These weapons only have
similiar firepower to a plasma cannon like
those mounted on an Earth
Alliance Starfury. However, with a range
of 1,000km, and capable of
spitting out an incredible seven shots a
second, they're perfect for
intercepting missiles and light fighters
around the vessel, creating
virtually impregnable defenses against missile
or fighter attack.
Reactors: One Artificial Quantum Singularity
reactors in the Exawatt
range of power output, and numerous secondary
reactors.
Fighter Capacity: 128 Kingfisher class
Vailixi and sixteen multi-
purpose shuttles. Other information is unknown.
Description: Two small phallic bays, with
a central bar connecting
them to a forward-pointing oblisk and
a command central built atop the
central bar.
Standard Vailixi fighter.
Diameter: 25 meters.
Crew: Four
Type: Multi-role Heavy Assault Fighter-bomber.
Sublight engines: Gravitic drives.
Manuvering type: Gravitic manuvering
emitters.
Sublight acceleration: Continuous at
147gs.
X, Y, and Z Rotational Axis speed (Manuvering
rating): 180 degrees of
Rotation on each axis per second.
FTL Drive: Jumpdrive systems identical
to those used on Shadow Battlecrabs,
allowing the craft to "phase" in and out
of hyperspace without actually
forming a jump-point.
Computer Capabilities: The Kingfisher
class Vimanas have near-sentient AI
computers, and direct neural interfaces through
cybernetic implants to the
crewers, allowing for incredible response
times.
Shielding: The Kingfisher is fitted
with triple-layered hull-conforming
shields. Each individual layer is comparable
in defensive strength to the
full shields of a Federation Defiant-class
escort.
Hull Armour: The Kingfisher class has
a Neutronium-Alloy hull armour that is
incredibly dense. However, in an exceptionally
bizzare, but typically Rama
style show of emphasizing beauty, even in
combat fighters, the armour is
covered with a layer of 1cm thick pure gold,
which does little for the hull's
resistance, but makes a Kingfisher class
Vimana an utterly distinctive craft.
Weaponry:
- Two Medium Particle Bolt Cannon. Comparable
in firepower to a
Heavy Turbolaser Battery on an Executor class
SSD, and fire twice per second.
Range of 300,000km. One is mounted ontop
of the saucer, the other on the
bottom.
16 particle bolt gatling cannons mounted
for maximum coverage around the
hull.
2 Koman Shipkiller missiles. Carried
in two launchers, one under each one,
for two missiles each, the Koman Shipkiller
is the ultimate in Anti-capital
ship missiles. With an Anti-matter warhead
capable of destroying a fully
shielded ISD-I with a direct hit, the Koman
is a weapon who's equal is only
found among the "First Ones", such as the
Vorlons, Shadows, and Walkers of
Sigma 957, along with the infamous "Galaxy
Gun" missiles used by the second
insane clone of Emperor Palpatine. With incredible
acceleration and
manuverability, the missile has it's own
AI system and is designed to engage
in evasive manuvers, and even deploy countermeasures
while on it's course to
impact with the desired target.
- 32 Anti-fighter heavy missiles. These weapons,
one of which can destroy a
fully shielded Skipray Blastboat, are long
range, highly manuverable
Anti-fighter missiles with good tracking
systems.
Cloaking Device: The Vailixi has a Cloaking
device identical to that used by
the far larger capital ships.
Reactor: The Vailixi uses an ejectable
Artificial Quantum Singularity
reactor.
Description: Essentially a flying saucer.
--
The mighty omnipotent warlord
Gurkha dwelled deep within the recesses of
his mighty command ship, the Atlantis-class
Dreadnaught "Carnivore." His bridge
splayed out in front of him, every crewman
at attention. A metaphor for his
fleet. Every ship at his command. Every fighter
in every ship ready to act as
his surrogate, his limb by which he would
crush at last the weak Nefirea.
"Commander Droge," he
barked. "Have we yet received word on the location
of our dear Countess?"
"No, Lord Gurkha, we have
not. The fleet is ready to engage the wormhole
drive at your command, m'Lord, but we do
not yet know where the Countess hides.
We do have word, however, of something else
of some import." Gurkha snorted at the
very thought that anything else being of "some import,"
but he indulged the human. So impatient with
their quick lives, which flitted
past almost unnoticeably to the god.
For that was what Gurkha
rightfully was. A god. The only remaining equal
to Nefaria herself, the Countess who thought
-- thought! -- she had destroyed
him long ago.
But it was he who had
destroyed the most... Levaleshi... others. Earth itself.
A minor casualty compared to the damage that
he himself had sustained, but he
was not to be beaten down by some brazen
and weak Taloran. Far from it.
"M'Lord, as I was saying?"
"Yes, Cmdr. Droge, continue.
I am listening."
"Of course, m'Lord. There
appear to be massive fleets assembling all over this
galaxy. Military activity is at an all-time
high, apparently coincidentally... but
I do not believe that, m'Lord. Someone or
something is gearing up for an attack."
"The machinations of weaker
beings mean nothing to me, Commander!" Gurkha
suddenly lost patience with the man. "You
have one priority and one priority
alone -- find the Countess, find her Fleet,
and you are authorized to rest only
when every last atom of her body is free-floating
in interstellar space!"
The officer, sickened
with fear, acquiesced hastily and returned to his
post. Gurkha waited with the infinite patience
of a being who will live forever,
waited in his command chair. Blood would
be spilt before long. And as always...
Gurkha's hands would feel the first drops.
--
-The Mighty Gurkha!
From: Commander Mrith'hele'arana <cmdr_thelea@my-deja.com>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/05
Message-ID: <84umv0$8jk$1@nnrp1.deja.com>
Newsgroups: alt.startrek.vs.starwars
< snip >
Nefirea's fleet drifted in Hyperspace,
now, and a voice came to her
head. "It is ready. We are here." Nefirea
grinned. It was time to test
something. The fleet wavered back into realspace,
where a 2km long
vessel like looked like a goalpost for an
american football game with
four shark-fins in an X on the aft bar, and
a small protrusion for the
command tower, hung off, just out of weapons
range from a Hirogen ship.
The hunters saw the fleet, but it was to
far off, they though, to save
their target, and they prepared to attack.
She activated her
com. "Tesla's Fire, you may begin the test."
As the Hirogen ship rushed the Tesla's
Fire, the ungainly mobile
weapon fired a faintly brown, half see-through
beam from each of the
forward poles, angling slightly in.... Just
infront of the Hirogen
ship, they met. Suddenly, crackling radiation
and energy was sucked in
from everywhere, in a sphere of arcing energy,
especially from the
Hirogen ship, sucked straight into the point
where the two beams met.
Within seconds, they, and the energy drain,
ceased to occur. Nefirea
smiled a smile of true pleasure. "The Bi-Magnetic
beam weapon appears
to have been a success. Scan for results
to the target ship." One of
the crewers calmly reported.. Exactly what
Nefirea had expected. "The
Target ship has lost all energy, it's hull
temperature is close to
absolute zero, and the crew has been frozen.
All energy of all types
has been drained from the target vessel.
It is only beginning to warm
very slightly from starlight. The test is
an utter success. The Tesla's
Fire reports that all their Tesla Coils suffered
no damage from firing.
The weapon is ready to be used operationally."
She nodded once. "Then..
We've taken all we can from our asteroid
base. Even the prototype. Now
that they're cloaked and safe.. We manuver
for the attack. Let Gurkha
brag about his mysterious superweapon...
I have my own." And she was
right.. Though defended only by four hundred
PBC CIWS cannon and
carrying no Vimanas, the awesome, horrific
power of the Tesla's Fire
and the Bi-Magnetic Beam Weapon put it firmly
in the superweapon range.
No shields could defend against it, no armour
could protect from it. It
sucked in energy like a hungry monster. The
only way to defend yourself
from it would be to destroy it.. She reminded
herself to make sure that
lots of Vimanas would have to be covering
it when it dropped it's
shields to fire. No matter.. It was still
very useful.
On her order, the fleet and it's new
mobile weapon returned to
Hyperspace, and moved again.
The Nefirea
< I absolutely swear this is the
last addition to my forces. No more,
I swear it.. I just had to add this after
I watched a television
program on the Phileadelphia experiment,
the Bermuda Triangle, Tesla,
that Tunguska event in 1908 in Russia, and
some massive mushroom cloud
seen over the Pacific after KAL-007 went
down. So obviously fake, but
the Bi-Magnetic Beam Weapon they theorized
about is very cool sounding.
Literally. >
From: Phong Nguyen <phong_nguyen_temp@my-deja.com>
Subject: [W-STGOD][DRAFT] Rough plotline
Date: 2000/01/03
Message-ID: <84r46k$qr8$1@nnrp1.deja.com>
Newsgroups: alt.startrek.vs.starwars
Long range sensor detected the forces of Nefirea
leaving their bases
towards the marshalling point somewhere in
the Sol system three
hours ago. Their ETA is sometime on 7 January.
Soon afterwards a massive fleet passed by
our outsystem scanner
network and appear to be on a constant intercept
course with the
Nefirean Forces.
Both parties signaled to USENET Command of
their intention and
ordered the already present fleets to stand
down or not to interfere.
On 7 January the mysterious forces known as
the 'Moderators' shall
declare Weapons Free. At this point all alliances
and forces shall
be frozen, though alliances are of course
subject to change.
I welcome you to the Winter Structured 'The
Good Old Days'. Good
hunting.
From: Graeme Dice <grdiceNOgrSPAM@home.com.invalid>
Subject: Re: [W-STGOD][DRAFT] Rough plotline
Date: 2000/01/03
Message-ID: <2750ac20.39aaddb3@usw-ex0107-042.remarq.com>
Newsgroups: alt.startrek.vs.starwars
In article <84r46k$qr8$1@nnrp1.deja.com>, Phong Nguyen
<phong_nguyen_temp@my-deja.com> wrote:
> Long range sensor detected the forces
of Nefirea leaving their
> bases
> towards the marshalling point somewhere
in the Sol system three
> hours ago. Their ETA is sometime on
7 January.
> Soon afterwards a massive fleet passed
by our outsystem scanner
> network and appear to be on a constant
intercept course with the
> Nefirean Forces.
> Both parties signaled to USENET Command
of their intention and
> ordered the already present fleets to
stand down or not to
> interfere.
> On 7 January the mysterious forces known
as the 'Moderators' shall
> declare Weapons Free. At this point
all alliances and forces shall
> be frozen, though alliances are of course
subject to change.
> I welcome you to the Winter Structured
'The Good Old Days'. Good
> hunting.
In a universe that was slightly different
from the one we are all
accustomed to, the Dice legions were preparing
for battle. Lord Graeme
surveyed the vast army that stood before
him. The troops stretched out
in solid ranks past the horizon on all directions.
The sun reflected
off the burnished platemail armour and pikes
of the soldiers. Upon
Graeme's command, forty million troops turned
in unison and began the
march into RNG-1, Lord Graeme's personal
worldship and random number
generator. Above the troops, thousands
of dragon's circled impatiently
overhead, waiting for their chance to join
the battle.
Graeme retired to his war chamber, and waited
for the several days it
would take to complete the boarding.
His chiefs of staff joined him.
"These people with their 'technological' advances
think that we are so
backward, well, I think its time we showed
them just what true
technology is," stated Grok, a rather large
and strangely intelligent
Draconian.
"Rest assured, we are prepared for anything
they can throw at us. Upon
our arrival in the system, we will take up
our position in the corona
of their sun. We should remain undetected
there due to the large
amounts of radiation" spoke the high elf
Lolgan.
The war conference continued on into the night.
As it ended, Lord
Graeme reminded his departing officers "Remember!
A sufficiently
advanced technology is indistinguishable
from magic."
Begin commentary:
As you can probably tell, my startegy is
similar to that of a group of
insects. If you can put so many troops
on a planet that the enemy
would have to destroy the planet to get rid
of them, and the planet is
too valuable to be destroyed, then you have
won. Plus, I have some
interesting pieces of "magic" up my sleeve.
Lord Vlad will probably
also make an appearance. Aren't undead
fun!
From: "Gurkha" <kynes@choam.org>
Subject: Re: [W-STGOD][DRAFT] Rough plotline
Date: 2000/01/03
Message-ID: <AAac4.1998$406.38465@news1.rdc2.tx.home.com>
Newsgroups: alt.startrek.vs.starwars
The Atlantis-class Dreadnaught
"Carnivore" orbited the remote star of
Xyrrus. On board and in command, Supreme
Omnipotent Warlord Gurkha ordered
the lieutenant to raise USENET Command on
the main holoprojector.
"And make it quick."
The lieutenant nodded
and, with the quick efficiency Gurkha expected
of his men, the top Admiral of USENET Command
appeared on-screen:
Elim Garak, also the rumored Moderator who
enforced the cease-fire in the
Sol system for the time being.
"This is Admiral Garak,
of USENET Command. Unidentified vessel, please
state your desig--"
"I have no time for pleasantries,
you pissant weakling. I am here to
make an announcement." Gurkha narrowed his
eyes at the holo, confident
that the Admiral would not rudely interrupt
him a second time. "There is
a fleet build-up in the Sol system. My second-in-command
has informed me
of this. Though I was a bit short with Cmdr.
Droge at first, the wisdom
of his words has become clear. Something
is going on."
He paused. Garak waited,
wondering whether he should say anything.
"This is the announcement:
You are going to tell me *what* is
going on. You may now speak."
Garak drew himself up
to his full height, trying to regain an air of
dignity after being dressed down by a man
whose name he didn't even know.
"The fleet buildup cannot
be adequately explained to a stranger
such as yourself. A variety of political
factors precipitated it, and it
is certainly not rare, given the raw amount
of military power present
in the sector. It is certainly none of your
concern."
Gurkha narrowed his eyes.
Speaking with such a tone to a god who could
destroy his home planet with a single shot
from one of the more powerful
weapons on his ship credited Garak with great
bravery.
Or idiocy. "It is most
certainly my concern, and if you take that tone
again with me, I will see your entire solar
system reduced to rubble.
Now you will tell me this: did anyone calling
herself Countess Nefirea
make contact with any of you?"
The Admiral's eyes widened
and his eyebrows shot up. "Now that you
mention it... yes. I wasn't going to bring
it up, but she is also a major
concern. She has expressed extremely hostile
intent and her fleet is
scheduled to arrive in no less than four
days. This--"
Gurkha had all he needed
to hear.
"You may expect my fleet
along with hers. I will tell you this once
and only once -- any of your ships coming
anywhere close to getting in
the way of my engagement with the filthy
Countess will be turned into
vapor with no warning. Do not doubt that
I carry the armament and bloodlust
to convert even the populated worlds of that
star system to dust if the
need arises. I am not a man to be spurned.
Stay out of my way."
Gurkha's lieutenant, recognizing
the signal, cut the transmission off.
"Commander Droge," Gurkha
barked.
Droge came immediately
to attention. "Yes, m'Lord?"
"For your foresight and
attention to detail, you are hereby promoted
to Rear Admiral. Well enough anyway -- I'd
rather have a flag officer as
the second-in-command of the 'Carnivore.'"
Rear Admiral Droge saluted.
"Thank you, m'Lord."
"How soon can the fleet
be readied to launch?"
"Within 36 hours, m'Lord.
We can reach the Sol system in two days."
"Are our mechanized ground
troops operational?"
"Of course, m'Lord."
"Good. While the fleet
readies itself for the jump to the Sol system,
have them conduct training excercises on
the developing planet Calle,
orbiting in this system. By the time we depart,
I want the surface of
the planet completely uninhabitable and regular
patrols established, with
any remaining population in internment camps."
"Yes, m'Lord. We will
be ready."
"We'd damned better well
be."
And then, privately: "The
Countess will not be so lucky this time!"
--
-The Mighty Gurkha!
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD][DRAFT] Rough plotline
Date: 2000/01/04
Message-ID: <B4970BA3.4C56%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
in article AAac4.1998$406.38465@news1.rdc2.tx.home.com, Gurkha at
kynes@choam.org wrote on 3/1/00 11:49 pm:
<snip>
> Gurkha had all he needed to hear.
> "You may expect my fleet along with
hers. I will tell you this once
> and only once -- any of your ships coming
anywhere close to getting in
> the way of my engagement with the filthy
Countess will be turned into
> vapor with no warning. Do not doubt
that I carry the armament and bloodlust
> to convert even the populated worlds
of that star system to dust if the
> need arises. I am not a man to be spurned.
Stay out of my way."
> Gurkha's lieutenant, recognizing the
signal, cut the transmission off.
<snip>
The Boyd Master standing off-screen released
smiled. "This one is also
arrogant. More so perhaps. You were able
to obtain a fix on the signal I
trust?"
"Of course. He made no attempt to conceal
himself. The signal originated in
Xyyrus system," Elim replied.
The Boyd Master tried to place the system
in his mind, but failed. "It is
remote?"
"Yes. Outside your sphere of influence," Elim
smirked. It was good to remind
Boyd that he was not as all-powerful as he
wished to be. The smirking
expression soon vanished as the Master glared.
"You would do well not to take that tone with
us," came the icy reply, not
quite quenching the fire now blazing through
individual neurones in Elim's
brain. Before any permanent harm could be
done, however, the Master released
his hold. "Have the relevant data transmitted
to our fleet. Any trickery
will be dealt with in the usual manner."
With those parting words the Master
shimmered from view, returning to an orbiting
battlecruiser, the 'Balrog'.
Elim hurriedly checked the sensor readings
and cursed. Its shields hadn't so
much as flickered during transport.
The Boyd Master greeted the shadowy figures
in one of 'Balrog's conference
rooms. "We now know where Ghurka will strike
from. Recon ships have been
dispatched from the 173rd Fleet in the nearest
sector and intelligence
should be available to us within a matter
of hours. If he so much as turns
on a light on any of his ships, we'll know.
There will be no surprise
attacks against our forces, which, I trust,
are ready."
"All will be prepared for Friday," replied
one of the voices.
"How goes the training?"
"The Knights learn fast. They shall make excellent
escorts," answered
another voice.
"And the logistical fleet?"
"The planetoids are en-route. Are the escorts
ready?"
"Our Navy is always ready. There will be ample
cover. Unless there are any
more matters to discuss, I suggest we return
to our respective commands."
Silence greeted the question.
"Very well. Until next we meet, gentlemen,
adieu." With that, the Master
once again shimmered from view.
--
Jonathan
AIM: BoydClone | email: jonathan@jboyd.co.uk
| http://www.jboyd.co.uk/
If we're not supposed to eat late-night snacks,
why is there a light in the
refrigerator?
From: "Rog" <rog2@slaanesh.freeserve.co.uk>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/04
Message-ID: <84t1lt$ln1$1@news8.svr.pol.co.uk>
Newsgroups: alt.startrek.vs.starwars
A figure dressed entirely in black, the colour
contrasting with his deathly
pale skin stood gazing out the bridge viewports
of the ISS Slaanesh, his
flagship. The figure's name is Vir
Rog, he is the current director of
Imperial Intelligence and one of the most
powerful beings in the galaxy.
His fleet cloaked held position in just outside
the Sol system, passive,
listening to the communications between the
assembled rival fleets and
USENET command.His purpose here was to gain
ascendancy over these squabbling
warlords and use his victory to political
gain back in his own galaxy. In
the mean time however he was content to scan
the list of opposing fleets to
see whether any of them would make suitable
allies and to wait for the
shooting to start.
<Tech Specs>
I'm bringing 3 capital class ships to the
battle; 2 Dominator class
stardestroyers and a world devastator.
Names: ISS Slaanesh, ISS Nagash.
Designation: KDY Dominator class star destroyer
Length: 1.4 Km
Crew: Approximately 30,000.
Hyperdrive: x 0.5.
Weaponry: 40 Heavy Turbolaser Batteries,
40 Turbolaser Batteries, 20 Ion
Cannon, 8 Tractor Beam Emplacements, 4 gravity
well generators, heavy duty
jamming equipment.
Shields: Comparable to those of an ISD II,
shield strength reduced by 30%
when gravity well generators are in use.
Fighter complement: 36 SHD-66 "Shadowdroid"
class cyborg assault fighters,
12 TIE Defender class starfighters.
Transport craft: 8 Escort Shuttles, 16 Assault
transports, 12 landing
barges, numerous dropships.
Troop complement: 48 Viper X1 "Automandon"
war droids, 24 XR85 Tank droids,
12 chrysalid beasts - carbon frozen, 4 Darktrooper
legions, several squads
of
special forces and intelligence agents, etc..
Additional Information: Fitted with a federation
phase cloak, that we
"appropriated". Thin layer of ablative
armour based on that of the
suncrusher, in addition to the usual Neutronium
alloy, estimated to provided
protection from one hit from an axial superlaser
before becoming useless.
Enhanced repulsorlift systems to allow entry
into planetary atmospheres.
Name: ISS Obsidian.
Designation: World Devastator
Dimensions: 400 x 400 x 800 (meters)
Crew: 10,000
Hyperdrive: x 0.5.
Weaponry: Currently 10 Turbolaser Batteries,
6 Ion Cannon, 4 Tractor Beam
Emplacements.
Shields: Currently comparable to those of
an ISD II.
Fighter complement: None at the moment.
Transport craft: 4 Escort Shuttles, 3 Assault
transports.
Troops: Several Imperial fleet security detachments.
Additional Information: Fitted with a federation
phase cloak, that we
"appropriated". The Obsidian is fairly
young and may grow adding to is
armaments, defenses or producing new craft
over time.
</Tech Specs>
--
Rog
From: Phong Nguyen <phong.nguyenNOphSPAM@usa.net.invalid>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/04
Message-ID: <0b90d704.c95446dd@usw-ex0101-007.remarq.com>
Newsgroups: alt.startrek.vs.starwars
In article <26f15c5e.cec5f41c@usw-ex0107-043.remarq.com>,
Phong Nguyen
<phong.nguyenNOphSPAM@usa.net.invalid> wrote:
<snip>
Phong Nguyen's W-STGOD Forces
Final Draft
1 Wing = 10 Squadrons
1 Corp = 100,000 troops or 5 Divisions
1 Division = 20,000 troops or 4 Brigades
1 Brigade = 5,000 troops or 5 Battalions
1 Battalion = 1,000 troops
Naval Battleline.
50x Imperator-V DD
Essentially evolutionary upgrades to the classical
ISD-II design. More firepower, shielding and
automation results in a better design. Each ISD-V
can carry two divisions and ten fighter squadrons.
100x Nova DD
Modified from the Babylon 5 specs, it carries
heavy turbolasers instead of plasma cannon and
an extensive point-defense network. Each Nova
can carry one division and six fighter squadrons.
75x Cotton Fleet Tenders
Heavy transport ferrying supplies to and from bases.
While large they are capable of planetfall. They
are fast and well shielded and armored, but do not
have a heavy weapons fit.
50x Iwo Jima Troopship
Large ship with heavy point defenses but few heavy
weapons. Can carry an entire corp into battle but
usually less to minimize losses if one ship is lost.
350x Nebulon-B2 FF
Pickett ship acting as an anti-fighter screen, anti
missile defenses and pocket carrier. Each carries
four fighter squadrons and optionally a battalion.
350x Carrack FF
Cloak-capable frigates carrying extensive missile
batteries to act like modern-day hunter-killer
submarines. Fighter mounts have been removed.
Naval Aviation.
2500 Squadrons
250 Wings
105W Vampire
Highly maneuverable space-combat fighter. Approaches
TIE/DEF manuverability and has heavy shielding and
armor. Carries eight dogfight concussion missiles,
four MIRV missiles each carrying four dogfight missiles,
and eight proton torpedoes.
60W Devestator
Heavy bomber. Carries one light turbolaser and a fighter
laser in front, five laser turrets around it as gun
weaponry. Carries forty heavy proton torpedoes and
twenty dogfight missiles.
60W A-Wing
Light fighter used for recon, quick strike and
interception.
10W SWACS
Sensor craft carrying a large amount of active and passive
sensors for fighter coordination.
15W Tanker
Refuels fighters in-flight to extend range.
10W Electronic Warfare
Accompanies fighters with powerful jamming equpiment.
Logistical Craft.
800x Heavy Dropships. Can carry
several armored companies
into battle plus supporting elements.
1000x Light Dropships. Can carry a
battalion of troops.
3500x Shuttles. Can carry thirty fully-equipped
troops or
fifty personell.
Ground Forces.
16x Mechanized Infantry Corp
16x Light Infantry Corp
12x Armored Corp
11x Mecha Corp
10x Airborne Infantry Corp
50x Army Aviation Wings
Army Aviation
30W A-10F
Air-support
craft that eats tanks and heavy mecha for
breakfest.
Highly maneuverable, heavily armored and
shielded.
10W Scimatar Bombers
Strike
bombers to level enemy targets or simply carpet
bomb.
5W A-Wing
Recon
2W Tankers
Refueling
Craft
2W AWACS
Sensors
1W Electronic Warfare
Vehicles
M85A8 Main Battle Tank
Primary Battery
120mm Railgun
120mm Turbolaser
2x 0.50-cal Miniguns
Secondary
Battery
82mm Mortar
2x Anti-Personel Turrets
25mm Gatling Gun
2x 30mm Grenade Turret
2x Proton Missile Launchers
Standard Sensor
Package.
Heavy SW Armor.
Heavy AT Field
(Hectoton)
100kph
M44A2 Air Defense Vehicle
Air Defense
Battery
Rapid-Fire 73mm Railgun
2x Quad Lasers
4x Proton Missile Launchers
Secondary
Battery
2x GAU-8 30mm Gatling Guns
Air Defense
Sensor Package
Medium SW
Armor
AT Field (Decaton)
120kph
HWR-00 Mk.X Heavy Artillery Mecha
Main Battery
4x 406mm Railguns (-10 to 45 degree elevation)
Arm Batteries
Proton Missile Launcher
120mm Railgun
2x EWHB
Long Range
Sensor Package
Ultra-Heavy
SW Armor
Ultra-Heavy
AT Field (kiloton range)
40kph
2S5 Artillery Vehicle
Main Battery
1x Rapid-Fire 155mm Railgun
Secondary
Battery
3x EWHB
Long Range
Sensor Package
Medium SW
Armor
AT Field
100kph
5S12 Missile Artillery Vehicle
Main Battery
2x 2x2 Grid VLS Missile Launchers
2x Missile Launchers
Secondary
Battery
3x EWHB
Long Range
Sensor Package
Medium SW
Armor
AT Field
110kph
M34A3 Heavy Assault Mecha
Weapons
2x GAU-8 30mm Gatling Guns (body)
2x 203m Railguns (shoulders)
2x 105mm Turbolasers (shoulders)
2x Weapon Pods (arm)
2x 82mm mortar
2x EWHB
1x 120mm railgun
2x Proton Missile Launchers (20 Rounds)
Standard Sensor
Package
Heavy SW Armor
Heavy AT Field
95kph
MBR-04 Mk.X Tomahawk Main Battle
Mecha
Weapons
2x 0.50-cal Miniguns in head
2x 50mm light turbolaser (arms)
2x Proton Missile Launcher (10 Rounds)
2x Weapons Cluster, containing
EWHB
120mm Railgun
80mm Mortar
Flamethrower
1x Concusion Missile Launcher (6 Rounds)
Standard Sensor
Package
Heavy SW armor
Heavy AT field.
110kph
ADR-10 Mk.V Catapult Air Defense
Mecha
Weapons
2x Quad Laser Cannons (arms)
4x EWHB
2x Proton Missile Luanchers (6 Rounds)
Air Defense
Sensor Package
Medium SW
Armor
AT field
160kph
M45A5 Anti-personell Mecha
Weapons
4x EWHB (body)
2x GAU-8 30mm Gatling Gun(arms)
2x Flamethrowers (arms)
2x Grenade Launcher (shoulders)
Standard Sensor
Package
Light SW Armor
Medium shielding
200kph
ART-48 Mk.VI Infantry Support
Mecha
Weapons
2x82mm Mortar, 1x 60mm mortar, 1 EWHB (each arm)
4x 2.5mm railguns (torso)
2x 20mm chainguns (shoulders)
2x Grenade Launcher (shoulders)
Standard Sensor
Package
Medium SW
Armor
Medium shielding
200kph walk
/ 400kph flight
M25A3 Infantry Fighting Vehcile
Main Battery
2x GAU-8 30mm Gatling Gun
30mm Grenade Launcher
Proton Missile Launcher (8 Rounds)
Secondary
Battery
Infantry Gun Ports
1x EWHB
Carries 8
Troops.
Standard Sensor
Package
Medium SW
Armor
Medium shielding
150kph
M115A7 Armored Personel Carrier
Weapons
3x EWHB
Carries 12
Troops
Standard Sensor
Package
Medium SW
Armor
Medium shielding
175kph
ENG-34 Combat Engineering Vehicle
Weapons
165mm Demolition Gun
2x 82mm Mortars
2x EWHB
Bulldozer,
Crane & 'Scoop' Attatchements
Engineering
Sensor Package
Light SW Armor
Medium Shielding
200kph
M884 Command Vehicle
Weapons
2x EWHB
Command Sensor
Package
Medium SW
Armor
AT Field
210kph
Infantry
Each GI is protected by an advanced
BDU with light
composite armor and magical
spells interwoven that
effectively immunizes the wearer
against any light
infantry weapons, such as light
railguns, plasma
weapons, blaster rifles and
phaser rifles. It also
protects against direct grenade
blasts but cannot
withstand thermal detonator
hits. The suit contains
a full NBC protection system
and integrated sensor
system. It is also connected
to the battlefield
sensor net. The is moderately
powered through its
extensive technology: a wearer
has approximately
twice the performance over an
unpowered GI.
M-19A2 Infantry Combat Weapon
This is the
standard infantry weapon in service.
It mounts
both blaster and railgun barrels. It
accepts standard
100-shot energy clips and 50
round 2mm
AP ammunition/powerpack for the railgun.
The weapon
has a scope and intertial damper to
protect against
recoil. Each barrel is parallel
to each other
on the vertical plane. Underneath
is a removable
30mm grenade launcher and bayonet
attatchment.
M-1911 Pistol
This is the
standard pistol used in all major
services.
It carries fairly long range with
the firepower
of a blaster rifle shot. Each
clip carries
50 shots.
MG-185 Light Machine Gun
This is the
squad light machine gun that fires a
steady stream
of either railgun ammunition or
blaster bolts
depending whether an ammo chain or
energy source
is used. It can also use 500 round
boxes or 1000
shot energy clips.
Other weapons such as sniper
rifles, heavy weapons, etc.
are not mentioned here in the
name of space.
Notes
All systems superhardened against
TEMPEST, HERF and EMP.
Most internal communications
system are optical.
From: "Gurkha" <kynes@choam.org>
Subject: Re: [W-STGOD][DRAFT] Rough plotline
Date: 2000/01/04
Message-ID: <5tgc4.2342$406.108965@news1.rdc2.tx.home.com>#1/1
Newsgroups: alt.startrek.vs.starwars
[The young human body I am currently controlling
wishes to note his
wonder at just how many ways we'll be able
to "start" the TGOD without
violating the cease-fire. This is one long
prologue.]
"Jonathan Boyd" <jonathan@jboyd.co.uk> wrote in message news:B4970BA3.4C56%jonathan@jboyd.co.uk...
<snip>
> The Boyd Master greeted the shadowy figures
in one of 'Balrog's conference
> rooms. "We now know where Ghurka will
strike from. Recon ships have been
> dispatched from the 173rd Fleet in the
nearest sector and intelligence
> should be available to us within a matter
of hours. If he so much as turns
> on a light on any of his ships, we'll
know. There will be no surprise
> attacks against our forces, which, I
trust, are ready."
Rear Admiral Droge stared
at the forward holo tac-display as he stood in
command of the Carnivore. Occasionally, blips
faded in and out, seemingly at
random, but Droge wasn't mystified. The attempts
by the remote probes to
conceal themselves were not the most primitive
that he had ever seen...
But they were close.
"Navigator," Droge said,
addressing the dark-eyed woman sitting far aft
of him. Droge never ceased to wonder at the
fact that on a bridge crowded
with dozens of people, he could still speak
in a simple voice of command
and interact with anyone on it. Discipline
was the word of the day on this
ship, always.
"Yes, sir?" she replied.
"You have detected the
presence of the probe ships?"
"I have, sir."
"I take it they are manned,
then?"
"They are. But manned
by beings completely unlike any I have ever
experienced."
"Explain."
"Each one of them appears
to be of the same mind, the same purpose."
"Clones?" Droge raised
an eyebrow.
An interesting turn of
events, Droge speculated. If probes had been
dispatched, then that meant that USENET Command
had betrayed them. Lord
Gurkha would have to be informed. If USENET
Command was interfering, then
that surely meant...
"That they mean to favor
the Countess in the upcoming battle, Commander?"
Droge nearly jumped out
of his seat as Supreme Omnipotent Warlord
Gurkha finished his thought for him. Literally.
Though he knew perfectly
well how powerful his Lord's psychic abilities
were, it still always gave
him jitters to see it demonstrated on himself.
"M'Lord," he said. "You
have returned from your quarters."
"Yes. My private preparations
for the days ahead are many, but they
are not without end. At any rate, I will
tell you this: the Countess is
no more favored by the pitiful human fleet
in the Sol system than we are."
Droge made only a quizzical
expression in reply. Lord Gurkha was in
an unusally patient mood today, it seemed.
"They are megalomaniacs.
They fancy themselves able to interfere in a
war between Gods. The one who sent those
probes -- Boyd -- especially him.
But pay it no mind. I have already assigned
one of the Carnivore's psychics
to induce hysteria in each and every one
of the dispatched crewmen. Their
reports back to USENET Command will be quite
lucid and useless."
"I see, m'Lord. A wise
course of action, as always."
Gurkha nodded.
"Still," the Warlord continued,
"we might as well demonstrate a fraction
of our technology to them now, to let them
know just what it is they
trifle with. Instruct the Fleet to continue
preparations for departure, but
to do so while cloak is engaged. Communication
is to be done ship-to-ship
by psychic only."
"And the ground troops,
m'Lord?"
"They should not require
further instruction from us. They have thier
orders. Let them learn to deal with adversity."
Rear Admiral Droge nodded
and began relaying the orders to the other
ships in Lord Gurkha's fleet. As he did so,
he trembled with a silent
imagining of what it would be like to be
an enemy of this man.
--
-The Mighty Gurkha!
From: Commander Mrith'hele'arana <cmdr_thelea@my-deja.com>
Subject: Re: [W-STGOD][DRAFT] Rough plotline
Date: 2000/01/04
Message-ID: <84s4if$hfv$1@nnrp1.deja.com>#1/1
Newsgroups: alt.startrek.vs.starwars
In article <C2bc4.35011$uj2.1036646@newscontent-01.sprint.ca>,
"Xtreme Psycho" <xtreme02@yahoo.com>
wrote:
> Well I've already posted along with
declaring my forces. I've also
made it
> known that my character has broadcasted
first come first served
alliance.
> Whoever accepts me first gets my help.
But one thing also to consider,
> though I've declared all of my forces,
I've only broadcasted 30% of my
> forces along with my allegiance.
>
Nefirea now understood the nature of
her penance, of her lover's
soul.. Never having been reincarnated. Vegeance
had not been completed.
The true evil had not been dispelled. She
had been willing to drown her
soul in blood to reincarnate her lover, but
now... She must kill
Gurkha! A thought came to her.. A message..
And offer of allegience.
from this "Xtreme" man. Surely.. Such a primitive
fleet couldn't.. Or
could it. She smiled. It didn't matter. Even
if his ships were unarmed
barges, they'd still make Gurkha split his
fire. She activated the holo-
communications systems on her raised command
platform, overlooking the
main bridge level, and lower, the crew pits,
of the Lord Krishna,
viewscreen forward, holoprojectors surrounding
the hanging platform in
a full, spherical view of surrounding space,
two officers standing
there with her, and a series of consoles.
Looking into the holo-
projector, she spoke. "I am The Countess
Nefirea Valera Lusankya
La'Venture. I will agree to your offer of
alliance, unconditionally.
However, I do request that you be prepared
to lend assistance to me
against the true threat... Please respond
at once, on a general, wide-
area message. Though others can detect it,
they cannot localize us,
then, and they can only fear our united strength."
The message was
sent, and she grinned. Such a distraction
would be perfect for the
primary thrust. The game had begun; blessed
be the game of war.
She called down to the bridge crew,
through the hologram of
surrounding space. "All ships, enter hyperspace
immedietly and move to
secondary attack coordinates. That transmission
will be intercepted,
I'm sure of it, but it's worth the risk."
Wavering like Shadow Battlecrabs, the
Rama Imperial task force spilled
out of realspace.
The Nefirea
From: "Rog" <rog2@slaanesh.freeserve.co.uk>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/05
Message-ID: <8507c5$5m2$1@newsg4.svr.pol.co.uk>
Newsgroups: alt.startrek.vs.starwars
<ISS Slaanesh, uninhabited system>
"Ship exiting hyperspace on Intercept course,
it's a bulk freighter."
"I know I've been expecting it since shortly
after our arrival" was the
reply the communications officer got from
the shadowy figure standing at the
aft of the bridge.
"Prepare to decloak, allow our visitors to
board" with that Director Rog
turned and left.
<15 minuets later, the Slaanesh's secondary
command room>
Rog looked over the datapad detailing the
freighters manifest. Excellent he
though to himself, this would finally give
him the ability to strike against
the pathetic would be gods in an effective
manner. Browsing further down
the he noticed the addendum, which almost
made him jump for joy -
reinforcements and several more freighters
containing equipment like this
one, but he had to work fast if the Obsidian
was to be set to work so the
upgrades could be finished before Friday.
Reaching for the his communicator and keying
it to the bridge the officers
on it were told to
"Inform the Boyd and his allies that we will
join his fleet at the
prearranged co-ordinates on Thursday evening,
tell him that we have to
complete some upgrades first, then
scan the system for a planet suitable
for the Obsidian to begin it's work".
As the World Devastator and it's escorts moved
towards it's target the first
of Rog's reinforcements flashed out of hyperspace
and manoeuvred to join
them.
--
Intelligence Director Rog's W-STGOD Forces
- The Final Draft.
After extensive analysis of the forces that
other people are fielding I
decided to request that Imperial high command
send me some reinforcements,
I'm still not going to have an overly large
force as hopefully numbers will
be provided by my allies but what I am bringing
should be able to stand up
to it's enemies, especially the puny forces
of the false gods that have been
posturing lately.
--
Order of Battle.
Capital warships;
2 Dominator class star destroyers,
8 Allegiance class light cruisers,
1 World Devastator.
Fighters;
4 wings of Byss Worx SHD-66 "Shadowdroid"
class cyborg assault fighters,
2 wings of Cygnus Spacework XM-1 "Gamma"
class missile boats.
Ground Troops;
30 Legions of Darktroopers;
40 Legions of Trade Federation "Droideka"
class destroyer droids.
3 Legions of Viper X-1 "Automandon" war droids.
2 Legions of XR85 Tank droids.
1 Company of Chrysalid beasts,
Several squads of special forces (already
undercover throughout the galaxy).
--
Technical Specifications and other info.
Fighters;
1 wing = 2 groups, 1 group = 3 squadrons,
1 squadron = 3 flights, 1 flight =
4 fighters.
Ground troops (including mechanised units);
1 legion = 10 companies, 1 company =
10 squads, 1 squad = 10 troops.
--
Names: ISS Slaanesh, ISS Nagash.
Designation: KDY Dominator class star destroyer.
Length: 1.4 Km
Crew: 30,000.
FTL: Aing Ting stardrive, galaxy class hyperdrive.
Weaponry: 40 Heavy Turbolaser Batteries, 40
Dual Turbolaser Batteries, 20
Dual Ion Cannon, 8 Tractor Beam Emplacements,
4 gravity well generators,
heavy jamming equipment.
Defences: Neutronium armour, layer of suncrusher
style ablative armour,
shields comparable to those of an ISD II
(shield strength reduced by 30%
when gravity well generators are in use),
federation phase cloak.
Fighter complement: 1 Group of SHD-66 "Shadowdroid"
class cyborg assault
fighters.
Troop complement: 6 Legions of Darktroopers,
5 Companies of Viper X1
"Automandon" war droids, 3 Companies
of XR85 Tank droids.
--
Names: I'll think of them when the TGOD is
in progress.
Designation: KDY Allegiance class light cruiser.
Length: 2.2 Km
Crew: 50,000.
FTL: Aing Ting stardrive, galaxy class hyperdrive.
Weaponry: 160 Heavy Turbolaser Batteries,
80 Turbolaser Batteries, 80 Ion
Cannon, 20 Tractor Beam Emplacements.
Defences: Neutronium armour, multiple layers
of suncrusher style ablative
armour, 3x the shields of an ISD II, federation
phase cloak.
Fighter complement: None.
Troop complement: 1 Legion of Darktroopers.
--
Name: ISS Obsidian.
Designation: World Devastator.
Dimensions: 3.2 x 1.6 x 1.6 (Km).
Crew: 400,000.
FTL: Aing Ting stardrive, galaxy class hyperdrive.
Weaponry: Currently 400 Heavy Turbolaser Batteries,
300 Dual Turbolaser
batteries, 300 Dual Ion Cannon, 200 general
purpose warhead launchers, 60
Tractor Beam Emplacements. Dimensional
transporter system.
Defences: Neutronium armour, Multiple layers
of suncrusher style ablative
armour, shields comparable to those of a
Sovereign class battleship,
federation phase cloak.
Fighter complement: 3 wings of Byss Worx SHD-66
"Shadowdroid" class cyborg
assault fighters, 2 wings of Cygnus Spacework
XM-1 "Gamma" class missile
boats.
Troop complement: 10 Legions of Darktroopers,
40 Legions of Trade Federation
"Droideka" class destroyer droids, 1 Company
of Chrysalid beasts, 2 Legions
of Viper X-1 "Automandon" war droids, 1.4
Legions of XR85 Tank droids.
The Obsidian may also create new vehicles
during the W-STGOD along with
repairing itself or other vessels if it has
access to the necessary
resources.
--
All ships carry enough transport craft to
land and recover their troops.
The Aing-Tii stardrive provides instant transportation
within 30,00 LY. All
the capital ships have a layer of ablative
armour based on that of the
suncrusher. It will protect from a
hit from an axial superlaser before
becoming useless, the Dominators only have
one layer of this armour while
the Allegiances and the World Devastators
have multiple layers and could
survive several hits. All driods have
been given a degree of protection
against EMP and Ion cannon based weaponry.
Intelligence Director Rog has a
vial of the luck virus which he obtained
from the crew of Red Dwarf during a
recent visit to a parallel universe.
</End>
--
Rog
From: "LT.HIT-MAN" <hit_man303@hotmail.com>
Subject: Re: [WTOG][NFOR] Begin the countdown
Date: 2000/01/06
Message-ID: <s78o58doj86@corp.supernews.com>
Newsgroups: alt.startrek.vs.starwars
The 30 grim cyborg waited for there orders and they waited, they
knew that
if some one that there LT.Hit-Man knew found themselve in a bind they'ed
go
in and bust them out if needed and so they stood there waiting, knowing
that
it was only a matter of time
--
" The hell with the beatings if morale does not improve
I'll give you something to cry about! "
LT.Hit-Man
From: ack-man@iname.com (Phong Nguyen)
Subject: [W-STGOD] FINAL RULES
Date: 2000/01/06
Message-ID: <3873edf2.18005059@News.CIS.DFN.DE>
Newsgroups: alt.startrek.vs.starwars
Final Rules, Quick & Easy
1. Declare all forces, you may *not* bring
in more besides your declared
forces.
2. You may build resupply industries, harvest
the Gas Giants, etc. You
may not build replacement units, clones or
whatnot: supplies and spare
parts only.
3. You may have a reserve force, of course.
This must be part of your
declared force.
4. Planatary action limit of 100MT/hr/planet.
5a. Special weapons that do not conform to
physics, such as dimensional
transport weapons will be classified as the
vaporization of the target.
5b. Magical weapons shall be considered as
actual physics weapons when
possible, otherwise the above rule is used.
Good Hunting.
From: ack-man@iname.com (Phong Nguyen)
Subject: [W-STGOD] Y2K Compliant Initation Order
Date: 2000/01/06
Message-ID: <38752ad1.13086459@News.CIS.DFN.DE>
Newsgroups: alt.startrek.vs.starwars
ASSOCIATED PRESS REPORT ON USENET COMMAND
AUTHORITY (USEMAD) MEETING
WITH MEMBER FORCES.
The recent political destabilization of sector
alt.startrek.vs.starwars
(ASVS) has recently mandated a Moderation
by USEMAD High Command. After
weeks of tense negotiating it appears the
squabbling leaders of the
largest military and political forces have
agreed to a non-aggression
treaty signed at the conference.
Less than an hour after the treaty signing,
two extremely powerful
hostile forces signaled their intent. One
party appeared ready to engage
USEMAD forces in direct contempt of the INTERNET/ARPANET
Treaty of 20IY,
of which both parties were signatories to.
The other party demanded a
general stand down in order to "privately
engage" their mortal enemy.
Long-range packet sensor then detected two
large incoming blips
designated November and Golf on approach
to the Sol System, center of
USEMAD command.
The USEMAD mandated cease fire currently in
effect will expire at 0000
UTC on 7 Jan 2000. This corresponds to 1900
EST on 6 Jan 2000.
To all, good hunting.
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Y2K Compliant Initation Order
Date: 2000/01/07
Message-ID: <B49ADFDA.5705%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
[23:58 Z 6/1/00 - 1 light day outside the
solar system]
Boyd Fleet Admiral #9 (henceforth referred
to as BFA-9) observed the sensor
station. 2 minutes until the cease fire expired.
This far out from the solar
system he was theoretically under USENET
protection and could conduct the
battle in safety. Even if someone dared violate
USENET directives, there was
still 1/3 of the Grand Alliance Fleet arrayed
around him, reserves for the
forthcoming conflict. A few more seconds
ticked off on the chronometer.
"Still no contact?"
The sensor officer shook his head. "They're
probably still in transit." And
the only way to track them would be to contact
the Boyd Knights, but that
would only put their plan at risk.
"Status of our taskforces?"
"Fighters have been deployed, picket lines
are in place and all combat
systems are powered up. SWACS are on stand-by."
BFA-9 nodded. Everything was proceeding smoothly.
The chronometer reached
23:59. The sensor board showed a sudden flurry
of activity.
"Taskforce Mars reports multiple sensor contacts,
energy signatures
inconsistent with any known craft. They're
detecting fighter launches. The
commodore requests clarification of Rules
of Engagement."
Ghurka. About time. Arrived to intimidate
the arrogant mortals no doubt.
"is the number of ships consistent with Ghurka's
fleet?"
"Yes, sir."
"Send to the commodore: RoE are engage and
destroy, effective midnight."
"Aye sir," grinned the comm officer. Memories
of the war to destroy the Borg
were fresh in their mind. An easy victory,
though one which had taken
considerable time and resources. This would
be an altogether different
experience and there were few things Boyds,
no matter what their
designation, enjoyed more than fresh experiences.
"Raid 1 is closing with our Taskforce Mars.
Estimate weapons range in 50
seconds."
BFA-9 could see that raid one comprised over
1000 fighters. Taskforce Mars
could deploy 10 times that number easily.
The chronometer reached 23:59:30.
"Transmission from Ghurka fleet."
"Ignore it. Analyse the signal to determine
origin and make it 'Goliath's
first target."
BFA-9 watched as the last few seconds ticked
away and Raid 1 continued
towards Taskforce Mars.
23:59:50
"Fresh fighter launch, designating Raid-2."
23:59:52
"Instruct Taskforce Mars to launch fighters
and interceptors. Hold back the
bombers."
11:59:54
"Ghurka fleet accelerating towards Taskforce
Mars."
23:59:56
"New contacts, Jupiter orbit. It's another
fleet.
23:59:58
"Send Taskforces Mars and Jupiter, prosecute
contacts."
00:00:00
BFA-9 slammed hi hand down on the priority
comms button. "Wraith Strike,
Wraith Strike, Wraith Strike!"
Throughout the solar system and indeed the
rest of the galaxy, the signal
was sent as FTL communications and more importantly
as a psychic message.
[Bridge of Ghurka's flagship, on attack vector
to Taskforce Mars]
Ghurka spun, warned by a premonition. Faintly,
through the bulkheads, he
heard a scream from one of us psychics. A
sudden blast knocked him off his
fleet and to the deck. His first officer
was not so unlucky. A Viper cloak
fighter had decloaked in the middle of his
bridge, reappearing in the space
his first-officer had occupied. The shockwave
of air displacement as the
phase cloak had disengaged had knocked most
the bridge crew tot heir feet.
Those that were still conscious could see
the designation "Ant-One" scrawled
along each side of the fighter. And 2 ominous
looking, limbo-black objects
hanging from the Viper's hard-points. The
pilot, a Jedi Knight, one of a few
couple who could have hidden on board with
his fighter undetected by
Ghurka's psychics waved and hit the remote
detonator. Ghurka had barely
summoned enough bluster to order the fighter
destroyed when the explosion
engulfed him. 2 1GT bombs exploded, raging
plasma fire vaporising the bridge
and much of the surrounding ship.
Throughout Ghurka's fleet, a similar event
occurred. The attacks, however,
were not limited to the bridge however. In
engineering sections, vital
controls were annihilated and the full raging
fury of the black holes that
powered the ships was unleashed. Consuming
them from the inside, the black
holes finished the job the Viper pilots had
started, disposing of the
remains and depositing them in a nether void,
cut off totally from this
universe, for all eternity.
--
Jonathan
AIM: BoydClone | email: jonathan@jboyd.co.uk
| http://www.jboyd.co.uk/
By the time they had diminished from 50 to
eight, the other dwarves began to
suspect "Hungry".
From: Kyle <kylejk@netzero.net>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/06
Message-ID: <3875333E.8033FF21@netzero.net>
Newsgroups: alt.startrek.vs.starwars
Jonathan Boyd wrote:
>
> Throughout Ghurka's fleet, a similar
event occurred. The attacks, however,
> were not limited to the bridge however.
In engineering sections, vital
> controls were annihilated and the full
raging fury of the black holes that
> powered the ships was unleashed. Consuming
them from the inside, the black
> holes finished the job the Viper pilots
had started, disposing of the
> remains and depositing them in a nether
void, cut off totally from this
> universe, for all eternity.
>
Star Marshall Kyle Knopf observed the damage
done by his ally from his
flagship the Sub-Light Battleship(SBB) War-Hammer,
and grinned in
anticapation.
"Thats it men, lets get moving. Power up our
drive, and send the signal
to Dahak to remain fully hidden until we
order him into battle."
With that sixty-four battleships raced in
to the fray at .85c covered by
hundreds of escorts and with a foward screen
of 1,536 fighters. Missiles
began to suddenly flash in to life in the
middle of Gurkha's reeling
fleet, each missile anhilated hundreds of
fighters and began to crumple
his ships. Return fire was spotty as the
fleet tried to recover, but it
was next to impossible as they lost ships
upon ships, In total the Star
Marshall lost only a token amount of fighters,
and most of those were
accidents as they flew to close to exploding
hypermissiles.
Suddenly a signal went out, "Good work, reform
at the rendevous point
and get ready for the next mission." The
fleet warships raced away.
"Signal the marines, tell them we'll drop
them off before the next
attack starts.
Star Marshall Knopf
From: Commander Thelea <LusankyaNNOLuSPAM@Aol.com.invalid>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/06
Message-ID: <20c2f050.9a9bf5b9@usw-ex0102-009.remarq.com>
Newsgroups: alt.startrek.vs.starwars
< snip >
> Star Marshall Kyle Knopf observed the
damage done by his ally from
> his
> flagship the Sub-Light Battleship(SBB)
War-Hammer, and grinned in
> anticapation.
> "Thats it men, lets get moving. Power
up our drive, and send the
> signal
> to Dahak to remain fully hidden until
we order him into battle."
> With that sixty-four battleships raced
in to the fray at .85c
> covered by
> hundreds of escorts and with a foward
screen of 1,536 fighters.
> Missiles
> began to suddenly flash in to life in
the middle of Gurkha's
> reeling
> fleet, each missile anhilated hundreds
of fighters and began to
> crumple
> his ships. Return fire was spotty as
the fleet tried to recover,
> but it
> was next to impossible as they lost
ships upon ships, In total the
> Star
> Marshall lost only a token amount of
fighters, and most of those
> were
> accidents as they flew to close to exploding
hypermissiles.
> Suddenly a signal went out, "Good work,
reform at the rendevous
> point
> and get ready for the next mission."
The fleet warships raced away.
> "Signal the marines, tell them we'll
drop them off before the next
> attack starts.
She spoke softly. "They have made us
obsolete. They have made us
obsolete..." And she laughed. As hard as
she could. "Maintain our
position just outside the heliopause and
in hyperspace for now.
Continuing scanning.. I want to watch all
of this. If you any of you
sense any of evidence of Gurkha still being
alive.. Let me know. If he
isn't... Then I'll feel who I've been searching
for... And this quest
of our's that's lasted far to many millenia,
will be over. Just to be
safe, though.. Launch all the fighters, but
keep them in hyperspace.
I'm going to the observation deck." She turned
and walked off the
bridge, chuckling to herself at the disturbing
yet wonderful event she
had just seen... It seemed peace was finally
her's. The fool, Gurkha...
Oh well. Now was the time to wait and see.
The Nefirea.
From: "Gurkha" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <Pfbd4.6025$406.416284@news1.rdc2.tx.home.com>
Newsgroups: alt.startrek.vs.starwars
Gurkha sat, alone, in the
meditation chamber aboard the "Carnivore."
Rear Admiral Droge waited
outside with rapt anticipation. It had been several
hours since they existed hyperspace, hidden
physically from the mortal ships
by the on-board cloaking devices, and hidden
from Nefirea by Gurkha's constant
mental straining.
The psychics had reported
the events with the calm that was typical of those
who could see into the fabric of space-time.
"They are preparing to
engage the false images we are projecting. One of
their primitive telepaths on each fighter
is heading for the bridge. They are
self-destructing. The fleet's activity has
stopped. They are recalling fighters.
Nefirea's fleet is nowhere to be found, yet,
though we sense her unmistakable
presence in hyperspace."
For hours this had continued,
Gurkha patiently masking his forces from the
view of Nefirea. His concern was not for
the mortals. None of their technology
had the remotest capability of harming any
ship in the fleet; Gurkha's own
god-like backing ensured that even if the
ships failed, he could hold the fleet
together via force of will.
Without warning, he exited
his chambers.
"The Countess has been
fooled," he announced calmly. "She will not bother
us for a while. My concentration is no longer
required to trick her; she has
tricked herself."
"Yes sir. Shall I launch
attach against the mortal ships, then?"
"Yes."
Gunners engaged.
The entirety of the Boyd
fleet was ripped asunder in the initial volley, save
for the Phoenix-class capital ship that Gurkha
had ordered avoided. Allies as
well. Each and every ship that has opposed
Gurkha exploded, ripped apart by weapons
fire or, in some cases, the commanding officers
simply persuaded to initiate the
self-destruct order by the psychic caste
on-board.
Two minutes later, it
was over.
"He is surprised," Gurkha
muttered.
An officer suddenly spoke
up. "Registering multiple impacts on the shielding
by a vessel with a primitive cloak. Fighter-class,
piloted by primitive psychics.
No damage."
And then another officer,
on the longer-ranged scanners:
"A small singularity is
forming."
Gurkha smiled. The mortals
had no idea that they were only feeding his power
each time they engaged that foolish device.
"No damage," the officer
said a moment later.
"Very good," Gurkha said.
A moment later, a small,
fragile boy materialized on the bridge. In his eyes,
a look of terror. He was no older than twelve,
with ruffled, dark hair and a
misshapen nose.
Gurkha gestured at him.
"Take him to the torture chambers."
"For interrogation, m'Lord?"
one of the guards asked.
"No," Gurkha said. "Just
for torture."
With that, Gurkha left
the bridge to begin planning the true start of the
battle ahead -- the one with the Countess.
The mortal fleet who had opposed him
was gone in the first few moments, just as
Gurkha said, but the Countess was
still out there, as was the enormous worldship
in the corona of the star that
Gurkha felt was... different, somehow.
Every officer of the bridge
knew this as well as Gurkha did, and Rear
Admiral Droge once again noted to himself
that he was glad he served under this
man... this God... rather than against him.
--
-The Mighty Gurkha!
From: Commander Thelea <LusankyaNNOLuSPAM@Aol.com.invalid>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/06
Message-ID: <04d17460.4d46158d@usw-ex0102-016.remarq.com>
Newsgroups: alt.startrek.vs.starwars
In article <Pfbd4.6025$406.416284@news1.rdc2.tx.home.com>,
"Gurkha"
<kynes@choam.org> wrote:
> Every officer
of the bridge knew this as well as Gurkha did,
> and Rear
> Admiral Droge once again noted to himself
that he was glad he
> served under this
> man... this God... rather than against
him.
Softly said were her words. "He's done
it again... Masterful. The old
bastard always was tricky." Her words were
spoken some three minutes
before Lord Gurkha's ships shredded through
the fleets of the Boyd
Collective and it's allies. By the time it
was all over, she was on the
bridge, and they were in place. "Leave hyperspace
and begin the drop..
Now!" The nine Lord Sivas, the Tesla's Fire,
and eighteen Kazakhs, all
that remained of the Golden Horde of millenia
past, rippled out of
hyperspace like Shadow Battlecrabs, their
hangars open, and all their
landing barges and dropships screeching down
through the atmosphere of
Earth below... To the continent of South
America. Gurkha's home
continent. The landing barges leveled off
at 1km, launching their
Combatcloudcars, Intimidator Hover Battleships,
and the regiments of
hover vehicles, followed by most of the power
armoured troops in the
legions, in their heavy hover-transports.
The dropships landed on the
Nazca plains, using the remnants of the massive
Asvin Airbase that had
been there millienia ago to land, and disgorged
thousands of troops
into the Andes. A few of the Dropships carrying
Commando power armours
came down fast, landing at the ruined fortress
of Sascahuaman, and
seizing it in the name of the Rama Star Empire.
Within a matter of
minutes, the occupation of that continent,
of which only Atlantis had
been a more glorious Asvin holding, was complete.
Lord Gurkha would
have to be furious. Nefira smirked. "All
ships... Re-enter hyperspace
and begin coordinated evasive manuvering..
Cloak while in hyperspace,
maintain navigation and communication by
psychics only. They can sense
the beacons. Once in Hyperspace, launch the
Gunships and Recon ships
and have them do the same! Initiate now!"
The twenty-eight ships and
the Vimanas that had been launched faded
out of reality, into
Hyperspace, and cloaked for double-protection
there, as they began to
manuver through the Solar System. The game
had begun.
The Nefirea.
From: Graeme Dice <grdice@home.com>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <38754C62.59509D92@home.com>
Newsgroups: alt.startrek.vs.starwars
Gurkha wrote:
> Every officer
of the bridge knew this as well as Gurkha did, and Rear
> Admiral Droge once again noted to himself that he was glad he served
under this
> man... this God... rather than against him.
> --
> -The Mighty Gurkha!
From the worldships hiding place deep inside
the sun, Lord Graeme threw
his plans into motion.
"Well, chalk up another victory for our illusionists.
Gurkha nas no
idea of the true power he is facing.", commented Lord Graeme.
Pug replied, "He is far too arrogant to see
his downfall."
"Has the lifestone been prepared?" Lord Graeme
inquired of his
enchanters.
"Yes, your majesty, it has been readied and
linked to every member of
Gurkha's forces, including himself."
"Good, now we have our ultimate weapon of
destruction. If Gurkha does
not surrender, then we shall activate the lifestone, irrevocably killing
every being linked to it. Not even the true god's of Midkemia could
withstand its power, Gurkha will surely perish. Transmit our
ultimatum."
From the outer rim of the solar system, a
massive communications array
sprang into action. As the ancient communications device was once
again
reactivated. It sent out a message on all known frequencies,
electromagnetic and otherwise. The message was a simple one.
"Surrender, Gurkha, or die. You have one day."
"Activate the universal barrier." stated Lord
Graeme.
Upon his command, a large pulsing, humming
noise ran through the bowels
of the ship. An immense array on the surface on the worldship began
to
pulsate and emit an eerie green colour. As the pulsating grew brighter,
the green seemed to envelope the worldship. Suddenly the pulsating
stopped, and the worldship vanished entirely from view. A new universe
had been created around the worldship, one that had but one physical
law. That law was to protect the worldship.
Lord Graeme of Dice
From: Kyle <kylejk@netzero.net>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/06
Message-ID: <38754D35.47DF7D34@netzero.net>
Newsgroups: alt.startrek.vs.starwars
Graeme Dice wrote:
>
> Upon his command, a large pulsing, humming
noise ran through the bowels
> of the ship. An immense array on the surface on the worldship
began to
> pulsate and emit an eerie green colour. As the pulsating grew
brighter,
> the green seemed to envelope the worldship. Suddenly the pulsating
> stopped, and the worldship vanished entirely from view. A
new universe
> had been created around the worldship, one that had but one physical
> law. That law was to protect the worldship.
>
Incoming signal to Lord Graeme:
It worked, he has no clue that not a single ship of mine was even hurt.
It seems the hyper shields do indeed totaly block all Psychic attacks.
I
have even deceived him of the power of my hyper missiles. He does not
know where Dahak is hidden and so will be completely unprepared for the
onslaught.
End signal from Star Marshall Knopf
Kyle
From: "Xtreme Psycho" <xtreme02@yahoo.com>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <U5qd4.4077$2x3.94879@newscontent-01.sprint.ca>
Newsgroups: alt.startrek.vs.starwars
After the deadline was up and all hell broke
loose. Jedith Adm. Xtreme
Psycho just watched from his viewscreen. All troops were on battle ready
status. His transport ships were ready to deliver his troops, cyborgs,
mechs
and tanks to the Mars surface. 3,000 of his fighters were sent to defend
the
transports. Though they weren't needed since they were cloaked in
hyper-subspace. Their mass shadow signatures were hidden to any scanners
or
sensors, but there was always a chance of being discovered. The captains
of
those ships are instructed to stay hidden until given the word to release
the troops.
The Admiral closed his eyes and began to mentally
scan for the scream of the
dying. Smiling, Xtreme opened his eyes and said to his right hand man,
"Captain, send an encrypted tight beam message to the Boyd Collective
and
ask them where do they want our ships positioned. Make sure the encrypted
message is bounced around before reaching them. I don't want our enemies
to
discover our position."
"Yes Admiral." replied the captain. After
half a minute he said. "Message
sent Admiral."
"Good. Now let's wait."
From: Kyle <kylejk@netzero.net>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <3876747D.AFB952@netzero.net>
Newsgroups: alt.startrek.vs.starwars
Earth,
A blue planet with it's small silver companion. The ground war was
recently ended due to a peace treaty beetween Lord Graeme and Countess
Nefirea. Star Marshall Knopf is aware of his allies treaty and while
not
pleased with it will abide by it, for now. But the terms only specified
the end of all conflicts on the ground to save the planet from
destruction. So he has made a decision, he'll starve her out. Massive
warship, rivaled by only Lord Graemes worldship in size, appears and
takes up orbit around the planet, specifically over the continent called
South America. A signal goes out over all bands.
"Countess,this is Star Marshall Knopf. I have
this planet under
blockade, only forces of members of the Grand Alliance shall be allowed
entrenance or exit priveliges to this planet. This blockade will be
maintaned until you have relinqueshed your conguered territory or have
been defeated."
So it begins, The Siege of Earth.
On the planet below the inhabitents gasp as
a new moon appears in there
skys. This moon is larger then the old one and glows with a bronze sheen
not the silver of Luna.
"Comm Officer, recall our task force from
Titan and order them here to
support us."
"BFA-9, I have begun my planned siege. I will
contain the countess,
begin to gather all necessary resources. I have ordered the Colliers
in,
they'll rendevous with you at Neptune. Star Marshall Knopf out."
From: ack-man@iname.com (Phong Nguyen)
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <387677ed.3541654@News.CIS.DFN.DE>
Newsgroups: alt.startrek.vs.starwars
On Fri, 07 Jan 2000 18:19:25 -0500, Kyle <kylejk@netzero.net>
wrote:
>"BFA-9, I have begun my planned siege.
I will contain the countess,
>begin to gather all necessary resources. I have ordered the Colliers
in,
>they'll rendevous with you at Neptune. Star Marshall Knopf out.
"
General Nguyen noticed a new blockade fleet.
No matter, really, he was
concentrating on Gurkha and was not engaging the Countess.
From: Strowbridge (strowbridge@home.com)
Subject: Re: [TGOD] Boyd challeges Brother Alpha
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/07
Jonathan Boyd wrote:
>
> Strowbridge strowbridge@home.com wibbled the following:
> >
> > Or just use your enemies. How many
Boyd Clones are there?
>
> There should be 1 more once we Grunity you
:^)
"First, you got to find me!" Brother Alpha laughed
as he heard Boyd and
his empty threats. "Let's see, rats reproduce at a rate of ... " Brother
Alpha starts scribbling on his black board, "minus the toll the cats
will take ... this would be a lot easier if I did this at the King's
place. And a LOT more economical chronologically."
And if by magic he was sitting at the steps of the King, who was at his
other Palace. "He wouldn't mind if I borrowed it for a week, maybe
10,000."
Meanwhile, aboard the 'Carnivore' one of Boyd's Clones was doing at last
minute inspection looking for any traces of Ghurka's troops. While
looking in a hallway he heard the sound of paper ripping as the very
reality of one of the walls seemed to pull apart.
"Squeak!" A lone rat walked timidly towards him.
"That's strange, I was sure there was nothing in this room."
"Squeak!" And another rat was there. "Squeak!" .. "Squeak!" .. "Squeak!"
One of the rats had a medallion attacked to it's leg. The Boyd Clone
reached to picked it up, not realizing it wouldn't the last mistake he
made.
Within seconds Brother Alpha had drained what little life force the
clone had while the rats continued to poor out of the wall. Soon the
hallway was over flowing with the disease ridden vermin.
"March my pretties, by the power of Nikki Cox's silky under things seek
out the one called Boyd and destroy him! Tehe he he! Hey, I just gave my
self an idea. This could just work." As he fades back into the wall.
...
Meanwhile back at the Alliance Fleet.
"Sir, the 'Carnivore' is arriving."
"Excellent. Boyd will be pleased. Move the 'Asgerd' into position for
the ceremony."
The huge hulk of a ship lumbered into position.
"Sir, I can't seem to get the ship on communication, and there's a sorts
of energy spikes throughout the ship. Oh Mon dieu! [That's right, Boyd
uses FRENCH troops] Her FTL engines just powered up."
"Move us out of the way."
"We'll never make it ..."
The 'Carnivore' rammed the mighty Asgerd in a last act of vengeance
racked with problems caused by hundreds of rats eating away at the
circuitry for an extended trip.
...
Meanwhile, back on Earth.
"What do you mean she won't come out of her dressing room? We have a
show to make!"
"But Norm, she said someone came in and stole all her underwear! Hey,
did you just hear high pitch laughter?"
Brother Alpha!
From: Commander Thelea <LusankyaNNOLuSPAM@Aol.com.invalid>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <1761dd4a.7c204ccc@usw-ex0102-009.remarq.com>
Newsgroups: alt.startrek.vs.starwars
In article <3876747D.AFB952@netzero.net>, Kyle <kylejk@netzero.net>
wrote:
> "BFA-9, I have begun my planned siege.
I will contain the countess,
> begin to gather all necessary resources. I have ordered the
> Colliers in,
> they'll rendevous with you at Neptune. Star Marshall Knopf out."
"They're what!?" The officer briefly
paled, but she continued to
speak. "M'lady, a vessel slightly larger than Earth's moon is currently
in orbit, establishing a blockade over South America. Not only that,
but the vessel is wreaking havoc with Earth's orbital mechanics!"
Nefirea made up her mind in a instant. "Leave hyperspace and prepare
for combat. Tesla's Fire is to engage the enemy battlestation with
Bi-Magnetic fire as soon as we leave hyperspae.. Initiate!" The Golden
Horde, twenty eight capital warships, thousands of fighters and support
ships, wavered into reality, bearing down at full acceleration on the
Worldship. The odd-looking Tesla's Fire reach full power, the massive
Tesla coils along it's twin booms reaching maximum charge and firing
at
a point next to Kyle's Battlestation, the sphere of drainage engulfing
part of it.. Energy sucked into the rift in reality from that sphere,
shields and weapons drained by incredible forces. Inside the
Battlestation near the edge of the sphere, crewers burst into flames,
parts of the ship were phased in and out of reality, some crewers
instantly finding themselves half inside walls before they died, entire
pieces of the inner structure simply vanishing as reality was torn
apart by the awesome energies produced by a Bi-Magnetic beam weapon.
Still, that secondary damage would have been nothing. The energy
draining was the real killer. The Tesla's Fire didn't have enough
energy to freeze up the entire Battlestation, but it left it drained
and unable to resist the primary attack. To additionally surpress the
Battlestation, the Kazakhs, gunships, recon-ships, and Vimanas began
firing a heavy barrage at the parts of the worldship unaffected by the
Tesla's fire, manuvering as swiftly as possible to avoid counter-fire
and staying at a range of 300,000km. Nine Lord Siva class Command
Astras, their sleek forms nearly plowing into Earth's atmosphere, and
swinging up, oblisk bows pointed towards Kyle's worldship, which was
still under heavy attack by the Tesla's Fire and the rest of the fleet.
"All Lord Sivas.. Fire Indra's Dart, maximum duration, maximum
power!"
The nine ships, in perfect formation, closed with Kyle's Battlestation,
the crackling golden energy lanced from four points in the fuslages of
each ship, then along the edges of the oblisks, while a ninth beam went
along the center. At the tip of the oblisk, they met, and formed into
a
sphere of energy.. Before lancing out as a single beam from each ship
towards Kyle's Battlestation. The beams slammed hard against the
failing shields, and they held, somehow. One.. Two.. Three.. Four..
Five.. For five seconds they held, and then the shields overloaded and
collapsed. Instantly, the beams hit the armour, punching through...
Six.. Seven... The beams ceased firing. They'd split the Battlestation
through with pure firepower, the Indra's Darts putting nine holes
through the Battlestation from one side to the other, and sending the
craft spinning away from Earth at slightly faster than escape velocity,
the lesser ships ceasing to fire... And the Countess Nefirea grinning
a
predatory grin, as Kyle's massive Battlestation broke into sixteen
different chunks, all of them still spinning away from Earth at a speed
that would send them into a solar orbit in a week or two. Still, she
couldn't help but admire the station. Nine full powered blasts from
Indra's Dart. One could destroy an unshielded planet, or punch through
planetary shields with enough energy left over to leave a crater the
size of Australia in the planet.. And yet it had taken nine such beams
to split the Battlestation into those sixteen pieces, and they'd barely
done the job. Still, they had to get out of here.. Fast. "Kyle's fleet
will arrive in firing range in thirty seven seconds, and it's forty
nine seconds until we can fire our Indra's Darts again at even minimal
power.. All ships.. Form up for a Spacefold operation!" The Kazakhs and
the Tesla's Fire, Vimanas, gunships, reconships staying close to their
hulls, shields on many vessels badly depleted, some from draining
shield energy to their weapons for extra punch against the
superstation, but luckily the Vimanas had been manuverable enough to
avoid fire, and all ships were intact. As Kyle's fleet prepared to
engage them, a white sphere of energy engulfed Nefirea's fleet,
twisting reality as they executed a Hyperfold in orbit of Uranus, just
in time to avoid fire from the rest of Kyle's fleet. That done, all the
ships engaged their cloaks, and split up, navigating and communicating
by psychics. They had strict orders to not fire upon the Boyd
Collective... But the crazy commander of that Worldship had crossed the
line with his blockade, and Nefirea had just demonstrated the firepower
of her fleet.
The Nefirea
From: ack-man@iname.com (Phong Nguyen)
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <3876a327.14609060@News.CIS.DFN.DE>
Newsgroups: alt.startrek.vs.starwars
On Sat, 08 Jan 2000 02:10:53 GMT, "Kynes" <kynes@choam.org> wrote:
>Side Note:
>
>I am aware that the rules of the TGOD require a person to declare
their
>forces before the start. Some of you may object to this action on
the grounds
>that I, Kynes, have not declared any forces and I am entering the
game late.
>
>Two points.
>
>i) I am not entering the game late. The rules do not cover change-of-mind.
>Gurkha and Kynes are the same physical entities.
>
>ii) By point (i), I still have the same forces as before, and to really
limit
>complaining, I just dismissed them all. I don't know what I intend
to accomplish,
>exactly, but I figured that this was sufficiently not in the spirit
of the TGOD
>to get Boyd's high-pitched squealing going again, so it was automatically
approved
>as a good idea.
...
An interesting turn of events. Very interesting. I'd like to see what
you can really do with your obvious writing skills without resorting to
neutron-bombing Earth or psychic tricks (the latter being legal, of
course).
From: "Kynes" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/09
Message-ID: <gq4e4.11586$406.777014@news1.rdc2.tx.home.com>
Newsgroups: alt.startrek.vs.starwars
"Rog" <rog2@slaanesh.freeserve.co.uk> wrote in message news:8580fh$t4k$1@news7.svr.pol.co.uk...
> I though that he sent them away though
.
I did. Much as I would have liked to keep
them, it would have been out of
character to do so; they were Gurkha's men, and Kynes did not want them.
Let's just say that Gurkha chose Kynes as a host for a reason. And no,
I'm
not planning to let loose any more psychic illusiosn or things of that
nature. :)
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <B49C5332.59CD%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
[Sol]
Briefly, space was illuminated once more as Boyd ships dropped out of
hyperspace. Accompanying them was Ghurka's famed and most feared superweaopn
Following his death and the discarding of the few remnants of his fleet,
the
Boyd had taken it upon themselves to salvage the now unowned remains.
Pacing
them full of hypermatter explosives, they were hurtling them, one-by-one
into Sol. Nothing could ever again be accomplished with these ships ships
and weapons.
--
Jonathan
AIM: BoydClone | email: jonathan@jboyd.co.uk | http://www.jboyd.co.uk/
Particle physicists are always trying to hold a meeting, but whenever
they
decide on a place, the time changes.
From: Strowbridge <strowbridge@home.com>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <3876A709.88B1A5A2@home.com>
Newsgroups: alt.startrek.vs.starwars
Jonathan Boyd wrote:
>
> [Sol]
>
> Briefly, space was illuminated once more as Boyd ships dropped out
of
> hyperspace. Accompanying them was Ghurka's famed and most feared
> superweaopn
I think you'll find that the Carnivore had
some problems with rodents
aboard and had a little accident.
C.S.Strowbridge
From: "Rog" <rog2@slaanesh.freeserve.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <8556jm$aiu$2@news8.svr.pol.co.uk>
Newsgroups: alt.startrek.vs.starwars
Phase cloaked and holding position with Boyds
Mars taskforce Rog witnessed
the attack by Gurkhas forces, already knowing
not to believe what his eyes
told him and how unlikely it was that Gurkha
could do any real damage - no
matter what he believed. Not intervening
he only sent one signal to Gurkhas
fleet, one that, undetectable to the pompous
fool it activated Rog's
intelligence assets on those ships.
--
Rog
From: "Rog" <rog2@slaanesh.freeserve.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <8556jo$aiu$3@news8.svr.pol.co.uk>
Newsgroups: alt.startrek.vs.starwars
In orbit of Mars a fleet of eight light cruisers
disengaged their phase
cloaks, they had been in that state for several
hours during which time
their crews had witnessed the apparent destruction
of both Gurkha and Boyd.
Their commander however knew better than
to trust his eyes on such matters
and that on the planet below the key to his
victory lay.
On the surface of the red planet the panic
that you would normally associate
with the appearance of several heavily armed
capital ships had failed to
materialise, the reason being that Mars's
populace was currently being
address over the planetary comm net.
"Once again I congratulate you on your foresight,
by becoming our allies you
have secured a safe future for your world.
Together we will strike back at
the forces that have endangered our homes
and when they are vanquished build
a better future for all mankind". A
wave of applause swept the planet as
Rog brought his transmission to a close.
"Rather poetic don't you think" he remarked
to Captain Dahran.
"Yes sir, but how did you know that they
would be receptive to your
advances".
"Intelligence personnel have been on the
surface for several weeks now,
convincing both the people and their leaders
that allying with us was their
best choice".
"Certainly better than an invasion by Gurkha
or Nefirea."
"Precisely, they have gained everything and
lost nothing. We have given
them protection, the technology to construct
advanced planetary defences and
even allowed them to remain self governing
all for the price of letting us
garison a few troops here."
A smile appeared on the Intelligence director's
face.
"And do you know what is best of all, to
take this planet from me any enemy
forces will have to fight 3 billion armed
and loyal Imperial citizens, an
amount that will swamp almost any invasion
force."
"Anyway we have business to attend to elsewhere,
organise our defences and
jump the remainder of the fleet to location
gamma 5".
The captain on his return to the bridge signalled
4 of the 8 Allegiances to
take up defensive formation around the planet.
Each cruiser present would
deploy their legion of Darktroopers on to
the planet along with those from
three of the bulk freighters in their reserve
force. Waiting just long
enough to watch the Martians raise their
new planetary shield and begin to
conduct tests with the heavy turbolasers
now installed on their space docks
Captain Dahran ordered the ships to jump
to hyperspace.
In his secondary command room Rog prepared
a message to the Grand Alliance
fleets requesting more ships and troops to
defend Mars and a second message
to all ships in the Sol system, stating that
Mars was now closed to any
force that had hostile intentions towards
any alliance members.
--
Rog
"Remember, frag everything that isn't you"
ASVS Mastermind Website: www.Slaanesh.Freeserve.co.uk/quiz.htm
From: "Gurkha" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <L2dd4.6074$406.441048@news1.rdc2.tx.home.com>
Newsgroups: alt.startrek.vs.starwars
The Carnivore was, in some
respects, a ship of utter horrors. Though its
bridge was clean and its officers trained
in the minutiae of military protocol,
there was one level of the ship that no one
but Security ever ventured to, and
even then, only when ordered.
Level 23.
The Torture Chambers.
That is where the young
creature that had teleported onto the bridge not
long ago was taken now. Or rather, had been
teleported, by Gurkha. It was a
feat not many knew he was capable of, but
using enough concentration, each
atom in a structure could be broken down
to its individual superstrings, strung
together and pulled to a location at the
speed of light, or even through
hyperspace. Once pulled to the desired location,
the strings were broken down,
reassembled, and the teleportation was complete.
Gurkha, in a private conversation
with Droge once, had called it a "bothersome"
procedure.
The young child was all
that was left of the Boyd Collective. Gurkha had,
after all, not wasted time on transporting
every single being in the Collective.
Rather, to save effort, he had endowed a
single small child with the mind of
the Collective, broken contact by force with
every other member, and moved the
child here.
The child was bodily led
down the halls by the rough forces of security.
Though he had the body of a child, in his
mind was pure rage: "Gurkha is no
God! Who is he to do this to us?! Surely,
this is some sort of trick! I'll
show him! DAMN, DAMN IT ALL!"
A door in the dark hallway
slid open and security motioned to the boy. The
interior of the revealed room was no larger
than a telephone booth, and had
very little room to stand. The floor had
an opening in it, with a glowing green
liquid sloshing over the sides. The guards
pushed him in and the door slid
shut.
The boy yelped in panic
and rage. He fell feet-first into the cylinder of
the liquid, which he could see now was only
ten feet deep and four feet across.
He quickly fell deeper and, struggling to
breathe, lost consciousness... his
last thought being a wonderment at why they
would simply resort to drowning
him.
The security guards reported
back to Lord Gurkha:
"The boy is submerged
in the artificial reality chamber. His hallucinations
will begin any moment; full universe simulation
mode. For a twist, he has even
been given full knowledge of his chamber,
that he might hallucinate and think
to escape it."
"Very good," Gurkha said,
and returned to his tactical display.
The next curiosity: The
Worldship.
--
-The Mighty Gurkha!
From: Kyle <kylejk@netzero.net>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/06
Message-ID: <38754FE1.E9A5DB12@netzero.net>
Newsgroups: alt.startrek.vs.starwars
Commander Thelea wrote:
> The game had begun.
>
Six divisions of Fifth Imperium Marines landed
under the cover of total
darkness. With there supporting forces of a Battalion of Light Tanks
and
a single Company of Heavy Tanks begin a lightening war of inhuman
manuver and devestating strikes. They struck like thunder at the Nazca
plains, destroying 20% and injuring 60% of the ground forces before
withdrawing and leaving the disarrayed forces to try to learn what had
happened, Thry had never seen anything like some of the troops had been
bodily sent in to hyper space, others had been shredded by relativistic
darts and still more had been burst like water balloons as energy beams
ripped apart there molecular bonds. The building and fortifactions hit
by the Tanks main armaments had erupted in nuclear explosions as the
heavy energy guns mounted on them had destroyed the very atomic bindings
holding them together.
Next they struck at Sascahuaman completing
the destruction of the
fortress and devsasting the forces placed there, over 40% destroyed and
another 35% injured. They then withdrew as fast as they could determined
to meet up with the forces under Phongs command.
Kyle
From: Commander Thelea <LusankyaNNOLuSPAM@Aol.com.invalid>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/06
Message-ID: <04e9bbf8.2bf59eb7@usw-ex0102-012.remarq.com>
Newsgroups: alt.startrek.vs.starwars
< snip >
> They then withdrew as fast as they could
determined
> to meet up with the forces under Phongs command.
> Kyle
The general of Nefirea's ground forces
was anything but inconpetent.
The psychics who used the Commando power armour had caused the
attackers at Sascahuaman to hallucinate their deaths and the
destruction of the fortress, and now those Commandos had boarded the
tanks and taken control of them, their crews slaughtered.. And the
tanks promptly opened up on the Fifth Imperium Marines' Divisions.
Hitting hard, and with surprise on their side, the Battalion and the
Company attacked the two rearguard divisions of the force, slaughtering
them with their anti-personnel weaponry, any vehicles taken out by the
heavy weaponry. Then they fled at maximum speed back towards
Sascahuaman... As one nuclear, 500 kiloton cruise missile was launched
from each of four Intimidator Hover Battleships. Each one detonated at
the center of one of the tightly packed fleeing divisions, the fireball
and supersonic shockwave rose, instantly slaughtering 80% of the troops
in each division, and leaving the other 20% injured, from radiation,
overpressure, and EM-pulse. Meanwhile, the troops at the Nazca plains
had taken heavy losses, but they were only a secondary force with none
of Nefirea's armoured vehicles, and the vehicles and primary groups of
power armoured troops were currently seizing and occupying all cities
and towns with populations of greater than 10,000 in South America. The
enemy could nuke them, but only if they were willing to kill millions.
The Nefirea
From: Kyle <kylejk@netzero.net>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/06
Message-ID: <38755801.F4243071@netzero.net>
Newsgroups: alt.startrek.vs.starwars
> Meanwhile, the troops at the Nazca plains
> had taken heavy losses, but they were only a secondary force with
none
> of Nefirea's armoured vehicles, and the vehicles and primary groups
of
> power armoured troops were currently seizing and occupying all cities
> and towns with populations of greater than 10,000 in South America.
The
> enemy could nuke them, but only if they were willing to kill millions.
>
Nice try, The Marines got up and rushed on
towards the safety of Phongs
artillery. (Read my force declaration each of my marines can take a
nearby megaton range explosion and it takes a 5 megaton direct hit to
penetrate my heavy tanks armor). Also my marines were not tightly packed
they were spread out over several dozen miles and equiped witht he best
ECM and ECCM available to a civiliztion over 100,000 years old who had
been at war with an unrelanting enemy for the entire length of its
existence.
Watching as the decoy's are slaughtered the
boobytrapped disguied bombs
hidden with in the fake tanks detonate destroying all the commandoes.
Star Marshall Knopf then orders all marines and Tanks to concentrate
all
fire power on the nearest South American town full of troops and fire
a
short burst. They do so and the town goes up in a giant fireball of over
60 megatons, slaughtering all within, soldier and civilians. The Fifth
Imperium understands that they can not allow hostages to sway they're
planning and prove it with that bombardment. The rapidly moving forces
now reach the hidden sanctuary of the Grand Alliances Command Center
fully secure from all spy systems. Umfortunately as he reviews his
casualties Star Marshll Knopf Relaze that he has taken over a battalions
worth of caualties, to costly. From now on, now more lone raids it's
time for a combined offensive.
From: Graeme Dice <grdice@home.com>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <38755A03.891B903@home.com>
Newsgroups: alt.startrek.vs.starwars
Commander Thelea wrote:
> Meanwhile, the troops at the Nazca plains
> had taken heavy losses, but they were only a secondary force with
none
> of Nefirea's armoured vehicles, and the vehicles and primary groups
of
> power armoured troops were currently seizing and occupying all cities
> and towns with populations of greater than 10,000 in South America.
The
> enemy could nuke them, but only if they were willing to kill millions.
>
> The Nefirea
Readying the landing boats, Lord Graeme's
troops began their quick drop
to the planet's surface. There they disembarked, and regrouped
to begin
their charge. A million troops had been allocated for each and
every
city that the countess had taken control of. Hefting their weapons
high, Lord Graeme's inhuman soldiers lept forwards, slaughtering all
resistance.
A heavily armed main battle tank division
made a vain attempt to stop
the berserking warriors. It was simply hacked to pieces by thousands
of
soldiers. They pried open the tanks and decapitated the soldiers
inside. Moving on, Graeme's troops managed to retake 30% of the
cities
on the continent, having being beaten back at severe losses to the
countess' forces in the other cities.
Summoning Lord Vlad, Graeme ordered him to
reanimate the bodies of the
soldiers that had died for their cause. As Vlad worked his terrible
dark magics, the Countess' troops were horrified to find the soldiers
that they had defeated only hours before rising from the ground and once
again advancing on their positions. They were even more shocked
to find
their own dead comrades turning on them, shambling along mindlessly,
completely ignoring all weapons fire.
Lord Graeme of Dice
If everyone is simply going to use illusions to say that something never
happened, then I am going to simply throw your own dead troops back in
your face.
From: Strowbridge <strowbridge@home.com>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <38758563.E45AAA36@home.com>
Newsgroups: alt.startrek.vs.starwars
Graeme Dice wrote:
>
> Summoning Lord Vlad, Graeme ordered him to reanimate the bodies
of the
> soldiers that had died for their cause. As Vlad worked his
terrible
> dark magics, the Countess' troops were horrified to find the soldiers
> that they had defeated only hours before rising from the ground
and
> once again advancing on their positions. They were even more
shocked
> to find their own dead comrades turning on them, shambling along
> mindlessly, completely ignoring all weapons fire.
Meanwhile from inside his bunker Brother Alpha
watched the battle
progress with a small rat scurrying about his feet.
"Hehehe!" High pitched laugher rang out. "Undead,
undead, I certainly
can take advantage of this." The deranged one hobbled from from his
looking glass and order one of his minions, "Fetch me 'The Cultes Des
Ghouls' my faithful servant!"
The only response was "Squeak."
"By all that is fragrant and pleasant to the
touch fetch me my tome!"
"Squeak!"
"That's it," Brother Alpha shouted as he brought
his cane upon the
creature. It glowed brightly a few times then stopped as the last of
the
life was drained from the rat. "Next time I'm going to bring some more
helpful servants."
After briefly consulting his tome Brother
Alpha set at work creating a
fine powder. "Just a sec to consult the 'Gran Albere' there it is,
weather manipulation. That should do the trick."
...
Back at the battle the clouds turned dark
and the winds grew strong. A
sudden sand storm ravaged the area causing the undead horde just
summoned to fall, twitching helplessly. Or so it would seem. Moments
later the horde rose, stronger, faster and much more dangerous than
before. Lord Graeme will be pleased.
Brother Alpha
From: Commander Thelea <LusankyaNNOLuSPAM@Aol.com.invalid>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/06
Message-ID: <18489d36.3d289e15@usw-ex0102-012.remarq.com>
Newsgroups: alt.startrek.vs.starwars
> Lord Graeme of Dice
> If everyone is simply going to use illusions to say that something
> never
> happened, then I am going to simply throw your own dead troops
> back in
> your face.
The General was rather furious. "We
lost two regiments of hover
vehicles to the latest assault... And two entire legions of Power
Armoured troops. Counter attack Immedietly.. With the Hover Battleships
and Combat Cloudcars!" 576 Hover Battleships moved into action, CIWS
plasma cannon firing at Graeme's troops, Anti-tank particle cannon
shots exploding in flak bursts that vapourized hundreds of troops a
shot, and massive volleys of hundreds of unguided rockets turned his
men into chips of flesh and bone, as the floating battleships,
flying-tops decorated in battle pendants, flags flying, sailed serenly
through Graeme's troops, firing 0.5 kiloton shells from their railguns,
their shields protecting them from counterattack, the awakened undead
blown into microscopic bits by the awesome amount of firepower expended
by the Hover Battleships during their counter attack. Some 18 megatons
worth of energy was used by the armoured, shielded, and armed monsters,
accelerating at incredible speeds and changing altitude effortlessly,
moving in sweeping turns to corner and slaughter thousands, then tens
of thousands of troops, finally, hundreds of thousands of dead, the
Hoverbattleships routed the enemy, forcing their retreat into the
Amazon Jungles of Brazil and regaining control of the cities.
Immedietly, they began to remove the populations, sending them into the
massive network of Asvin caves that stretched under the Andes and was
imprevious to even orbital bombardment, followed by the surviving Power
Armoured troops, while the armoured vehicles and Hover Battleships,
supported by close-in defence groups of power armour voulunteers to
defend against Commando raids, guarded the entrances, while to Power
Armoured troops prepared firing positions for some of the vehicles
inside the massive network of caves. Nefirea's troops had turned the
Andes Mountain Range into a single massive fortress, thanks to the
anti-bombardment tunnels dug by her arch-enemies around fourteen
millenia before.
The Nefirea
From: Graeme Dice <grdice@home.com>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <38756BE0.4D8F3C5B@home.com>
Newsgroups: alt.startrek.vs.starwars
Commander Thelea wrote:
>
<snip>
> Nefirea's troops had turned the
> Andes Mountain Range into a single massive fortress, thanks to the
> anti-bombardment tunnels dug by her arch-enemies around fourteen
> millenia before.
Upon his mighty worldship, Lord Graeme made
his decision, one that would
change the balance of power in this solar system. "Begin a full-scale
invasion of the Earth," he ordered.
"Are you sure about this?" inquired his high
commanders.
"Absolutely, we must not let this planet fall
into enemy hands."
With this order, the massive military machine
of the worldship sprang
into action. Thirty billion of the fourty billion troops aboard
the
ship boarded their transport ships. The massive shuttles fired
their
engines, and began their descent to the surface of the planet.
The
citizens were amazed to see their sky blackened by the approaching
ships. The ships landed in every major political and population
centre
on the planet, where the troops quickly took control of the world's
governments.
"Now we will see how long the Countess can
wait in her fortress. She
may have won the battle, but I have won this war."
Thus began the occupation of the Earth.
(In short, I'm smart enough to try and avoid
getting caught by geurilla
warfare. You'd have to wipe out millions of people to get rid of
my
troops now.)
Graeme Dice
--
"Peace is merely a temporary ceasefire in the neverending war that
encompasses the universe."
--Paraphrased from one of the Robotech Invid novels.
From: Commander Thelea <LusankyaNNOLuSPAM@Aol.com.invalid>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/06
Message-ID: <0f5b83e7.174616d6@usw-ex0101-007.remarq.com>
Newsgroups: alt.startrek.vs.starwars
> "Now we will see how long the Countess
can wait in her fortress.
> She
> may have won the battle, but I have won this war."
> Thus began the occupation of the Earth.
Nefirea was in psychic contact with
her general on the surface. "You
are to begin raids for collecting replicators at once. After that is
done, since the cities of South America have been evacuated.. Annilate
the enemy forces on the continent with nuclear devices." That was the
mental order, and it was acknowledged. Immedietly, the Scouting Mecha,
held in reserve until now, left the confines of the fortress, using
their stealth systems to steal thousands of replicators, carried in
their large hands, that could support the civilian population of South
America, and then escaped back into the Andes megafortress. A few times
they ran into patrols of Graeme's troops, but annilated them without
loss. After that operation had been completed, Nefirea's general on the
surface gave the orders for a nuclear strike. No less than 120 500
kiloton nuclear cruise missiles were launched, each one set to detonate
so that the fireball would barely be an airburst, the bottom of it
stopping only ten meters above the surface. They streaked in towards
the 120 largest cities in South America, south of the Panama canal, and
detonated, annilating millions of Graeme's troops who'd occupied those
cities, a total of sixty megatons expended. As the fireballs faded,
Nefirea, from the bridge of the Lord Krishna, sent a telepathic message
to Graeme. "I'm offering you this only once.. We maintain a cease-fire
on the planet Earth to avoid further casulties and damage to that
world. I will control the South American continent, up as far as the
Panama canal, and you might have all the rest of the world, except a
small area in Pakistan around one of the Rishi cities, which I ask that
you defend for me. I have no desire to fight you anymore than I already
have. To do so will just mean millions more dead on both sides.. It is
your choice." As she sighed briefly, at using the necessary strength
to
send that message, she turned back to her bridge crewers.. particuarly,
the overworked psychics. "What is the status of the Boyd Collective's
fleet?" One responded, a cool, composed woman who had a faint smirk.
"As I had predicted, m'lady... Two thirds of the Boyd Collective's
fleet was destroyed. We're one hundred percent sure of this.. There's
no chance for any tricks there. However, somehow, the Boyds have
managed to deceive Lord Gurkha, in believing the collective has been
wiped out, when one third of the fleet, and it's flagship, lays beyond
the system in wait." Nefirea smiled slowly. "Perfect.. We will allow
the Boyd Collective to strike back on an unsuspecting Lord Gurkha.. And
then we, too, shall dive and slash like Condors down upon him. Victory
is now assured...!"
The Nefirea
From: Graeme Dice <grdice@home.com>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <38758814.BF61D200@home.com>
Newsgroups: alt.startrek.vs.starwars
Commander Thelea wrote:
>
> Nefirea smiled slowly. "Perfect.. We will allow
> the Boyd Collective to strike back on an unsuspecting Lord Gurkha..
And
> then we, too, shall dive and slash like Condors down upon him. Victory
> is now assured...!"
>
> The Nefirea
Lord Graeme responded to the telepathetic
message with a simple
response. "As long as you do not attack my troops, I will not attack
yours. There will be peace in our time."
Graeme Dice
I just had to add that last line in.
From: "Gurkha" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <HDhd4.6180$406.484469@news1.rdc2.tx.home.com>
Newsgroups: alt.startrek.vs.starwars
While Gurkha meditated
in his private quarters to best decide how to
handle the assault against Nefirea, Rear Admiral Droge had the bridge
of
the Carnivore.
The main holo display showed the stellar system full-size.
Lord
Gurkha had instructed his crew to monitor the situation on Earth only
for
now; the apperance of Lord Graeme of Dice seemed to have changed things
somewhat. Their ground troops were limited in number, making it neigh-
impossible to engage the Dice troops in conventional warfare.
A psychic on-board spoke up.
"Admiral Droge, sir," she said.
"Yes, Navigator?"
"I sense a disturbance outside the Solar system."
Droge cocked an eyebrow.
"What sort of disturbance?"
"It is interesting. I believe... yes, the computer
is confirming my
initial thoughts. It is a small fleet of Boyd ships. They are waiting
out-system."
"That's all?" Droge asked. "Waiting?"
"For now."
Lord Gurkha would have to be informed, Droge resolved.
If he was paying
particular attention to the events on the bridge, he may already know...
but it
was impossible to know. Droge would inform him as soon as the opportunity
arose.
"What of the other fleets deployed in this system?"
The psychic responded, "They appear to be inactive.
It would appear that all
the active fleets are focusing primarily on ground combat at this point.
A treaty
has been reached on Earth, as you know, so this condition is not expected
to
continue."
"What of the Knopf fleet? Any explanation as to the
strange transmissions?"
"None, sir. Aside from the message transmitted to
Lord Graeme, detailing the
fact that they were unharmed, no further communication has been noted.
Their ground
forces are on Earth, however, mostly dead."
That was quite a conundrum. Shortly after the creation
of the mini-universe near
the corona of the star in this system, a message from the commander of
the Knopf
fleet had told Lord Graeme that their ships "totally blocked all Psychic
attacks"
and that Lord Gurkha did not know "the power of my hyper missiles." It
was an odd
transmission, since only the Boyd fleet had so far been fired upon. It
would be
explained some other time, no doubt.
Rear Admiral Droge then activated a comm channel to
Security.
"This is RA Droge. How is the Boyd being responding
to the simulated
universe?"
"So far he's still inert, sir," the reply came back.
"We expect his brain
functions to re-activate in just a few hours; six to seven, actually.
He's
definitely alive, he just hasn't... woken yet."
Droge nodded. As it should be. "As soon as he does,
Lord Gurkha has requested
a log of the highlights of his thoughts. Any perceived escapes by him
or
hallucinations that the events since our arrival in this system were
unreal would
be of particular note; you are authorized to notify me personally in
case of that.
Otherwise, your daily reports will suffice."
"Yes sir." The transmission ended.
A young lieutenant by the name of Andrew Metzroth
turned in his chair to face
Droge.
"Pardon, sir, but I have a question which may be relevant
to my duties."
Droge nodded. "What are your duties, Lieutenant Metzroth?"
"I supervise the operation of the ship's heavy weaponry."
"And what is your query?"
"How can the Boyd collective still exist, if Lord
Gurkha," and with that the
Lt. became a bit nervous, "unified their consciousness into a single
will and
took it to, er, took him... to... Deck 23?"
Droge paled a bit. No one liked to talk about Deck
23.
"It is my best guess, Lieutenant, that the Boyd collective
in its current
state is lacking a unity, a sense of purpose. The beings are still biologically
alive but unlikely to act in any significant fashion. Think of a group
of ants
devoid of their queen."
Lt. Metzroth nodded. "Thank you, sir."
"Think nothing of it, Lieutenant."
--
-The Mighty Gurkha!
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <B49B9D7C.5823%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
[Author's note - I request that Ghurka's post
be declared non-canon. We had
no illusion in the Thanksgiving thread and it just eliminates the point
of
having rules. This is supposed to be a more serious thread. I f people
are
just going to ignore what happens to them just because they don't like
it,
then nothing's ever going to happen. I killed Ghurka fair and square.
[Alliance Fleet, outside Solar System]
To say that Boyd was pissed was a gross understatement.
It had been
centuries since anyone had dared send illusion ships against the Boyd.
It
was not a surprise that Ghurka had attempted to destroy the Alliance
fleet
once his real fleet had arrived. It was an unfortunate set-back, but
not a
crippling one. All those vessels equipped with phase cloaks had survived,
as
had the ones with jump-gate generators. They had fled to safety and
regrouped with the reserve fleet outside the system. BFA-9 checked the
force
listing. All of Intelligence Director Rob's ships, every Boyd ship (the
only
ones present in Taskforces Mars and Jupiter had been cloak or jump gate
ships) had survived. Those of his allies in the other taskforces, Taskforces
Mercury, Uranus, Earth, Saturn and Neptune had all survived and had formed
up with the reserves. That fool Ghurka had actually considered the 2
taskforces he had encountered, to be a fleet. No matter now.
"Status?"
"All ships are combat ready. We can go in
at any time." The fleet was eager
for vengeance.
"Not until we get the signal..." Though thoroughly
angered at Ghurka's
dishonourable actions, Boyd was disciplined enough to show restraint.
To
lose one's temper, was to lose the war.
[Deck 23 of the Carnivore]
To say that Boyd Master 35 was pissed was
even more of an understatement. In
order to fully deceive Ghurka, it had been necessary for him to arrive
on
his ship, providing the illusion that the Collective had been unified
into a
single being. The fact that a single clone's thoughts were so powerful
as to
appear to be an entire race, numbering well into the trillions was amusing
to him, but not sufficiently so to take away his anger at seeing the
total
incompetence of Ghurka as a torturer. Torture, under the Boyd Collective,
had developed as an art form, studied and appreciated by many. From the
being known as Sheppard, they had learnt much and the most promising
students were sill sent to study under at Hit-man's Academy. To have
to
endure torturers that were so lacking in school and art was the most
irritating thing to any Boyd. At least he'd soon be able to give him
a
lesson in person.
The Universe Simulation was just beginning.
Boyd had known Ghurka would
attempt this and was fully prepared. Deception was impossible. Especially
since he was still linked to the Collective, unknown to Ghurka. The psychic
links were undetectable to those who were not of the Boyd. He could hear
him
gloating and feel his life-force, ticking slowly away. The rate was
infinitesimally small compared to humans, but it was there. Ghurka was
mortal indeed. And mortals could be killed. Or maimed. Or tortured. Time
to
open with something dramatic, show this 'god' what real power was.
A flare of light blinded Ghurka as he reached
for the simulator
environmental controls. Staggering backwards and shielding his eyes,
he was
able to open them again after several seconds. The light, however had
not
abated and he was forced to squint to see anything. Bolts of energy arced
from the pod hold Boyd, lancing out at control panels and power conduits.
There was an almighty bang as every light on the ship blew-out from the
sudden overload of power. Waves of blue fire streamed from Boyd's position,
sweeping round the room, creeping up the walls and surrounding Ghurka,
making him break into rivulets of sweat. A raging wind erupted, blowing
with
the fury of a hurricane, smashing Ghurka against the wall and ripping
equipment from the walls. It was happening too fast and without sufficient
explanation for Ghurka to counter any of it.
Then it stopped. The light vanished, replaced
with an oppressive darkness.
The fire was gone, replaced by an icy presence. Ghurka could feel the
temperature plummet and the air began to turn liquid around him, then
finally solid, sealing him in.
Once again, it stopped. The temperature and
returned to normal and there was
light. An unearthly glow from a rod 1m in length. Crimson it was, burning
with an inner fire that put the Cracks of Doom to shame. 2 smaller glows
appeared, round and higher, but also flickering with flame. Ghurka heard
the
grin in his mind. A malevolent presence, clawing at the recesses of that
inner-most sanctum, prying his thoughts apart and dissecting them, before
discarding them, spent and useless. The presence vanished, having learnt
all
that was required.
"Your screams will be the trumpet that sounds
our victory" the Boyd before
him whispered, before everything went away.
Ghurka found himself lying in the centre of
a circle composed of psychics.
Not his own, but those of te Countess. She hovered above them, staring
down
at Ghurka.
"The price was worth paying. Our quarrel shall
never be with Boyd for this,"
she whispered, before striking. The vengeance of millennia was about
to be
wrought and Ghurka could not stop her this time.
--
Jonathan
AIM: BoydClone | email: jonathan@jboyd.co.uk | http://www.jboyd.co.uk/
All Scottish food is based on a dare.
From: Commander Thelea <LusankyaNNOLuSPAM@Aol.com.invalid>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <000b8d9b.aae56a47@usw-ex0102-011.remarq.com>
Newsgroups: alt.startrek.vs.starwars
In article <B49B9D7C.5823%jonathan@jboyd.co.uk>, Jonathan
Boyd
<jonathan@jboyd.co.uk> wrote:
> [Author's note - I request that Ghurka's
post be declared
> non-canon. We had
> no illusion in the Thanksgiving thread and it just eliminates the
> point of
> having rules. This is supposed to be a more serious thread. I f
> people are
> just going to ignore what happens to them just because they don't
> like it,
> then nothing's ever going to happen. I killed Ghurka fair and
> square.
( A fleet scale illusion is a capability
of one of the Rama or Asvin
genetically engineering super-beings. With just a few dozen of them,
the otherwise equal Rama Star Empire brought the Asvin Star Empire to
it's knees until they introduced a planet destroying weapon. Then they
turned the tide until Rama introduced it's on, the Asvins started
loosing ground again, and they finally copied the genetic
engineering/psychic enhancement/nanite system for creating those
beings, and from then on the war was a total annilation slugfest that
lasted two millenia. Asvins and Rama Imperials are not nice people. )
> [Deck 23 of the Carnivore]
> "The price was worth paying. Our quarrel shall never be with Boyd
> for this,"
> she whispered, before striking. The vengeance of millennia was
> about to be
> wrought and Ghurka could not stop her this time.
Her own psychic powers straining to
contain Gurkha's, her people
adding their own, sometimes meager, sometimes fairly strong powers to
aid that task, she spoke again. "I thought you should know, Gurkha...
You're sitting on the primary maintaince hatch to the forward
Artificial Quantum Singularity reactor core. Of course, the force
shields and anti-grav equipment below would protect the ship.. Even
with the hatch open." Gurkha, for once, didn't talk. He just moved...
in a blur to anyone but Nefirea, who brought a core-gem (Gems made from
the diamond core of a rare Gas Giant where the core was
super-compressed into an earth sized diamond, and then it collided with
another planet and was ripped apart.) studded glove into Gurkha's face
with enough strength to shatter the hull of a starship. He fell back,
his face already beginning to heal, but it was to late for that.
Nefirea nodded to the Lord Krishna's Chief Engineer, and the woman
activated several controls... The hatch slid open.. and Gurkha fell
through the containment.. And into a Black Hole. (Incidently, because
every 73.7 years they have to replace the Artificial Quantum
Singularity, that's why they have that hatch. For maintaince on the
chamber while they're in dock, re-coring the ship.) Nefirea tossed her
head back, crying out in almost obscene pleasure to the gods of her
homeworld, and then lowered her head, calm again, mismatched eyes
sweeping over her arrayed psychics, silent, as she turned away, heading
back to her bridge, and speaking softly. "In a matter of hours, his
presence will clear.. And then I shall sense that lovely spirit,
wherever it is.. And I will be re-united with the one whom I have loved
through two lives and a thousand ages.. And it shall be finished. I'll
be in quarters. Take up a defensive position around Earth... Should
anyone attack Graeme's forces in such a manner as to harm civilians,
alert me and attack their fleet. I will not have anyone killing the
reincarnation of my lover before we are reunited.. I'm sure Boyd will
understand that, as a favour. As for Gurkha's fleet.. Well.. His
commanders are probably so frightened of him they aren't capable of
independant action." She laughed softly, and entered one of the lifts.
The Nefirea
From: Kyle <kylejk@netzero.net>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <387650BA.D3F4B1E1@netzero.net>
Newsgroups: alt.startrek.vs.starwars
Commander Thelea wrote:
> She laughed softly, and entered one
of the lifts.
>
> The Nefirea
>
Well, well, well. Ghurkha's gone. I do believe
its time for my task
force to do some anhilating. And with that Task Force Dahak One under
Star Marshall Knopf went to full power and and raced towards the
confused Asvin ships and continued to close till they were in energy
range, and protected by there hyper shields from Psychic detection began
to fire. thousands of massive beams of pure ravaging Gravitonic forces
beagn to rip at the ships. Each beam destroyed the atomic bindings
holding the ship together and each Asvin ship began to go up in the
titanic forces of nuclear fission. Racing away at full speed the
lightely damaged ships with the only losses beibg the SBB Axe-God, two
SCA were crippled and abandoned to be scuttled, and 24 SDDs were lost.
Small losses, an Achultaani fleet of comparable sizes would have
anhilated the miniscule ships. Now they took of ar full speed fleeing
towards the moon of titan.
Star Marshall Knopf
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <B49C28C6.591D%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
[Alliance Fleet]
The remains of Ghurka's fleet were indeed
as crippled as the Countess
believed, as Boyd was about to prove. 10 Carriers escorted by 60
Assassin-cass corvettes, 2 Drako battlecruisers and 30 Nova destroyers
were
clearing the Alliance fleet and preparing to jump to lightspeed. 20
Deathsgrip FTL negators escorted by 40 Deathscreams and 200 Mangles had
also
formed up in 4 groups, in a tetrahedral formation. At a command from
BFA-9,
they jumped.
[Ghurka Fleet]
Pursuing Star Marshall Kyles forces, the fleet
had lost its formation there
were collisions from shock as a result of seeing the Alliance Fleet drop
out
of hyperspace to engage them. Immediately the Alliance Deathgrips powered
up
their negators. Recognising the danger, the captains of Ghurka's remaining
capital ships ordered an all out attack on a single group of 4 they were
already hurtling towards.
2000 fighters blasted towards the Deadthgrips
furthest from the sun,
followed by the capital ships. The Alliance fleet was already launching
fighters to engage them. The carriers alone were launching 4320 fighters
of
varying classes, holding back 1/4 of their force in reserve. 144 fighters
from each fighter, TIE Defenders for fleet defence, held back as the
rest
blazed of, all of them racing for the fighter grade weaponry wasn't powerful
enough to stop the cap-ships. That would be left to someone else.
As Ghurka's fighters reached weapons range
of the Deathgrips, space
shimmered in front of them as Boyd vessels decloaked. 50 Akiras, 20 GCSy-IIs
and 10 Nebulas. All escorted by a total of 40,000 Vipers, just over a
third
of those assigned to naval aviation. and enough to outnumber the Ghurka
fighters 20:1. The vacuum of space suddenly became no longer so as torpedoes
ripped from the Akiras, all 15 tubes one each opening up in a ripple
pattern. These were joined by torpedoes from the other Starfleet vessels.
As
explosions rocked the fighters, point defences opened up, striking their
shields and knocking them off-course. Jammed by the Nebulas and SWACS
craft
that had launched , the fighters were unable to co-ordinate their attacks
and soon split into their wing pairs, trying to shake the Vipers that
hammered at their tails. Into the swirling mass of phaser and laser fire
blazed additional fighters from the carriers and missileboats, their
SLAM
systems allowing them to keep up with the fighters.
One of the few places the entire battle could
be appreciated from was the
attack centre of the Nebula-class starship 'Columbus'. Twice the size
of a
typical stellar cartography room and a 10 strong crew, it allowed the
battle
to be displayed on every battle, permitting a view round the whole ship,
providing unrivalled tracking and command ability. It was from here that
the
battle was being co-ordinated by a holographic BFA-9.
"Vampire, vampire, vampire!" warned one of
the tactical officers. It
appeared that the Nebulas were finally coming under direct attack and
from
the powerful missiles carried by Ghurka's fighters. There was always
the
option of cloaking, but that would reduce their effectiveness in the
battle.
Much better to test the point defence systems. There was no need for
orders;
the crew of the 'Columbus' was well trained, as was that of every Boyd
ship.
Each clone had been designed specifically to fulfil a certain role. Around
the ship Type-XIV phasers lanced out on widebeam, several beams combining
to
destroy each incoming missile with a titanic explosion that temporarily
blinded some of the Nebulas' sensors. The number of missiles remaining
quickly decreased until none remained. The number of Ghurka fighters
was
also steadily decreasing under the fire of phasers and lasers from the
fighters and missies from the missileboats. The capital ships, however
were
getting dangerously close.
[Carnivore]
The Boyd Master had reached the auxiliary
bridge without incident. Over 100
of Ghurka's crewmen who had deigned hit to interfere were dead, but that
was
not worthy of comment. The psychics had posed a mild challenge , attempting
to block his powers, but they were unable to block against both the Force
and a lightsabre at the same time. Having picked their brains for the
access
codes to Carnivore's computers, the Master was ready to complete the
revenge
against Ghurka. Sealing the access ways with the Force he accessed the
main
computer and redirected all command functions to the auxiliary bridge.
Setting up a comms link with every one of Ghurka's ships, he ordered
their
tactical computers to drop shields. No command from the Carnivore, Ghurka's
flagship, could possibly be disobeyed and they complied without question.
Smiling, the Boyd Master retraced his steps until he reached an escape
pod
and departed the doomed flagship just in time to see Fireships drop out
of
hyperspace. As one, they smashed into Ghhurka's unshielded capital ships.
Crews, panicking when the shields had dropped, had already begun evacuating.
Those not already launched in escape pods were already doomed. The explosion
as the warheads piled in the Fireships detonated was fit for comparison
with
that of the DS. Each ship was ripped asunder, keel blown away and reactors
going out of control. As black holes greedily consumed the ships they
had
formerly served, the few remaining ghurka fighters signalled their surrender
and wished for death while the Master awaited rescue.
--
Jonathan
AIM: BoydClone | email: jonathan@jboyd.co.uk | http://www.jboyd.co.uk/
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <B49C05FD.58A6%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
[Boyd flagship]
"Sir, were receiving a psychic signal from our man on 'Carnivore'."
"The plan was successful?"
"Yes sir, Ghurka was delivered to the Countess for execution. The Master
wishes to know if 'Carnivore' should be neutralised?"
BFA-9 paused, thinking. The 'Carnivore' would make quite a prize. "Crew
only. Ask him to avoid collateral damage as far as possible. Once he's
finished, we can send a prize crew to take her."
"Aye, sir."
The Admiral turned to one of his aides. "Are preparations complete for
resource acquisition?"
"Star Marshall Kyle awaits your orders."
"Open a channel to USEMAD first."
Within moments, a harassed-looking official appeared on screen, obviously
nervous. Boyd Fleet Admirals didn't often contact USEMAD unless it was
to
inform them that they had expanded the Collective and that such and
such a
sector was now out-of-bounds for civilian traffic. He hoped they hadn't
gone
for Sol this time.
"I wish to receive clarification of the size of the solar system. It's
point
of origin is the centre of the sun? And the position of planets has
no
effect on this?"
"Y-yes, it is defined as a sphere centred on the centre of the sun of
radi-"
The Admiral signalled for the channel to be cut. He had all the information
he needed. "Inform the Star Marshall that he may begin.
[Neptune]
The Asgerd class planetoid dropped out of hyperspace in close orbit,
flanked
by a pair of Drakos, 20 Akira missile-frigates and 36 Assassin corvettes,
which immediately deployed their combined 12 squadron wing of Vipers
and
moved to picket positions. A trio of Nebula-class frigates decloaked
moments
later and began scanning for hostile vessels with their powerful sensor
modules. Satisfied that none were present, the planetoid began its work.
Powering up its immense enchenac drive it began generating a gravimetric
distortion field large enough to engulf the entire planet. Slowly, it
began
to move, Gradually at first, its orbit velocity increasing by a small
fraction its second, but a fraction that was continually increasing.
Then it
happened. The drive kicked in at full power and the planet vanished,
along
with the Asgerd. Moments later, the escorts had collected their fighters
and
engaged their hyperdrives, returning to the fleet.
[Alliance Fleet]
The Asgerd had cautiously disengaged its drive a couple of light minutes
away from the Fleet giving itself time to slow down before Neptune reverted
to real space. The sight that greeted the crew when it did was nothing
short
of spectacular. Various parts of the planet reverted fractions of a
second
out of sync with others. Given their relatively small sizes, this was
not a
problem with ships and larger ones such as the Asgerd had specially
refined
and accurate systems to prevent the stress affecting them. Neptune had
no
such systems. It appeared to ripple before their eyes, as if in a heat
haze.
The effects, however, were very real. Atmosphere swirled off, as if
the arms
of a celestial dancer. As the rest of the Alliance fleet approached,
they
spread out to give their sensors a better view of this unique sight.
They
had captured a planet and made it dance.
"Beautiful, isn't it?" commented BFA-9, staring at the viewscreen. "Inform
the 'Obsidian' and our Archammers that they may commence harvesting
and
processing operations immediately."
[A short time later]
Obsidian and the Archammers had taken up equidistant positions and were
hungrily devouring the ready supply of gas from the planet. Soon they
would
begun harvesting its rocky core. The mobile starbases were already receiving
processed supplies and were in turn resupplying the fleet. The Alliance
Fleet now had a source of supplies untouchable by the enemy. Time to
make
use of them. 3 carriers, fully loaded with fighters, a Drako battlecruiser,
10 fleet colliers, an escort force of 20 Shadow-lurks, 10 Akiras and
10
ISD-Vs and a picket screen of 30 Gunships, 30 Carracks and 50 Mangles
formed
up beyond the fleet and went to hyperspace for the brief seconds it
took to
reach earth orbit. Immediately the naval forces took up a defensive
semi-spherical position above the carriers. With the patrol screen in
place
and all possible ships cloaked, SWACS were launched by both the ISD-Vs
and
Boyd ships. Moments later, Alliance Army Aviation began deploying fighters.
4 squadrons of A-10s from each carrier and another from each of the
ISD-Vs.
22 squadrons of bombers ready to pound the Countess' forces if they
so much
as twitched the wrong way. Accompanying them were 8 squadrons of E-Wings
from each carrier. A small fraction of the forces available to them.
Next
came the AWACS, each one defended by a flight of E-Wings and a single
electronic-warfare fighter from Phong's forces. Control of the skies
was the
Alliance's.
With control established, 4 Boyd garrison bases, each with a regiment
of
troops beamed began dropping and transporting into the Alps. Within
15
minutes they were in position, a theatre shield had been raised and
airstrips were ready. Within an hour additional transport craft had
arrived
and 4 Corps had been deployed in the Alps area. 2 Mechanised Infantry,
1
Airborne Infantry and 1 Mecha. With a land base established, all that
remained was to seize the orbital starbases.
--
Jonathan
AIM: BoydClone | email: jonathan@jboyd.co.uk | http://www.jboyd.co.uk/
By the time they had diminished from 50 to eight, the other dwarves
began to
suspect "Hungry".
From: "Kynes" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <UVwd4.6762$406.536001@news1.rdc2.tx.home.com>
Newsgroups: alt.startrek.vs.starwars
Kynes awoke with a start.
He had no idea where he was or what the bloody hell was
going on. As near
as he could tell, he was on a starship. Or something close. The room
was
certainly metallic, as one would expect on a starship, but Kynes really
had
no way of knowing. He had never been on a starship.
A young man in a military uniform entered the room.
"Lord Gurkha! You're... awake! Alive!"
Kynes just stared at him. Kynes's emotions dropped and
the air in the room
chilled accordingly. He was still very disoriented and somewhat frightened,
and
wanted very much to be left alone.
"Go," he said.
"Pardon, m'Lord?" the man said.
"Get out of here! Go! Leave me alone!"
The man cocked an eyebrow, turned, and left. The room warmed
up a few degrees,
but not much.
A few hours later, the remnants of the Mighty Omnipotent
Warlord Gurkha's
fleet recalled fighters, cloaked, and jumped to hyperspace, ground troops
aboard.
No one had interfered with the evacuation of the ground troops or the
sudden
change of plans -- enough losses had been suffered by Gurkha's hands
in the past
few days to make the news welcome in all quarters.
Through the proceedings, Kynes sat alone, in the small
room that used to
be officer's quarters in the deployed ground fortress. No one had entered
the
room in that time.
Kynes gathered himself up and looked in the mirror. He
was dressed quite
strangely, differently than he had ever seen himself before. A military
uniform
much like the one the puzzled officer had worn, but with different rank
insignia.
Kynes had no idea what the insignia might mean.
He tried to focus on his last memories, to recall how it
was he had come to
be here. His studies deep within the planet core of Earth had led him
to knowledge
of an ancient race of beings called themselves the Asvin Star Empire.
He had
learned of one of their great heroes, long-dead, by the name of Gurkha...
"Gurkha?" he thought.
The officer had called him that.
Or at least, he thought so?
He couldn't think of such things up here, in this cold,
metallic room. He
traced a few sigils in the air and the ground beneath him opened up somewhat,
a path downward to his lair where he would find some solitude.
The only memory his body retained of the previous events
was of the beings
known as the Boyd Collective.
He felt... mildly irritated with them. But he paid it no
heed, and the
crack where he had entered the crust of the planet quietly sealed itself
as
he descended on the steps formed of rocks.
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: "Kynes" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <N0xd4.6764$406.538431@news1.rdc2.tx.home.com>
Newsgroups: alt.startrek.vs.starwars
Side Note:
I am aware that the rules of the TGOD require a person to declare their
forces before the start. Some of you may object to this action on the
grounds
that I, Kynes, have not declared any forces and I am entering the game
late.
Two points.
i) I am not entering the game late. The rules do not cover change-of-mind.
Gurkha and Kynes are the same physical entities.
ii) By point (i), I still have the same forces as before, and to really
limit
complaining, I just dismissed them all. I don't know what I intend to
accomplish,
exactly, but I figured that this was sufficiently not in the spirit of
the TGOD
to get Boyd's high-pitched squealing going again, so it was automatically
approved
as a good idea.
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Jonathan Boyd (jonathan@jboyd.co.uk)
Subject: Re: [W-STGOD] Initation Order: READ
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/08
Kynes <kynes@choam.org> wibbled the following:
> Side Note:
>
> I am aware that the rules of the TGOD require a person to declare
their
> forces before the start. Some of you may object to this action on
the grounds
> that I, Kynes, have not declared any forces and I am entering the
game late.
> Two points.
> i) I am not entering the game late. The rules do not cover change-of-mind.
> Gurkha and Kynes are the same physical entities.
I have no objection to that.
> ii) By point (i), I still have the same
forces as before, and to really limit
> complaining, I just dismissed them all. I don't know what I intend
to
> accomplish, exactly, but I figured that this was sufficiently not
in the
> spirit of the TGOD to get Boyd's high-pitched squealing going again,
so it was
> automatically approved as a good idea.
Actually, I think it's a lot more in the
spirit of TGOD than omnipotent
beings with galaxy destroying fleets.
--
Jonathan
AIM: BoydClone | email: jonathan@jboyd.co.uk | http://www.jboyd.co.uk/
A red sign on the door of a physics professor: "If this sign is blue,
you're
going too fast."
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <B49C1442.5918%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
Commander Thelea <LusankyaNNOLuSPAM@Aol.com.invalid> wibbled
the following:
> ( A fleet scale illusion is a capability
of one of the Rama or Asvin
> genetically engineering super-beings. With just a few dozen of them,
> the otherwise equal Rama Star Empire brought the Asvin Star Empire
to
> it's knees until they introduced a planet destroying weapon. Then
they
> turned the tide until Rama introduced it's on, the Asvins started
> loosing ground again, and they finally copied the genetic
> engineering/psychic enhancement/nanite system for creating those
> beings, and from then on the war was a total annilation slugfest
that
> lasted two millenia. Asvins and Rama Imperials are not nice people.
)
But Boyd Knights and Masters are not easily
fooled. Especially not with an
entire Collective's mind supporting them. Additionally, we had been
shadowing his fleet, undetected, having slipped in while he was laughing
at
my 'recon' ships.
<snip>
> through two lives and a thousand ages..
And it shall be finished. I'll
> be in quarters. Take up a defensive position around Earth... Should
> anyone attack Graeme's forces in such a manner as to harm civilians,
> alert me and attack their fleet. I will not have anyone killing
the
> reincarnation of my lover before we are reunited.. I'm sure Boyd
will
> understand that, as a favour. As for Gurkha's fleet.. Well.. His
> commanders are probably so frightened of him they aren't capable
of
> independant action." She laughed softly, and entered one of the
lifts.
BFA-9, having been informed of the destruction
of Ghurka by his Masters and
Knights instructed a communication channel be opened with Nefirea.
"Countess," he began, bowing, "we rejoice
at your victory. We trust that
hostilities will now be somewhat... reduced. You may have noticed the
stationing of forces on Earth by our fleet. That is merely a peacekeeping
force. We have no intention of conducting offensive exercises against
you.
As you yourself have said, enough blood has been spilled. We have other
battles to fight, but not with you. Good-day."
Short and to the point. The best way to talk
to an equal. Or near-equal. Or
someone who believed themselves to be an equal and had the power to try
and
enforce that illusion. The difference right now was immaterial.
"Comms, oen a channel to USEMAD. Tell them
I want to speak to Admiral Garak.
It would appear that he has not joined the fleet yet."
"Channel open."
"Admiral," opened Garak, nodding in respect,
a gesture reciprocated by
BFA-9, "it would appear that one of our planets is missing," he continued
dryly.
"Yes, well no-one else seemed to be using
it and it looked so lonely out
there after Pluto blew up. Thought it might feel a bit better with our
fleet
to keep it company. No-one's complained about it?"
"For all USENET cares, you could have stuffed
it up Uranus."
BFA-9 gave Garak, his face perfectly straight,
a funny look. "Good. You
don't think they'd mind if I took-"
"I wouldn't push your luck."
"No... no, I guess not. Thank you Admiral,
that will be all. I trust you
will be joining us shortly?"
"Of course, admiral."
"Boyd out."
The viewscreen winked off once more.
--
Jonathan
AIM: BoydClone | email: jonathan@jboyd.co.uk | http://www.jboyd.co.uk/
"A man lives by believing something ; not
by debating and arguing many
things"
From: ack-man@iname.com (Phong Nguyen)
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <38767250.2103533@News.CIS.DFN.DE>
Newsgroups: alt.startrek.vs.starwars
On Fri, 07 Jan 2000 22:08:02 +0000, Jonathan Boyd <jonathan@jboyd.co.uk>
wrote:
>"Boyd out."
>
>The viewscreen winked off once more.
Hyperspace
Carefully masking their presence in hyperspace,
a massive fleet lay,
fully 1/3 of the Grand Alliance Fleet. Within this fleet lay General
Nguyen's entire army, ready to exploit holes created by Dice's shock
troops or Knopf's crack troopers.
General Nguyen read the report: the Countess
had signed a cease fire
with the Grand Alliance. Gurkha dead. But his forces still maintained
a
strong foothold on Siberia, withstanding all attacks to dislodge him.
Dice was tied up defending Pakistan from the raids, and the Countess
was
busy in South America.
Jumping out of hyperspace and passing through
the defensive cordon,
hundreds of warships dislodged the initial wave of troops. Several
airborne corp descended onto the home of humanity, and within the hour
the sky was covered with parachutes. Hundreds of thousands of troops
in
the air. And two dozen 5kT bombardment missiles impacted on the landing
zone.
And fully one fifth slaughtered by nuclear
missiles airbursting.
Gurkha's commander on Earth was no fool but the spread of missiles was
not well-planned: low yield warheads were scattered around, and the
radiation would not harm the troops.
Once on the ground desperate fighting began
to clear the landing zone.
Despite the bombardment, Gurkha's forces continued to rally, and the
paratrooper's light weaponry was having a hard time defending against
armor.
Soon, though, mass of numbers prevailed. The
infantry used their
superior mobility to disable enemy armor. Combat engineers landed next
and a massive landing zone was built. END-34 CEVs cleared the minefields
and graded the ground. And a heavy shield generator was activated,
protecting the LZ from missile attacks.
Twenty corp landed next. five of armor, ten
of mechanized infantry and
five of mecha. Multiple spearheads began moving out under intense air
cover. Another highly mobile, independant force began hunting for enemy
supply lines.
General Dice's shock troops outside Pakistan
were soon reinforced by an
additional armored corp landed. Cheering was heard throughout the Dice
forces, strained from the intense fighting by Gurkha's ground troopers
.
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <B49C3F4E.597D%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
Commander Thelea <LusankyaNNOLuSPAM@Aol.com.invalid> wibbled
the following:
<snip>
>> "BFA-9, I have begun my planned siege.
I will contain the countess,
>> begin to gather all necessary resources. I have ordered the
>> Colliers in,
>> they'll rendevous with you at Neptune. Star Marshall Knopf out.
"
<snip>
> by psychics. They had strict orders to
not fire upon the Boyd
> Collective... But the crazy commander of that Worldship had crossed
the
> line with his blockade, and Nefirea had just demonstrated the firepower
> of her fleet.
BFA-9 was deeply troubled. So many alliances,
so many commitments, so many
contrary callings. Support his esteemed ally, the Star Marshall and begin
a
war with the Countess, defend the Countess against the Star Marshall,
an
action would could well shatter the Grand Alliance, or stand by and watch
both parties attempt to annihilate each other. The Countess would have
no
problem with this, but he risked weakening the Alliance. He was guaranteed
the support of Xtreme Psycho of course and most likely that of Rog. Their
Alliances had forged first and foremost with the Collective. Psycho was
a
mercenary who wouldn't care for politics and Rog had been presented with
Neptune to feed Obsidian in safety. Yes, they would stand with the
Collective. But who else would? The alliance with Phong and Dice was
not the
firmest, on historic grounds and Hit-man... no-one quite understood him.
"The 75th and 192nd are conducting fleet scale
war games near Alpha
Centauri, aren't they?" he asked of no-one in particular.
"Yes sir. Due to continue for another month."
"Have our fleet deploy in a defensive perimeter
around Neptune, including
the interdictors. Send a request to Boyd Command for the wargames to
continue 1 light hour form our position. Have them remind the 2 fleets
that
they are not to enter the Sol system itself. Open a channel to USEMAD."
BFA-9 turned to the main viewer as the channel
was opened.
"Major," the Admiral began, failing to recognise
the person who had
answered, but instantly identifying the rank. "My government informs
me that
they have war games scheduled for 2 of our fleets in the Sol system.
Out of
respect for the activities and treaties currently in place, however,
they
have decided to transfer them to a point near our current position, outside
the Sol system. I have been asked to assure you that in no way shall
they
interfere with the hostilities currently occurring. I trust this will
be no
problem?"
"Just make sure they keep their distance.
And _No_ providing reinforcements.
We'll dispatch an ESD to 'observe' these wargames."
"Thank you for your co-operation, major. I'm
sure the Collective will be
grateful for you compliance." BFA-9 signalled for the transmission to
be
terminated before the major could change his mind.
"What was the point of that, sir?" enquired
one of the younger clones.
The Admiral smiled. Another chance to pass
on his wisdom. "The wargames will
remind those here and within the solar system of the power of the
Collective, while the presence of a USENET ship will remind them of the
rules. Remind them that our forces our not to be attacked while outside
of
Sol. These shall be trying times, young Boyd, for all of us. Send another
transmission to USEMAD that we claim the rogue planet of Neptune as
sovereign territory of the Boyd-Extreme-Rog (BoXeR) Alliance."
"What of the Countess and Kyle?" enquired
his first officer in hushed tones.
"What indeed, my friend, what indeed."
--
Jonathan
AIM: BoydClone | email: jonathan@jboyd.co.uk | http://www.jboyd.co.uk/
"A man lives by believing something ; not
by debating and arguing many
things"
From: "Xtreme Psycho" <xtreme02@yahoo.com>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <nwKd4.5288$2x3.128573@newscontent-01.sprint.ca>
Newsgroups: alt.startrek.vs.starwars
>"What of the Countess and Kyle?" enquired
his first officer in hushed
tones.
>
>"What indeed, my friend, what indeed."
>
After waiting for a long while the reply came.
The communications officer
piped up, "Admiral sir! We've recieved from Admiral Boyd."
The Admiral replied without turning away from
the viewscreen, "Well
Lieutenant? What does it say?"
"He wants a tenth of our fleet to the defence
of his bases."
"Captain select the ships that will be used
for base defence. But do not
include the battlecruisers, they stay with me. Also recall all fighters
and
the transport ships. Send the transports to Earth and have them land
on
various parts of the planet. They are to stay cloaked if they are to
survive."
"Aye, aye Admiral!" replied the captain. "Admiral
what are we to do?"
"We are going to provide support for Boyd.
We'll use hit and run manouver
number 4 alpha 9. First we decloak, then fire. After that, we decloak,
reposition then repeat. Easy. The battlecruisers are to intercept all
attacks while the rest are to engage the enemy. Have all of this done
within
the hour. I'm going to my quarters to meditate."
"Aye, aye!"
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <B49C3693.596D%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
Phong Nguyen <ack-man@iname.com> wibbled the following:
<snip>
> Twenty corp landed next. five of armor,
ten of mechanized infantry and
> five of mecha. Multiple spearheads began moving out under intense
air
> cover. Another highly mobile, independant force began hunting for
enemy
> supply lines.
>
> General Dice's shock troops outside Pakistan were soon reinforced
by an
> additional armored corp landed. Cheering was heard throughout the
Dice
> forces, strained from the intense fighting by Gurkha's ground troopers.
Witnessing the assault on Ghurka's troops,
Boyd General #963 ordered that
army aviation immediately deploy to Phong's assistance. Within 5 minutes
3
squadrons of A-10s supported by 6 of E-Wings and a pair of AWACS were
en-route to the battlezone. Strategic rocket forces, safe under the theatre
shield in Switzerland, simultaneously launched a nuke strike. 20 missiles,
each with 20 50Kt warheads were launched, a grand total of 20MT of
destructive power were launched. Hugigng the trerrain they accelerated
to
overtake the Boyd Army Aviation Fighters, intending to strike before
the
arrival of the fighters. Only a couple of hundred klicks form Siberia,
the
missiles abruptly pulled up, soaring high into and above the atmosphere.
15
of the nukes spun and plummeted towards the ground, launching their MIRVs.
300 50Kt warheads, targeted primarily on Ghurka's light infantry. As
they
neared the ground, anti-aircraft fire opened up, but the MIRVs were too
fast
and too small. over 260 of them reached the ground, exploding within
200m of
their targets.
The remaining 5 missiles continued to gain
height, before cutting their
engines. Slowly they drifted to a stop then toppled and began to
descend
again, the tug of gravity growing stringer as they fell. Moments before
entering the atmosphere once more, however, they detonated. The resulting
EM
pulse ravaged electrical systems on the ground. Phong's forces, well
shielded against EMP were largely unaffected but Ghurka's troops, not
haivng
fought a real war on the ground in centuries, were ill defended against
such
a strike. Sensors and computer overloaded, in some cases exploding, in
others, simply going off-line.
Then the fighters arrived. The modified A-10s
dived for the ground, ignoring
the now unguided and ineffectual anti-aircraft fire and concentrating
on the
armoured divisions and mechs that had gone untargeted by the nukes. 40mm
cannon, using depleted uranium slugs punched through armour plating like
a
turbolaser trough steel while phaser cannons hammered on shields. A small
group of E-Wings split off from the main attack force, leaving the rest
to
guard the A-10s and began strafing secondary targets. Ammo dumps, fuel
reserves, resupply depots, supply convoys and communication centres all
came
under fire from torpedoes and lasers. Ghurka's men would find it hard
to get
reinforcements out or resupply the divisions already deployed. An explosion
large enough throw a dustcloud several kilometres in the air grabbed
the
attention of the pilots for a few short moments. The main ammo dump had
just
gone up from a lucky torpedo hit. It was going to be hard to resupply
the
troops at their base camps, let alone the ones in the field. They grinned
and returned to the main force which was now returning, without casualty
to
their Switzerland base. Squadrons of E-Wings were already being put on
patrol to guard Phong's forces from any aviation forces Ghurka's men
might
deploy and Boyd's own Switzerland base.
A small group of colliers and carriers dropped
out of hyperspace, escorted
by missile-frigates, heavy cruisers and ISD-IIs. They passed swiftly
through
the defensive formation already in place in geo-synchronous orbit above
Switzerland and began landing troops. More of Boyd's forces. Another
28
Corp, increasing the Boyd presence by a factor of 8 and bringing Boyd's
strength up to match that of Phong's. By the time they had landed, along
with their garrison bases and additional units of Army Aviation the Boyd
presence had increased to 32 Corp and 240 squadrons.
4C Light Infantry
8C Mechanised Infantry
6C Airborne Infantry
8C Mecha
6C Armour
72S Viper
10S F-19A
30S B-2A
72S E-Wing
48S A-10A
4S AWACs
4S Tankers
Operations were not yet complete, however.
The starbases in orbit were as
yet unoccupied. That was about to change. An entire division of light
infantry, comprising wardroids and assassin droids in addition to Grunts
and
12 squadrons of Vipers from Naval Aviation were deployed to each starbase
in
orbit. The offer of defence against marauding Ghurka forces was rejected
by
none of the bases. Especially not when an HSD, ISD-II, 3 missile frigates
and 2 gunships showed up at each base. A force With Earth now appropriately
garrisoned, the original defence fleet was recalled to the Alliance Fleet,
still on station outside the solar system.
[Alliance Fleet]
"Admiral, we just received a transmission
from General Psycho. He wished to
know where to deploy his forces."
"Where is he? I assume none of our ships have
detected hi yet?"
"No sir." The officer winced. None of the
Boyd Admirals liked to hear "no"
from their subordinates. Especially not the Fleet Admirals. We can't
trace
the signal either."
The Admiral sighed. "Instruct him to take
up position in polar orbit around
Mars in that case. Oh and inform our worthy and illustrious ally - use
those
exact words with him - that we will be sending reinforcements immediately.
Reform Taskforce Mars as a carrier battlegroup. 5 carriers, 2 Drakos,
10
heavy cruisers, 20 light cruisers, 120 corvettes, 30 lancer frigates,
5
Nebulas and 50 missile frigates. Dispatch it at once to Mars. Have some
Army
Aviation and 8 assorted Corp accompany them. I'm sure General Boyd will
be
able to arrange the exact details himself."
"Aye, sir."
"And issue a general communiqué to
all Boyd ships. They are not to leave
this fleet without prior permission form myself or one of the commodores."
"Aye, sir."
--
Jonathan
AIM: BoydClone | email: jonathan@jboyd.co.uk | http://www.jboyd.co.uk/
"Justice will only be achieved when those
who are not injured by
crime feel as indignant as those who are." - King Solomon
From: ack-man@iname.com (Phong Nguyen)
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <3876a5da.15300411@News.CIS.DFN.DE>
Newsgroups: alt.startrek.vs.starwars
On Sat, 08 Jan 2000 00:34:29 +0000, Jonathan Boyd <jonathan@jboyd.co.uk>
wrote:
>"And issue a general communiqué
to all Boyd ships. They are not to leave
>this fleet without prior permission form myself or one of the commodores."
>
>"Aye, sir."
>--
"Sir, I am detecting multiple contacts lifting
off from Kiev, St.
Petersburg and Moscow....They have engaged cloaking field. This appears
to be a general withdrawal of what's left of Gurkha's forces."
"Interesting. Prepare for further reinforcement
of Dice's defenders.
Something has to be going on. Gurkha's forces would never retreat like
this under normal conditions." with this, General Nguyen walked off the
bridge of his command destroyer and onto the forward triangulation deck,
looking at the view of his homeworld.
What a twisted web of alliances we have weaved,
he mused. The Countess
has sued for peace. Dice and I are defending her. Knopf has declared
war
and as a result had his worldship destroyed. Who knows what Boyd is
plotting. And the others...Rog & Psycho holding Mars. HIT-MAN nowhere
to
be seen.
The Grand Alliance, the alliance he worked
so hard to form was crumbling
without an external foe. The two so-called Gods a shadow of their former
selves.
As he left the room, the sun set over Earth's
horizon.
From: Commander Thelea <LusankyaNNOLuSPAM@Aol.com.invalid>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/07
Message-ID: <05a4d7f6.d31bbf58@usw-ex0101-004.remarq.com>
Newsgroups: alt.startrek.vs.starwars
> As he left the room, the sun set over
Earth's horizon.
"Elestrin.. Aer ur sev'el'i.. Ihan linta
unistas." The words were more
ancient than recorded history on Earth, a soft, silent, searching
plea... And then she tensed, and hissed softly. "Taliya.. Ie hara venra
uoru." She rose to her feet from where she had been sitting,
cross-legged, on the floor of her quarters, and strode to the door, and
then out. It was no more than ten meters to the spiral stair that went
up seven decks to the bridge. Jogging in her battle robes, she made the
time quickly, and strode in elegance onto the bridge. "Signal all ships
to meet around the Martian moon of Phobos and decloak." She told the
psychic on the bridge, who went to her work, as Nefirea climbed up to
her command level, taking personal control of the ship, and reached out
with her senses, guiding the Lord Krishna towards Mars. When they
finally did arrive, the ships reappeared in formation near Phobos, and
a transmission was sent to the Mars defense fleet.. The shields of the
Rama Imperial vessels raised, but their weapons not targeted. "This is
the Countess Nefirea Valera Lusankya La'Venture.. I need permission for
a cease-fire and to take a single Vimana and a multi-purpose heavy
shuttle to the surface of Mars.. The Cydonian colony site built for
recent immigrants for Earth. If you grant me this, I will be there a
maximum of three days, and then I will leave the system permanently.
I
will most likely be taking a martian citizen with me.. Of that person's
free will, only. If you desire peace with me, I suggest you agree to
this offer. Otherwise.. Well. We'll get to that if you're stubborn."
The Nefirea.
From: "Rog" <rog2@slaanesh.freeserve.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <8578tq$a8r$1@news6.svr.pol.co.uk>
Newsgroups: alt.startrek.vs.starwars
Commander Thelea <LusankyaNNOLuSPAM@Aol.com.invalid> wrote
in message
news:05a4d7f6.d31bbf58@usw-ex0101-004.remarq.com...
> If you desire peace with me, I suggest
you agree to
> this offer. Otherwise.. Well. We'll get to that if you're stubborn."
>
> The Nefirea.
"This is Intelligence Director Rog.
I am willing to locate the individual
of which you speak and transport him to your ship, but I am afraid that
the
planetary shield will not be dropped to allow any Rama forces onto the
planets surface as this could possibly put it's inhabitants in jeopardy
should
you decide to be less than honest with me."
Realising that this was likely to provoke
a war with the hostile countess he
saw no other choice. Allowing a shuttle of hers to land could be
disastrous, especially if she packed it with psykers who refused to play
be
the rules. Rog did have one Ace up his sleeve though, this being
that
Nefirea was so desperate to find was on Mars, if Imperial forces could
find
him first he would have a valuable hostage.
--
Rog
"Remember, frag everything that isn't you"
ASVS Mastermind Website: www.Slaanesh.Freeserve.co.uk/quiz.htm
From: Commander Thelea <LusankyaNNOLuSPAM@Aol.com.invalid>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <0eeed401.22ef10af@usw-ex0107-042.remarq.com>
Newsgroups: alt.startrek.vs.starwars
< snip >
"Don't respond... Not a single word
in response." She paused for a
moment, as the crew of the bridge looked to her, that young face with
those ancient eyes studying the viewscreen. "Transfer all controls to
my personal console." As the command console lit up, she hit the
general fleet comm. "All ships, recall all craft and enter Hyperspace.
Maintain Hyperspace until psychic contact from my person. The Lord
Krishna will deal with this impudence personally." She waited eight
minutes, as the lesser ships loaded up their support craft, as did the
Lord Krishna, and all except the flagship wavered into Hyperspace. Now
was the time. Drifting in orbit of Mars, she set the gravitic fins for
Mars gravity continuous acceleration emissions from the ventral
surfaces, and prepared to activitate the secondary manuvering gravitic
emittors along the oblisk to maximum power. The first officer realized
instantly what the configuration was for. "M'lady.. It's exceptionally
dangerous... Against standard operation procedure.. To take a Lord Siva
into a planetary atmosphere! Worse yet, they have a planetary shield!"
She nodded once, and hit a full-ship com line into the on position. "I
know. We're going to initiate a Atmospheric-destination spacefold.
Anyone who doesn't trust my piloting skills should get to the escape
pods now." There were a few gasps, but this crew had been to hell and
back with their dark lady, and not one made a move for those pods. She
gently took the cybernetic interface hookup, clicking it into the
interface implanted in her neck, her fingers poised over the boards;
for this precision, she'd need direct mental, and hand interfaces both.
She began to enter the calculations... It took about twelve minutes.
Her face set with grim determination.. She activated the controls to
initiate a spacefold. A sphere of white, crackling energy surrounded
the nearly 8km long ship, and less than a minute later, reality
wavering madly within that space, they vanished.. And mere miliseconds
later, a white sphere of energy formed inside Mars' atmosphere,
directly over Olympus Mons. The sphere decapacitated the top of the
mountain, as the energy caused the clouds to crackle and burst with
lightning, energy skittering along the ground, massive arcs of
lightning lancing down from the sphere of energy and striking the
ground and the slopes of the mountain. Reality wavered all about them,
then in an instant, the bubble ceased to exist, the ship was there, and
the air rushed into the vacuum, as the ship began to fall... Her gloved
fingers moving like the wind, in her mind, the order was given, the
engines engaged... And the Lord Krishna floated! Her concentration
never shifted, even as the cold sweat drenched her face, and the
shark-finned, oblisk-bowed warship accelerated slowly, miles upon miles
of length drifting over the plains of the red planet. She set course
for her goal, and, with a sonic boom, the Lord Krishna maintained a
steady mach one towards the Cydonian colony. The planetary defense
controllers went berserk, but there wasn't anything they could do in
the atmosphere against a warship designed to repel multi-gigaton heavy
assault. The populace of Mars was struck with terror and panic as the
personal warship of Nirrti, Goddess of Death and Destruction, floated,
it's fins barely a kilometer above the surface, over their homes at
that steady speed, the sonic boom heralding it's progress, but not a
shot was fired at the ship.. The atmospheric craft sent out to pace it
were ignored. Finally, over the atmospheric shield that kept the
Cydonia colony at Earth-normal temperature and atmospheric content and
pressure (I'm assuming the entire planet hasn't been terraformed yet;
Even with advanced technology, it would probably take longer than five
centuries. If I missed some part of the intro that says otherwise,
ignore this part.) The Lord Krishna came to a stop, the computers set
to drift at exactly this place... The tip of one fin but ten meters
above the top of the atmospheric shield. The ship drifted there for
approximately twenty minutes, and then an airlock near the bottom of
the fin opened... And a figure, unprotected from the ravages of the
atmosphere, leaped out towards the shield, and the ground and buildings
half a kilometer below it. Lightning crackled from her fingertips,
hitting the shield, and for a brief second, overloading it in an area
ten meters square.. And she fell through, the shield re-establishing
behind her. The freefall seemed uncontrolled, as that robed figure fell
to the ground, until the last twenty meters, when abruptly, the
de-acceleration not bothering her in the least, she telekenetically
slowed herself so she landed smoothly, on her feet. The police came
first, firing their weaponry at her, but the shots merely crackled off
a shielded erected around herself mentally... And then, with a crack
of
artificial thunder from the pure energy in the area, she struck,
overloading their minds and sending them into non-lethal comas from
which they would eventually return... Their weapons, though, were
destroyed by bolts of lightning, reducing them to melted, worthless
chunks of metal and plastics. She walked through the city, all those
who attempted to stop her falling into the depths of sleep as their
minds were briefly turned off, until the central defense command sent
a
full company of SD-10 Battle Droids to stop her. They attacked
en-masse, but still, she had been made to withstand far more than
that.. Her hands literally encased in plasma, she leaped up, landing
within their formation, and swirled and moved with the grace of a
dancer, each strike slicing through the droids as easily as a
lightsabre would, the few shots at hit her slowly wearing away at the
power of that shielding erected by the very force of her mind. Finally,
they fell long enough for a spate of three blaster shots to rip apart
her chest. Still, the wounds, the holes straight through her, barely
slowed her.. The pain enraging, though, as she struck with greater
fury, and the company was finished off. The plasma fading from around
her hands, she turned a tree lining the street, and touched it. The
biological material was literally sucked into her hand, processed by
the nanites that infested her, and they used to, within less than a
minute, completely repair her body. She left the dead tree behind, and
walked on, totally unopposed. She reached the house, her destination,
and entered it. She put a hand to the forehead of her beloved.. And all
was shown, all was revealed. Five hours later, two left the house, and
waited.. All records of the identity of the person going with her
having been erased, to prevent any threats against that person's
family, now... Any spying cameras, or spying persons.. carefully
disabled. Whoever it was would remain a mystery.. No way for that
information to be used, as it must be. All the ties of the present were
broken, in exchange for the past.. And the future. From the hangar of
the Lord Krishna, a single Kingfisher class Vimana accelerated, a short
burst from it's weapons punching enough of a hole in the atmosphere
shield for it to dive through, and reach it's mistress. The shield's
power dropped, but it held for the other people, and two individuals
boarded that ancient Vimana.. Just after, with a final burst of energy,
Nefirea sent the entire town into a sleep that would last six hours,
and then, they would awake to remember nothing. The moment of
re-unition would remain private for her.. The story that had begun on
the fields of bloody war, on Talora Prime, seemed to be fullfilled.
Prophecy, passion, and vengeance had all had their day. Once it was
sealed up, the golden war-condor rose, and accelerated, another burst
once again allowing it to punch through the atmospheric shield within
the brief instants that it failed in that area, and they returned
safely to the Lord Krishna's hangar. Fifteen minutes later, the Command
Astra rose into the skies, and moved to clear the city. The only thing
remaining now, was to safely retrieve their ground-troops from Earth,
then they could make their escape, the goal completed. The Lord
Krishna's hyper-fold drive engaged, the sphere formed, as the energies
turned Mars' atmosphere to hell again in that area, well clear of the
city.. And in minutes, they vanished, a bit of Martian soil being added
to Mars' orbit near Phobos, and some of it's atmosphere as well, as the
Lord Krishna completed it's Hyperfold. Immedietly, the ship wavered
into hyperspace to join the rest of their fleet. Now, only ends
remained to tidy up. The Quest of millenia seemed to be almost over.
The Nefirea
From: Kyle <kylejk@netzero.net>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <387796B9.AE80AE8D@netzero.net>
Newsgroups: alt.startrek.vs.starwars
Commander Thelea wrote:
> They had strict orders to not fire upon
the Boyd
> Collective... But the crazy commander of that Worldship had crossed
the
> line with his blockade, and Nefirea had just demonstrated the firepower
> of her fleet.
>
> The Nefirea
>
"Destroyed!! She'll pay for this one. Impressive ships, (though I
really think it would have taken more to destroy my ship, a lot more,
but I can live with it)(you should have lost a couple of ships though
from the missiles alone though)." After that outburst Star Marshall
Knopf thought over what his new strategy would be.
I new I should have
accepted the Emperor's offer of the Imperial Guard
Flottila, or at the very least have taken a fully crewed Planetoid, with
parasites and fighters. Well at least most of the crew escaped by
Mat-Trans to Birhat and are readying reinforcements for the next
war(STGOD). For now though, all ships form up and set course for Uranus,
It seems our allies have forgotten us, but no worry, we'll use the long
range capability of our hyper-missiles to hit them from long range and
bleed her fleet to death.
Having decided on his new
strategy the Star Marshall. Realized he had
been a fool to put his warship in such an indefensible position so close
to earth, were becuse of the proximity of the planet, Gravitonic war
heads couldn't be used and energy beams had to be aimed precisely so
they wouldn't accidently incinerate a continent with a glancing blow.
He
needed room to manuver. so at .8c the Fleet headed straight towards
Uranus. Not that he had any attention of getting stuck in battle any
where near a planet.
Star Marshall Knopf
(Sorry for the sudden attack, but Gurkha had
been weakened to much I
needed a challenge to fight, consider it a compliment.)
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/09
Message-ID: <B49D8489.5BBE%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
Kyle <kylejk@netzero.net> wibbled the following:
> Having decided on his new strategy the
Star Marshall. Realized he had
> been a fool to put his warship in such an indefensible position
so close
> to earth, were becuse of the proximity of the planet, Gravitonic
war
> heads couldn't be used and energy beams had to be aimed precisely
so
> they wouldn't accidently incinerate a continent with a glancing
blow. He
> needed room to manuver. so at .8c the Fleet headed straight towards
> Uranus. Not that he had any attention of getting stuck in battle
any
> where near a planet.
It was but a few short hours before the Star
Marshall's forces arrived at
the theoretical position of Uranus. They were just in time to see the
last
of Boyd's ships vanish into hyperspace. Kyle stared dumbstruck at the
viewscreen. He'd taken another planet. Kyle's mother had warned him about
wishes. They might just come true. No planet to fight round out here
any
more.
--
Jonathan
AIM: BoydClone | email: jonathan@jboyd.co.uk | http://www.jboyd.co.uk/
Particle physicists are always trying to hold
a meeting, but whenever they
decide on a place, the time changes.
From: Kyle <kylejk@netzero.net>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <3877EE9D.3BB4CF58@netzero.net>
Newsgroups: alt.startrek.vs.starwars
Jonathan Boyd wrote:
> It was but a few short hours before the
Star Marshall's forces arrived at
> the theoretical position of Uranus. They were just in time to see
the last
> of Boyd's ships vanish into hyperspace. Kyle stared dumbstruck at
the
> viewscreen. He'd taken another planet. Kyle's mother had warned
him about
> wishes. They might just come true. No planet to fight round out
here any
> more.
Signal to BFA-9:
"Having fun with my colliers are you, thats OK you should see what we've
done with the Bia system. A shield covering the entire star system in
a
giant industrectible sphere of energy and covered with weaponery, we
had
to convert four star systems to rubble to build it. Any way thanks for
clearing out that little obstacle."
Continuing he went on, "Have the shipyards
get ready I've got a job for
them. More in a secure transmission
Star Marshall Knopf Out, and have fun with, your new planet"
Star Marshall Knopf
From: Kyle <kylejk@netzero.net>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <3877FDB1.A4E583E2@netzero.net>
Newsgroups: alt.startrek.vs.starwars
Kyle wrote:
>
> Continuing he went on, "Have the shipyards get ready I've got a
job for
> them. More in a secure transmission
> Star Marshall Knopf Out, and have fun with, your new planet"
>
> Star Marshall Knopf
"Sir, I've got her on long range!" The excitable young sensor officer
cried. "She's right were the trace said she would, she's ours" Like the
rest of the fleet, they were eager for blood and now they were going
to
get it.
"Good work lieutenant. But don't be two confident, she's an intellgent
enemy, I won't underestimate her again. Gunnery, Target that odd ship
of
hers the one that seemed to suck up all the energy from the Asgerd and
left it vulnerable to her ships. It's time for some payback." He grinned
at the carnage soon to begin, and positively smirked over what had
happened in South America. The countess had forgotten bout what would
happen in SA when that ship of hers drained all the power, when the that
"Bi-Magnetic beam" was fired it did what it was designed to do, suck
the
enrgy out of everything nearby. Four-hundred of her hover battleship
fell to the ground and were destroyed instantly as they exploded. The
rest of them were heavily damaged when they fell. Hardly a bloodless
victory.
"Thats it hold here." interrupting his reverie the Star Marshall
concentrated on the task at hand, destroy the Tesla Fire. "We're far
out
of range of her missile and beam weapons and her fighters should take
several minutes to reach us, time she won't get." Turning towards his
comm officer,"Patch me in to the fleet. Warriors of the Imperium, it
is
time. We will finally strike a telling blow, no more spoiling raids,
we
are at war. I expect you to do your duty, no more no less." Cutting the
signal.
"FIRE" and with that single word the entire fleet as one launched a
full barrage of hyper missiles towrds a single ship and then turned and
ran towards Mars and the safety of the defense's erected on that planet.
A few milliseconds later several thousand missile popped into existence
next to the Tesla Fire, and exploded as one. But it was an odd explosion
no blast of energy, more of an implosion as the missiles detonated and
each formed a small and short lived black hole. The Tesla Fire crumpled
inwords and then detonated in a burst of energy that was sucked deep
in
to the blackhole. A pair of Kazakh's were to close and were also
destroyed along with a single Lord Siva.
The Countess watched in fury as her greatest weapon was destroyed
leaving only a fine powder to mark its passing, and not only that, three
of her Astra's were gone and two more were badly hurt. The warships
responsible raced of the edge of here scanner screen and safe behind
the
hypershields from any Psychic attack, or detection. They dodged
inmanuvers only possible for a ship that uses a completely inetialess
drive, at .85c they raced on.
Then a single message arrived addressed to her arrived over an
unbelivabley primitive radio bandwidth (I figure our comm systems are
so
different nothing else would work), It was simple and to the point, and
from Knopf, "Hello, Countess Nefirea. I just want you to know that we're
now at war, in case you hadn't figured it out. Oh, and consider this
little attack a sneak preview of what will come, and revenge, of course.
Have a good day." She could just stare, never before had anyone, even
Ghurkha, spoken to her in that taunting voice, it was like he was
deliberately angering her.
Star Marshall Knopf
From: Commander Thelea <LusankyaNNOLuSPAM@Aol.com.invalid>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/08
Message-ID: <0237dd28.4b52b37d@usw-ex0102-014.remarq.com>
Newsgroups: alt.startrek.vs.starwars
> She could just stare, never before had
anyone,
> even
> Ghurkha, spoken to her in that taunting voice, it was like he was
> deliberately angering her.
> Star Marshall Knopf
They had just arrived in outer Earth
orbit when the attack had come.
Now, one Lord Siva gone, two Kazakhs gone, two more Kazakhs damaged.
"All ships, launch MIRV missiles and order them to hold position.
Mohenjodaro, prepare for Hyper-fold operation directly infront of those
fleeing ships!" From the eight remaining Lord Sivas, were launched
sixteen MIRV missiles each. The missiles, under computer control, came
to a stop, and the Lord Siva class Mohenjodaro manuvered into position
with the missiles around it.. And folded. Using Tachyon sensor arrays
coordinated with Crystalline Gravity Traps, they were homing in on the
location of the shields as opposed to the ships themselves. In an
instant, with a white sphere around it.. The Mohenjodaro flashed into
appearence ahead of the fleeing ships.. and 128 MIRV missiles
accelerated towards them. Each split into 14 Koman Shipkiller missiles,
each with enough power to blow apart a fully shielded ISD, and they
homed into their targets, exploding with firey detonations against the
shields, some destroyed by point-defense guns even with their advanced
evasive systems, as the Mohenjodaro attacked with Indra's dart, slicing
ship after ship into pieces, it's particle bolt cannons spitting
ionized plasma, manuvering like a shark among a school of fish, it's
Vimanas launched and annilating the enemy fighters, their Komans adding
to the destruction. Still, the enemy fought back against the vicious
assault, and some of their ships survived, forcing the commander of the
Mohenjodaro to launch the last of that ship's own MIRV missiles,
annilating more of the enemy Armada. Even then, sheer weight of numbers
overwhelmed the Vimanas, gunships, and armed reconships, the last
Kashmir Reconship detonating when rammed by one of the last of Kyle's
fighters. His capital ships, the full fleet committed, were fairing
much better, though. The last of the Mohenjodaro's shielding collapsed,
just as the Mohenjodaro's Indra's dart cut through the hull of Kyle's
current flagship, and then ignored the still barely functional vessel.
The Star Marshall sounded general evacuation, and personally locked the
warship in a ramming course to the Mohenjodaro. At the last moment, he
reached an escape pod and left his crippled flagship as the vessel
rammed the Mohenjodaro, and with a firey explosion annilated the port
< lr>
hangar bay, disabling Indra's dart and many of the gravitic fins. The
Mohenjodaro's captain knew his ship was dieing. To badly damaged now
to
escape, the Mohenjodaro limped under heavy fire into the center of
Kyle's fleet... And overloaded the two Black Hole reactors into
exploding in a massive bust of gamma rays and other radiation and
matter. More ships.. Many more ships.. were annilated by the explosion,
and the Star Marshall's escape pod barely survived. However, the
Mohenjodaro's sacrifice had not been in vain, as during it's vicious,
no-holds barred attack, the remaining seven Lord Sivas and sixteen
Kazakhs had evacuated every single trooper and remaining vehicle of
their's on the surface of Earth, including any captured or salvaged
equipment, and.. Reunited with her love, Nefirea raised in her fist in
salute to valiant warriors aboard the Mohenjodaro.. And her fleet
opened a wormhole, and raced out of the Sol system. She'd lost but four
ships, killed Gurkha, and she'd found her lover. Altogether, quite a
victory, especially considering she'd made mincemeat of that Star
Mashall's fleet.
The Nefirea
(Note: Yes, she's leaving. Maybe if things
get really interesting,
she'll be back.. Maybe not. Kyle, i'll leave it up to you exactly how
many capital ships you lost, however, you should have less a hundred
fighters left.. And even among capital ships, losses should be very
heavy from that attack, but I believe you to be a fair person, so I'll
let you decide how many capships you lost. Good luck in the rest of
this insane war.)
From: Kyle <kylejk@netzero.net>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/09
Message-ID: <38781CE7.2C11137@netzero.net>
Newsgroups: alt.startrek.vs.starwars
Commander Thelea wrote:
>
> Reunited with her love, Nefirea raised in her fist in
> salute to valiant warriors aboard the Mohenjodaro.. And her fleet
> opened a wormhole, and raced out of the Sol system. She'd lost but
four
> ships, killed Gurkha, and she'd found her lover. Altogether, quite
a
> victory, especially considering she'd made mincemeat of that Star
> Mashall's fleet.
>
> The Nefirea
>
> (Note: Yes, she's leaving. Maybe if things get really interesting,
> she'll be back.. Maybe not. Kyle, i'll leave it up to you exactly
how
> many capital ships you lost, however, you should have less a hundred
> fighters left.. And even among capital ships, losses should be very
> heavy from that attack, but I believe you to be a fair person, so
I'll
> let you decide how many capships you lost. Good luck in the rest
of
> this insane war.)
(Thanks, I'll say I'm down to no SDDs, two
flotilla of SCLs 10 squadrons
of SCA's, 4 SBC squadron, and six SBB squadrons and about 96 fighters
left.)
On board the SBB Tomanok Star Marshall Knopf watched the fleet disapear
and then saluted the wormhole, as the final ship, the one his
intelligence had identified as the flagship of the Countess, left. "This
war appears over, lets get these ships repaired and see if we still have
an Alliance left, we need some fighters to replace the one we lost. Then
we need to get Project Phoenix under way, the colliers reported they're
ready to begin when the signal is given." He knew that they're was still
a lot of fighting to be done before he could return home. Who knew who
he would fight next, but it was far from over.
The heavily damaged fleet of ships, continued on, quite proud of the
work they'd done.
Star Marshall Knopf
From: "Kynes" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/09
Message-ID: <Pn4e4.11584$406.776826@news1.rdc2.tx.home.com>
Newsgroups: alt.startrek.vs.starwars
Kynes stared at the machinery
in his deep, cavernous lair with incredulity.
He couldn't believe his eyes. War on Earth? War in space? These things
were
unheard of on this peaceful... usually... planet. But the evidence was
indisputable.
The magma's flow, the ticking of the ancient gears, even the temperature
of the
rocks pointed to one thing.
War.
He walked out of the observation chamber and into his bedroom.
Dare he activate
the Earth's ancient defenses? Such a thing had not been done... well,
ever. Kynes
once again cursed himself for becoming so easily the puppet of the wandering
God, Gurkha, or he could have prevented any harm from coming to the planet
in the
first place.
"I am not an unreasonable man," Kynes mused. "These people
probably do not
even know that the Earth is a living being and can defend itself when
asked to
by those it harbors. I shall warn them, first."
He donned his favorite robe there in the bedroom, where
the crumpled military
uniform that Gurkha had worn lay in a pile, ignored. It was a dark green
robe,
with a white stripe encircling his shoulders. The ancient and long-forgotten
garb of The Terrae. Quite warm, at that.
He pulled back his long grey hair with one of the natural
copper rings on
his bedstand, also green in color. He looked into the platinum mirror
(an
excellent reflector when polished) and saw... himself again. He had never
felt
at home in the tight, binding clothes that so many surface dwellers wore.
Certainly not in a military uniform.
He left his bedroom then and crossed the central chamber
to another room,
which sat in the center of an ancient underground lake. Made entirely
of a
material stronger than diamond and thrice as clear, the room served as
a
focusing mechanism for Kynes' thoughts... and the water carried those
thoughts
to all of Earth.
He sat down in the center of the chamber, at the heart
of the designs created
on the floor. He closed his eyes, and as he did, small changes occurred
all over
Earth. Machinery long-forgotten in the ancient pyramids clicked to life.
The
great redwoods in Earth's restored forests suddenly felt mild electromagnetic
charges leap between them at great speed. The ancient, pre-Celtic structure
in
the depths of Ireland which acted as a focusing mechanism for it all
lept to
life, and in those few instants, Earth was transformed into the universe's
biggest
communications transmitter.
"People of this star system," Kynes' message began, being
sent to each fleet
in space, USEMAD Command, as well as reflected off of Earth's few remaining
comm.
satellites back to the forces stationed on the ground, "this is Liet
Kynes,
Guardian of Sol's Third Daughter."
"Hostilities on this planet must cease immediately," he
continued. "The
ground forces stationed from the giant Worldship may remain as long as
they
are peaceful. Do not underestimate this planet's defenses. Orbital combat
is
also forbidden; no ships with weaponry are permitted past the orbit of
Mars.
I do not wish any further hostilities. You have 24 hours to comply with
this
request."
Kynes opened his eyes and returned to his bedroom to wait.
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Kyle <kylejk@netzero.net>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/09
Message-ID: <3878D823.179D0C20@netzero.net>
Newsgroups: alt.startrek.vs.starwars
Kynes wrote:
>
> Kynes opened his eyes and returned to his bedroom
to wait .
"Damn it! I don't trust this guy, and I don't
like the sound of this.
Get our forces ready to bug out, I noticed he said only Graemes forces
could stay, and I doubt he's very happy about what my Planetoid
did to
Earth's tides." The Star Marshall just recently arrived on Earth by
Mat-Trans organizes the removal of his forces to there sublight Landers
and head for orbit to await pickup, but before the ship an allie picks
them up, he readies a little surprise.
Star Marshall Knopf
From: Kyle <kylejk@netzero.net>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/09
Message-ID: <3878E7DB.A982EF68@netzero.net>
Newsgroups: alt.startrek.vs.starwars
Kyle wrote:
>
> "Damn it! I don't trust this guy, and I don't like the sound of
this.
> Get our forces ready to bug out, I noticed he said only Graemes
forces
> could stay, and I doubt he's very happy about what my Planetoid
did to
> Earth's tides." The Star Marshall just recently arrived on Earth
by
> Mat-Trans organizes the removal of his forces to there sublight
Landers
> and head for orbit to await pickup, but before the ship an allie
picks
> them up, he readies a little surprise.
>
> Star Marshall Knopf
A small force of five ships pop in to existence
within the asteroid
belt. Yet this force cannot be truly called "Small" since each ship has
a volume one half of the Earth moon. These unarmed ships approach a
mining station located in the belt and 24 fighters hastily transferred
from the SBBs launch and surround the station. A single message goes
out, "I am Captain McKain, the Star Marshall has needs of resources.
You
will provide them. All signals are being jammed, do not try to signal
for help, there is none. If you try to escape the fighters will destroy.
Is this understood?" The middle-aged captain just sits on the small
bridge of his command and waits for the response, he does not wit long.
An old haggard looking miner appears on the
holo-screen. "Captain it
appears we have little choice, we agree. How much ore will you require?"
"All of it."
"What!? That'll bankrupt us, we'll starve
with out having ore to sell
for food to feed our families. You can't mean it."
"Oh, but I do, I have my orders and I will
follow them to the letter.
Begin the loading immediatly, I will not discuss this further." The
loading begins in a few hours the station is stripped bare of all
materials, then the fighters wheel in and blast the station and ships
to
rubble. This rubble is then tractored in. The ships vanish, and the same
procedure is followed over and over till all the colliers are filled,
over 300 mining stations in the belt are later marked lost to unknown
causes, it is a mystery as great as the disapearance of the Mary
Celeste's crew.
From: "Kynes" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/09
Message-ID: <85aven$1rl$1@news.pagesat.net>
Newsgroups: alt.startrek.vs.starwars
A small squirrel dashed through the
wilderness, carrying a tiny something
in its mouth. "The wilderness" was quite large, far larger than it had
been
as recently as Earth's 20th century, the height of industry on that world.
Now that the majority of corporations and industry had been moved off-world,
Earth had become... parklike. Forests grew everywhere. Oceans remained
at a
natural balance with the continents. The greenhouse effect was non-existent,
and the hole in the ozone layer long-repaired.
In short, Eden was restored.
The forest ran right up to the edge of London, the city
in which Graeme's
forces appeared to be stationed. It had been a guess by Kynes, nothing
more,
as he did not have time to send dozens of tiny messengers to see where
he was.
A lucky guess.
The squirrel dashed through the streets and atop buildings,
carrying his
tiny something. Guided by Kynes' instructions, and the ebb and flow of
the
natural world, he hopped and squirrel-ed to his destination. He reached
it and,
bypassing the security patrols completely, hopped into an open window.
Dashing
unnoticed along the floor, he reached the main office of the forces of
Lord
Graeme, and dropped his little something there. He then ran away, back
to where
he came from, basking quietly in Kynes' thanks.
Someone opened the door the squirrel had just run off from,
and saw it:
A scroll. Opening it, handwritten, he saw it was addressed to Lord Graeme,
from a "Kynes." He read no more and delivered it later that day. The
message
read:
o~o~o
Lord Graeme of Dice --
I applaud your efforts in reaching a peace agreement with
the now-departed
Countess Nefirea. Though she has left us, you may be assured of a peaceful
stay in and around Earth. Your goals of peace please me, even if your
earlier
methods are to be despised, they are understandable in light of the threat
which pervaded this system then.
Your troops will be quite safe on this planet -- I assure
you of that much.
Anything I can do to assist you in your efforts, you need only tell me.
Direct
your transmissions to the Pyramids of Gaza in Egypt; I will receive them.
I once
again thank you for reaching a cease-fire on-planet before further damage
was
done to this world.
In Wisdom And Hopes,
Kynes
Clan of The Terrae
o~o~o
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: "Rog" <rog2@slaanesh.freeserve.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/09
Message-ID: <85c77b$nq3$1@news8.svr.pol.co.uk>
Newsgroups: alt.startrek.vs.starwars
<Meanwhile on Mars>
Vir Rog sat in his newly refurbished command centre on the cydonian surface.
The business with the recently departed countess's ship entering the
atmosphere and her subsequent abduction of a civilian could have proved
costly for him if it had been allowed to shake the faith that the populace
held in their protectors. Luckily she had also erased the memory
from the
mind of anyone on planet at the time. Rog resolved to teach her
a lesson
for defying him if she ever returned before turning his attention to
the
status report on his desk.
For the attention of Director Rog:
Since the beginning of hostilities the solar system had shrunk significantly
with the Boyd collective stealing two planets for the Obsidian and his
Arc
hammers to feed on,as a result the Obsidian is on the verge of reaching
gargantuan proportions. Mars is now occupied by Imperial forces
with
support begin provided by Admiral Xtreme. Kynes the former host
of the
deceased fool Gurkha has entered the interior of Earth and claiming it
has
enhanced weapons systems that could damage our fleets ordered us to not
venture past Mars' orbit with the exception of the troops of Lord Dice,
not
one to miss a trick Boyd fleet admiral 9 ordered collective forces to
"reposition" Earth's starbases and docks they were refitted to the specs
of
his mobile starbases and have now been assigned throughout the system.
The
same structures belonging to Mars have been given the same upgrades but
currently remain in their positions above the Red Planet. Finally
Knopf has
decided to rebuild his stricken Asgerd at our spacedock facilities and
is on
route. The political situation is even more precarious than the
military
one even with the gods gone the Grand Alliance teeters on the brink of
collapse and the Boyd-Xtreme-Rog alliance has already been formed inside
it.
We have yet to see what happens next but with Earth apparently closed
to us
it is possible that some of our former allies may turn on us as Mars'
military significance has been increase by that act.
</End report>
Realising that he needed to safeguard Mars more than ever Rog moved all
8 of
Allegince class light cruisers to defensive positions around the planet.
His bulk freighters troops and fighters were unloaded to increase the
planetary garrison and these craft be were currently being refitted for
front line use. He also sent a signal to the Obsidian requesting
that his
Chrysalid beasts be transferred to Mars, it was going to be a very
interesting few days indeed.
--
Rog
"Remember, frag everything that isn't you"
ASVS Mastermind Website: www.Slaanesh.Freeserve.co.uk/quiz.htm
From: Graeme Dice <grdice@home.com>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/10
Message-ID: <3879360B.C40E9DC7@home.com>
Newsgroups: alt.startrek.vs.starwars
Kynes wrote:
>
<snip>
>
> Lord Graeme of Dice --
>
> I applaud your efforts in reaching a peace agreement
with the now-departed
> Countess Nefirea. Though she has left us, you may be assured of
a peaceful
> stay in and around Earth. Your goals of peace please me, even if
your earlier
> methods are to be despised, they are understandable in light of
the threat
> which pervaded this system then.
> Your troops will be quite safe on this planet -- I
assure you of that much.
> Anything I can do to assist you in your efforts, you need only tell
me. Direct
> your transmissions to the Pyramids of Gaza in Egypt; I will receive
them. I once
> again thank you for reaching a cease-fire on-planet before further
damage was
> done to this world.
>
> In Wisdom And Hopes,
> Kynes
> Clan of The Terrae
>
> o~o~o
Lord Graeme responded to the message as soon
as he had read it.
"I am glad to see that you are not going to force us to retreat from
this system. We will leave in time, but not before I am assured
that
the people of this planet will remain safe from harm. I felt it
prudent
to move as quickly as possible and then restore the peace as quickly
as
possible. I have consulted my random number generators, and I now
feel
that it is nearly time for our departure. If no further attacks
occur,
we will be gone within the month."
Graeme Dice
From: Phong Nguyen (ack-man@iname.com)
Subject: Re: [W-STGOD] Initation Order: READ
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/11
On Sun, 09 Jan 2000 18:24:47 GMT, "Kynes" <kynes@choam.org> wrote:
<Snip!>
> "People of this star system,"
Kynes' message began, being sent to each fleet
>in space, USEMAD Command, as well as reflected off of Earth's few remaining
comm.
>satellites back to the forces stationed on the ground, "this is Liet
Kynes,
>Guardian of Sol's Third Daughter."
> "Hostilities on this planet must cease immediately," he
continued. "The
>ground forces stationed from the giant Worldship may remain as long
as they
>are peaceful. Do not underestimate this planet's defenses. Orbital combat
is
>also forbidden; no ships with weaponry are permitted past the orbit
of Mars.
>I do not wish any further hostilities. You have 24 hours to comply with
this
>request."
> Kynes opened his eyes and returned to his bedroom to wait
.
"This is Gen. Nguyen requesting permission to
enter Earth Orbit. Our
intentions are peaceful: we merely wish to retrieve our troops still on
Earth. If you will allow us we shall retrieve them and proceed out to
Mars Orbit. Repeat. The is Gen. Nguy....."
From: "Kynes" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/10
Message-ID: <85e6fv$cks$1@news.pagesat.net>
Newsgroups: alt.startrek.vs.starwars
While Kynes waited from the
response from Lord Skolaris, a trasmission was
felt from another party: the General Phong Nguyen. The text of the transmission
was:
"This is Gen. Nguyen requesting permission to enter Earth
Orbit. Our
intentions are peaceful: we merely wish to retrieve our troops still
on
Earth. If you will allow us we shall retrieve them and proceed out to
Mars Orbit. Repeat. This is Gen. Nguyen..."
The message continued, but Kynes had heard all he needed
to. He thought the
reply and the Diamond Room carried it away and the General received it
just
moments later:
"General Nguyen, your actions in this war so far have been
honorable, and
I do not believe you would harm this world. As such, you are cleared
to pick
up your troops from the surface of Earth."
As he sent it, Kynes quietly hoped he had not made a mistake.
The terrible
guilt that he would feel if Earth were to be harmed... no. He was no
empath,
but the General did not seem like the kind of man who would harm innocents
for no reason. He closed his eyes and continued meditation, waiting for
the
Lord Protector's reply.
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Kyle <kylejk@netzero.net>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/10
Message-ID: <387A9F58.85F09584@netzero.net>
Newsgroups: alt.startrek.vs.starwars
Kynes wrote:
>
> As he sent it, Kynes quietly hoped he had not made
a mistake. The terrible
> guilt that he would feel if Earth were to be harmed... no. He was
no empath,
> but the General did not seem like the kind of man who would harm
innocents
> for no reason. He closed his eyes and continued meditation, waiting
for the
> Lord Protector's reply.
Signal to Kynes:
Kynes this is Star Marshall Knopf on board the Fleet Collier Purveyor.
I
reguest permission for my ship to retrieve my ground forces presently
in
Far Lunar Orbit onboard there transports. I would also like permission
to have sixteen of my colliers conduct slavage operations in the local
space area. Thank you, I await your response.
Star Marshall Knopf
End Signal:
From: Elim Garak <polinga@u.washington.edu>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/10
Message-ID: <3879D6BE.E2419794@u.washington.edu>
Newsgroups: alt.startrek.vs.starwars
The nameless ones are once again up to their
old tricks. Trying to
erase life once again. They have collected billions of ships and
troops
in the target system, hoping to forge a fleet powerful enough to destroy
the universe. Well, no matter. *I shall prevail,*
he said to himself
in calm satisfaction.
//Proceed,// he thought in a calm tone to his legions, eager for battle.
Just outside the 7 light hour limit of the system a wormhole opened.
And widened. And widened even more. Ships poured out.
First hundreds,
then thousands. Then hundreds of thousands. Wave after wave
they came,
the most fearsome ships in the galaxy. Huge cubes, dozens of km
on the
side, spheres.
And yet the wormhole continued to widen. And ships continued to
pour
out.
Across the solar system the jaws of various sensor techs and officers
hit the floors. Various detectors overloaded. Computer systems
gave
negative values and crashed.
Finally, amid the cloud of the largest cubes IT appeared.
Upon witnessing the strange sight all captains ordered a complete
recheck of the sensor systems. 117 officers that monitored the
screens
lost consciousness in the amazement. And 2 elderly captains had
to be
hospitalized because of heart failures.
Out of the enormous wormhole floated out a humongous turtle. 20,000
km
across. On its back stood 4 elephants. And on their backs
sat a flat
world. Huge, flat world. Huge, flat, round world.
16,000 km in
diameter. Populated by people. With a star and gyrating
moons rotating
crazily around the whole contraption.
It is known that not one maintenance tech slept that night - they were
all rechecking the sensor and computer systems. Not one captain
slept -
they were all contemplating the combat with such a being. Contemplating
its defenses. And millions of ships floating around it.
Elim Hex also did not sleep. He stood on the edge of the flat
world,
staring into the universe, contemplating the future. His world.
Strange as it was. Soon the universe too will be his to command
as
well.
--
It is by will alone I set my mind in motion.
It is by the blood of enemies that thoughts acquire speed,
The lips acquire stains,
The stains become a warning.
It is by will alone I set my mind in motion
From: Lord Protector Kayle Skolaris (haugh-1@dellnet.com)
Subject: [TGOD] New Threats, Old Alliances
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/10
Lord Protector Kayle Skolaris observed the holographic
battle-display
grimly from the bridge of his flagship, the Grand Admiral Thrawn. Most of
the actions so far had been relatively minor, though Skolaris had been
rather amused at the destruction of the self-important Lord Gurkha. Such
imbeciles shouldn't be allowed to infest the gene pool of their native
species.
Lord Skolaris was still unsure what the transmission from the third
planet of the system meant. If the man identifying himself as 'Kynes' did
indeed represent a true living planet, it would be wise not to antagonize
him. The few planetoid-sized macro-biotic lifeforms Kayle had dealt with
in
his career were invariably unpleasant opponents. While he did not doubt
his
assembled forces could prevail against the third planet, it would also leave
him dangerously weakened in the face of the remaining combatants. The
glimmerings of an idea formed in the back of Kayle's mind. In a few moments
a strategy had formed in his mind which, if all went well, would eliminate
the living world as an opponent.
"Commander", he said, addressing the communications officer, "Open
a
shielded channel to the transmission point of this 'Kynes'. I wish to speak
with him."
From: Strowbridge <strowbridge@home.com>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/10
Message-ID: <387A16EA.DD7936D1@home.com>
Newsgroups: alt.startrek.vs.starwars
Elim Garak wrote:
> Out of the enormous wormhole floated out
a humongous turtle. 20,000
> km across. On its back stood 4 elephants. And on their
backs sat a
> flat world. Huge, flat world. Huge, flat, round world.
16,000 km in
> diameter. Populated by people. With a star and gyrating
moons
> rotating crazily around the whole contraption.
<SNIP!>
> Elim Hex also did not sleep. He stood on the edge of the flat
world,
> staring into the universe, contemplating the future. His world.
> Strange as it was. Soon the universe too will be his to command
as
> well.
"Not if I have my way." Brother Alpha said has
he observed from his
bunker. Grabbing a small amount of supplies he used his silver key to
open the gate in his bunker. "Come my friend, we shall destroy a great
evil! Tehe hehe."
"Squeak."
"Well put, I've often told the others that they should be more like you.
If this works you'll be promoted."
"Squeak."
"Oh no need to thank me, you deserve it. In fact, I was thinking ..
GET ON WITH IT!
"Oh, sorry."
...
Meanwhile, on Discworld, Elim stood proud and tall over looking his
masterpiece when he felt a small rumble.
"Captain?" He said into his communicator. "What was that?"
"The Elephants are just readjusting itself, nothing unexpected
considering we just went through the wormhole. Wait a sec, one of them
is rearing. Oh my gods, the elephants are bolting. Get out of there
before it's too late!"
But by the time he spoke those words it was. One after another the
elephants ran. Sending the Discworld crashing to the ground.
...
"Lucky for me it is common knowledge Elephants are scared of mice. Isn't
that right?"
"Squeak."
"Now, one last step before I claim victory. I'll just grab that
medallion. Do you think you guys can sniff through the wreckage looking
for someone?"
<In unison>
"Squeak!"
....
After a quick search their query was found unconscious, but alive.
Placing the medallion around his neck they prepared him for the journey
to his new home.
....
Commander Mrith'hele'arana was having a difficult day. Despite early
victory it was clear that this would not be as easy as she had hoped.
"Sir! There appears to be an intruder the main bunker!"
"How'd he get inside without triggering the automated defenses?"
Commander Mrith'hele'arana bellowed. "Where is he?"
"Just outside the war room. I'll put it on the main screen."
To her amazement all she saw was a flood of mice quickly pour out of,
well, out of nothing at all. Then a lone man came out carry a large
sack, dropping it right in front of the door. After he returned from
where he came there no trace of how he had come.
"Sergeant, check that sack."
"Yes ma'am. There's a note attached. It reads, 'A gift to you from your
new ally. Signed Brother Alpha. P.S. Don't touch the medallion.' It's
a
body, it's Elim and he's alive. Brother Alpha just delivered to us our
most hated enemy."
"Prepare a special torture chamber for our guest."
"Yes ma'am! I'd be honored."
Brother Alpha
From: "A. Polinger" <polinga@u.washington.edu>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/10
Message-ID: <Pine.A41.4.10.10001100956120.50614-100000@dante08.u.washington.edu>
Newsgroups: alt.startrek.vs.starwars
Ahhh. I was just hoping you would enter
this battle. Eeexellent, Mr.
Smithers, eexellent.
On Mon, 10 Jan 2000, Strowbridge wrote:
> Elim Garak wrote:
> > Out of the enormous wormhole floated
out a humongous turtle. 20,000
> > km across. On its back stood 4 elephants. And on
their backs sat a
> > flat world. Huge, flat world. Huge, flat, round
world. 16,000 km in
> > diameter. Populated by people. With a star and
gyrating moons
> > rotating crazily around the whole contraption.
>
> <SNIP!>
>
> > Elim Hex also did not sleep. He stood on the edge of
the flat world,
> > staring into the universe, contemplating the future.
His world.
> > Strange as it was. Soon the universe too will be his
to command as
> > well.
>
> "Not if I have my way." Brother Alpha said has he observed from
his
> bunker. Grabbing a small amount of supplies he used his silver key
to
> open the gate in his bunker. "Come my friend, we shall destroy a
great
> evil! Tehe hehe."
>
> "Squeak."
>
> "Well put, I've often told the others that they should be more like
you.
> If this works you'll be promoted."
>
> "Squeak."
>
> "Oh no need to thank me, you deserve it. In fact, I was thinking
..
>
> GET ON WITH IT!
>
> "Oh, sorry."
>
>
> ...
>
> Meanwhile, on Discworld, Elim stood proud and tall over looking
his
> masterpiece when he felt a small rumble.
>
> "Captain?" He said into his communicator. "What was that?"
>
> "The Elephants are just readjusting itself, nothing unexpected
> considering we just went through the wormhole. Wait a sec, one of
them
> is rearing. Oh my gods, the elephants are bolting. Get out of there
> before it's too late!"
>
> But by the time he spoke those words it was. One after another the
> elephants ran.
Run where? Well, no matter. I was
outside the zone of engagement - the 7
light hour limit. Therefore, as ruler (well, co-ruler :P) of this
land I
declare this post invalid. Ha!
> Sending the Discworld crashing to the ground.
>
> ...
>
> "Lucky for me it is common knowledge Elephants are scared of mice.
Isn't
> that right?"
The lephants and A'Tuin are assimilated by the
Borg.
> "Squeak."
>
> "Now, one last step before I claim victory. I'll just grab that
> medallion. Do you think you guys can sniff through the wreckage
looking
> for someone?"
>
> <In unison>
>
> "Squeak!"
>
> ....
>
> After a quick search their query was found unconscious, but alive.
> Placing the medallion around his neck they prepared him for the
journey
> to his new home.
>
> ....
>
> Commander Mrith'hele'arana was having a difficult day. Despite early
> victory it was clear that this would not be as easy as she had hoped.
>
> "Sir! There appears to be an intruder the main bunker!"
>
> "How'd he get inside without triggering the automated defenses?"
> Commander Mrith'hele'arana bellowed. "Where is he?"
>
> "Just outside the war room. I'll put it on the main screen."
>
> To her amazement all she saw was a flood of mice quickly pour out
of,
> well, out of nothing at all. Then a lone man came out carry a large
> sack, dropping it right in front of the door. After he returned
from
> where he came there no trace of how he had come.
>
> "Sergeant, check that sack."
>
> "Yes ma'am. There's a note attached. It reads, 'A gift to you from
your
> new ally. Signed Brother Alpha. P.S. Don't touch the medallion.'
It's a
> body, it's Elim and he's alive. Brother Alpha just delivered to
us our
> most hated enemy."
>
> "Prepare a special torture chamber for our guest."
>
> "Yes ma'am! I'd be honored."
Yawn. Not only is it all completely wrong
because of the capabilities of
my creatures, it is also invalid since I was outside the allowed battle
area.
BTW, I will outline the compositions and capabilities of my force
tonight.
-------------------
//It is almost time for battle,// Elim Hex thought to his minions, and
addressed to the man standing beside him.
"Archancellor Ridicully, do you have the Wow-Wow juice ready?"
"Why, yes, as a matter of fact I do, it stopped bubbling just this
morning. Why, have you heard of my famous nuclear chicken?"
Elim shuddered. Even Hex rattled its scull bones. The mouse
living in
the center of it squeaked and hid in its nest.
"No, but thank you for offering. Actually I was hoping you could
mix up
some wake-up juice for Bilious again. And I have a brand new lab
for you
- located far, far away from the city!"
An hour later the ground shook, and a several hundred feet high mushroom
cloud rose into the 5 miles away. If flashed orange, then green
with
purple pockadots and quickly faded.
Soon the slightly smoking Archancellor brought in a beaker of brightly
glowing fluid.
"Here you go - but be carefull. This time it is industrial strength."
An enormously sober bird fell out of the sky.
****
The Hex part of Elim's mind calculated the necessary modifications on
the
... liquid ... to aim its results at a specific target. He muttered
an
incantation over it, danced in and out of a pentagram, and sprkingled
some
baking soda over his right shoulder. The beaker began to vibrate.
//Bring me Bilious,// he commanded over sub-thaum-space.
The stasis chamber was quickly brought out. A small man appeared
to rest
quietly in it. Strange that a god, even the Oh God of Hangovers,
could
look so peacefull. He emptied the beaker into the internal circulation
systems of the chamber, and sent it into the battle zone on a single
Borg
Hypercube.
A few ships of an unknown force attempted to attack it, but all of their
energies were sent into subspace by the giant multidimensional ship.
Bilious was very cheerful as he was brought out of sleep.
"Aahhh," he sighed, "it is so nice to wake up sober. Tell Elim
that I
was glad to do my part for the safety of the universe. Hmm, who
is it
that I gave my hangover to this time? Oh, yes, that dreadful Brother
Alpha creature. Oh my. I do hope he will survive the collective
hangovers of the God of Wine, not to mention several million men. He
is
only human, after all. Well, no matter. I am starved.
What's for
breakfast?"
The Hypercube promptly exited the war zone.
At the same moment Brother Alpha made a horrible gurgling noise, and
collapsed. Not even his familiar could wake him. Finally,
after it hung
all of the safety amulets available, and performed all of the sobriety
and
health rituals and spells in the books Brother Alpha opened one eye,
and
groaned.
"I want to die," he whispered, and passed out again.
After the last spell available he awoke again.
"Kill me," he begged, vomited on his pet mouse, and lost conciousness
yet
again. This time for good.
From: "Kynes" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/10
Message-ID: <85duc5$42k$1@news.pagesat.net>
Newsgroups: alt.startrek.vs.starwars
"A. Polinger" <polinga@u.washington.edu> wrote in message news:Pine.A41.4.10.10001100956120.50614-100000@dante08.u.washington.edu...
> At the same moment Brother Alpha made a
horrible gurgling noise, and
> collapsed. Not even his familiar could wake him. Finally,
after it hung
> all of the safety amulets available, and performed all of the sobriety
and
> health rituals and spells in the books Brother Alpha opened one
eye, and
> groaned.
>
> "I want to die," he whispered, and passed out again.
>
> After the last spell available he awoke again.
>
> "Kill me," he begged, vomited on his pet mouse, and lost conciousness
yet
> again. This time for good.
Deep in the bowels of his underground
lair, Kynes felt a small tremor.
Not lierally, of course; merely the tremor of his non-agression treaty
with
the denizens of the solar system being broken.
He lumbered awake and donned his robe and attempted to
rein in his hair
with his copper ring. He strolled out of his bedroom and turned left
into the
mechanical observation chamber that had first alerted him to the war
on Earth.
So far, his declaration of peace in and around Earth had been going quite
well.
Graeme had acknowledged his thanks and announced his intent to leave
Earth
peacefully when the time came; Kynes was in no hurry. Kynes's internal
clock
ticked with such unimaginable slowness that to him, a century was as
a day,
a millennia but an instant. Lord Dice could take however long he wished.
The Boyd Collective had also withdrawn its forces from
Earth's orbit,
although they had, irritatingly, taken many of the satellites from orbit
with
them. No matter. That was a human affair, not one Kynes needed to concern
himself with. If the Boyd wanted to take a few impermanent structures
for their
war... well, it mattered little.
Kynes was also well aware of the fact that he was putting
tremendous pressure
on Mars. With Earth and the two other inner planets removed from the
war (as it
would be impossible to get to them without crossing Earth's orbit, which
was
verboten) Mars was the next logical target.
"That," Kynes remarked to the small cat lazing in the center
room connecting
all of the others, "is Mars' problem."
He entered the Mechanical Room now. The clocks on the wall
were ticking
normally, and the lava flow was to be expected -- much calmer than the
last time
he had checked. Things on Earth had settled down. But the few small dials
that
indicated the status of beings that Kynes watched intently -- one of
them, for
example, was currently tuned to the biorhythms of Lord Dice -- were disturbed.
There was another that had been tuned to Brother Alpha for quite some
time,
since his arrival on this world long ago.
That dial was currently deep in the critical zone.
"How irritating," Kynes said. "This must be the source
of the disturbances.
Someone has violated my cease-fire and attacked a citizen of this world!
Well,
I'll deal with that in a moment. First order of business, a little assistance
for Brother Alpha!"
Kynes adjusted the dial and, far off in his bunker, Brother
Alpha's eyes
flitted to life. Elim's trick had been juvenile and it was time to repay
it
in kind.
The machines indicated that the fleet of ships, plus the
giant flat world,
had moved in the 7 LY radius where Kynes's abilities could have effect.
He left
the Mechanical Room now, and crossing directly across the center chamber,
entered the Star Room.
Kynes shut the door behind him and the room suddenly lit
itself with a
three-dimensional representation of the star system and everything in
it.
The utterly black walls made the soundless room make the occupant feel
as if
he really did lurk in the blackness of space, as a powerful giant.
As he strolled over to Mars, Kynes peered down at the red
planet. Nearly
devoid of life... for now. But that was not his curiosity. Kynes took
another
few paces, passing Star Marshal Knopf's fleet, the remaining 1/3rd of
the
Boyd fleet, and finally settling near the Elim fleet.
He noticed a particularly large group of ships clustered
around the giant
world that the Elim resided on. He briefly considered acting against
the
world itself as punishment for attacking a life-form under the jurisdiction
of
the Earth Protectorate, but dismissed that action as needlessly harsh.
He
instead began to trace a few sigils around the cluster of ships instead.
As he completed each shape in the air, it solidified and
began to glow.
The Earth's oceans acted as focii for the runes, which were invisibly
traced
in the true fabric of space around the ships. As Kynes completed the
last of
them, a brilliant white net surrounded the Elim ships -- indeed a huge
force,
comprising no less than one third of his fleet. The net, as quickly as
it had
appeared, began to contract.
Within mere moments the net had completely contracted around
the ships and
begun to fuse them together. Although nearly half were able to escape
through the folds in the net, the other half were not and exploded without
prelude or fanfare, no time to fight back. Where Uranus might have been
was
illuminated with the sudden flash of the explosion, and then all was
quiet.
Kynes nodded and returned to the Mechanical Room.
The machines there indicated that 17% of the Elim fleet
had been destroyed
by the net. Kynes shook his head. War was such a nasty affair and he
preferred
to avoid it when possible...
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: "Kynes" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/10
Message-ID: <85eg6d$o83$1@news.pagesat.net>
Newsgroups: alt.startrek.vs.starwars
"Kyle" <kylejk@netzero.net> wrote in message news:387A9F58.85F09584@netzero.net...
> Signal to Kynes:
> Kynes this is Star Marshall Knopf on board the Fleet Collier Purveyor.
I
> reguest permission for my ship to retrieve my ground forces presently
in
> Far Lunar Orbit onboard there transports. I would also like permission
> to have sixteen of my colliers conduct slavage operations in the
local
> space area. Thank you, I await your response.
> Star Marshall Knopf
The reply came just a few hours
later:
o~o~o
Star Marshall Knopf,
Permission to remove your ground forces from lunar orbit
is granted,
as long as you do it quickly and without delay. Be warned, any hostile
action taken against Earth will have severe ramifications, as the destruction
of the Elim fleet demonstrated.
Your permission to harvest Earth's natural satellites for
your war
effort is sadly denied. I have not forgotten your recent disruption of
the
tides and do not wish Earth's space-faring brethren to be turned into
devices
of war. My apologies on this matter -- I hope you understand.
Kynes
Brotherhood of the Terrae
o~o~o
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Kyle (kylejk@netzero.net)
Subject: Re: [W-STGOD] Initation Order: READ
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/11
Kynes wrote:
>
>
> o~o~o
>
> Star Marshall Knopf,
>
> Permission to remove your ground forces from lunar orbit
is granted,
> as long as you do it quickly and without delay. Be warned, any hostile
> action taken against Earth will have severe ramifications, as the destruction
> of the Elim fleet demonstrated.
> Your permission to harvest Earth's natural satellites
for your war
> effort is sadly denied. I have not forgotten your recent disruption
of the
> tides and do not wish Earth's space-faring brethren to be turned into
devices
> of war. My apologies on this matter -- I hope you understand.
>
> Kynes
> Brotherhood of the Terrae
>
> o~o~o
Begin signal to Kynes:
I'm afraid you've misunderstood me. I have no need to harvest the moon
for materials I merely wish to salvage the remains of my vessel
destroyed in orbit not long ago. I do this so that no other force will
gain access to the weapons within it, I do not think you ot anyone else
here has yet understand the power that my vessel contained, and may
still contain. This will only take a few hours my colliers are
completely unarmed and will be escorted by only a single squadron of 12
fighters. I wish our relationship to be amiable, so let me retrieve my
lawful salvage, I thank you.
Star Marshall Knopf
Signal Transmitted:
From: Kynes (kynes@choam.org)
Subject: Re: [W-STGOD] Initation Order: READ
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/11
"Kyle" <kylejk@netzero.net> wrote in message news:387B8E40.8756E078@netzero.net...
.
> Star Marshall Knopf
> Signal Transmitted:
o~o~o
Star Marshall Knopf,
This is my final word on the matter. You may retrieve your
troops
from orbit using unarmed ships, but if you attempt salvage operations
in Earth's orbit your ships will be destroyed.
Kynes
Brotherhood of the Terrae
o~o~o
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Kyle (kylejk@netzero.net)
Subject: Re: [W-STGOD] Initation Order: READ
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/11
Kynes wrote:
>
> o~o~o
>
> Star Marshall Knopf,
>
> This is my final word on the matter. You may retrieve
your troops
> from orbit using unarmed ships, but if you attempt salvage operations
> in Earth's orbit your ships will be destroyed.
>
> Kynes
> Brotherhood of the Terrae
>
> o~o~o
"Very well, I tried
it the friendly way, screw him."
"Excuse me sir?"
"Nothing Lieutenant, Signal the fleet. Order
30 Colliers to micro-jump
on my signal to the location of fragment one, we've already recovered
the rest of the ship before his pronouncement. Right now we'll order a
collier to jump to far lunar orbit and pick up the ground troops." The
Star Marshall sits onboard his command chair in mars orbit, I don't want
to fight this arrogant fool but if he refuses me the right to recover my
ship I'll just have to ignore him, this will probably irritate him but
hopefully he isn't stupid enough to fight a war over it.
Breaking in to Knopf's thoughts, "Sir, we have
the signal Purveyor has
recovered our troops, what next." Waiting expectantly the lietenant
stands at attention awaiting a command.
"Do it. Send the signal." With those simple
words thirty ships,
completely unarmed except for millions of 50 megaton point defense
missiles, appear in the void approximetly a quarter of the way to mars
from earth. The Thirty ships see a gleaming bronze chunk half the isze
of the indivual ships present, they grab it in a tractor and as one jump
to hyper appearing over the heavily defended ship yards of Mars.
Star Marshall Knopf
(BTW in case you missed it or forgot, all of my ship including fighters
and tanks are completely shielded by there hyper shields from all
Psychic powers.)
From: Kynes (kynes@choam.org)
Subject: Re: [W-STGOD] Initation Order: READ
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/11
Kynes sighed.
What he had just witnessed in the Star Room was undeniable.
The Star
Marshall, Knopf, had moved thirty ships into the Neutral Zone surrounding
Earth. The ships were heavily armed -- each with millions of missiles
as strong as a nuclear bomb, capable of levelling an entire city and killing
millions.
He reviewed his options. Obviously, the offending ships, as
well as
the salvaged hulk retreived from orbit of the planet, must be destroyed.
Kynes thought briefly about taxing his magical abilities again, but it was
soon and he preferred to avoid needless shows of force.
A better idea -- why not let the Earth act for itself? Show
the star
system that Kynes acted on behalf of the Planet and with its full consent
in all matters. Kynes nodded. He proceeded to the center chamber, and
rather than turning right and entering the Diamond Room, turning left and
entering his bedroom, or crossing straight to enter the Mechanical Room,
he crossed to the center of the room and pulled a rope ladder down from
the ceiling and ascended into the Defense Room.
The Defense Room was quite simple. It was a cylinder with
no place to
sit and only one place to stand. It was about three meters tall and Kynes
could stretch his arms comfortably -- it wasn't cramped, just functional.
The walls were grainy, save for a simple stone tablet affixed to the wall
which spelled out in runic script the proper way to operate the defenses
that the Terrae had imbued Earth with millennia ago.
Kynes reviewed his choices quickly. It had been a long time
since he'd
been up here. But time was of the essence. He read over the runic instructions
with haste and then traced the appropriate sigils into the sands which clung
naturally to the wall of the cylindric room, as if held there by a gravity
of their own.
The sand was as fine as that of any beach, and as plain; but
as Kynes
traced the sigils, the shapes he made began to glow until the full instructions
were laid out. He traced the final rune and opened the hatch below his feet,
descending down the rope ladder into the central chamber. A quick check
in
the Mechanical Room showed that the systems were activating as per normal
and
he was in the Diamond Room, in communication with the Planet via his private
lake.
He felt the event not long after he sunk into meditation.
The magma energy
core of the Earth redirected some of its heat energy to power the ancient
machines of the Terrae. (Luckily for a group living in Hawaii, this activation
made unnecessary the customary heat venting known as "volcanic eruption"
which
was scheduled for a few minutes later. This particular venting would have
killed
them all.)
As the machinery activated, its power turned to one of the
long-range
weapons meant for destroying spacebound threats to the Earth. The system
had
been designed to vaporize large asteroids and even rogue moons or planets
which were on a collision course for Sol's Third Daughter.
The focal point of this long-range system was commonly known
as Stonehenge,
and runes inscribed on the surface of each stone (unseen by humanity's finest
intruments) began to glow with a tremendous force. The power between them
began to grow until, in one hundredth of a second, it was the power that
Kynes had specified -- a force enough to seriously damage Mars should the
device miss.
Luckily, it did not. It let loose the bolt and twenty-nine
more in less than
half a second. They flew straight and fast, impacting the Star Marshall's
fleet
just moments later. Each of the ships was instantly destroyed, as no shielding
could hold up to a beam commensurate with the Death Star's superlaser. The
massive explosions took the wreckage out, as well... the wreckage that all
of
it had been sacrificed for.
Kynes had no way of knowing Star Marshall Knopf's reaction
to this. But he
was satisfied that the Star Marshall would not deign to interfere again.
He
opened his eyes and left the Diamond Room.
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Kynes (kynes@choam.org)
Subject: Re: [TGOD] New Threats, Old Alliances
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/10
"Lord Protector Kayle Skolaris" <haugh-1@dellnet.com> wrote in message
news:85delr$fd0$1@news00.arb1.te.uudial.us.uu.net...
> "Commander", he said, addressing
the communications officer, "Open a
> shielded channel to the transmission point of this 'Kynes'. I wish
to speak
> with him."
The Diamond Room summoned Kynes
from the Mechanical Room where he was
just observing the destruction of a portion of the Elim fleet as punishment
for violating the terrestrial cease-fire. He crossed the center chamber
and
turned left, entering the water-surrounded room of diamond, and sat down
to
meditate.
Within moments, the signal transmitted to the Pyramids by
Lord Skolaris
was mediated by the Earth and turned into a simple voice for Kynes, a request
for communications. Kynes responded with a single thought, and then waited:
"You are heard, Lord Skolaris. What is the nature of your
query?"
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Graeme Dice <grdice@home.com>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/11
Message-ID: <387AA26F.E76E576@home.com>
Newsgroups: alt.startrek.vs.starwars
Elim Garak wrote:
>
> Graeme Dice wrote:
> >
> > > Where did you say that your forces would NEVER enter the
solar system? At
> > > some point, you obviously will enter it, and according to
my post, you
> > > did. This is a VALID TGOD technique; i.e., in your post,
you wrote some of
> > > Brother Alpha's dialogue. This is NO different.
> >
> > I suppose if he really wants to het picky about it, I'll crash
my
> > worldship into his fleet. One-way create your own universe
shielding
> > has its advantages.
>
> You cannot do that as well, since I am outside the battle zone.
This is almost as bad as debating with you.
I'll just grab the sun and move the whole solar system.
"That's it!" shouted Lord Graeme. "Remove the troops from the surface
of the planet and prepare for solar system movement."
"Yes sir!"
The billions of troops on the planet were returned to the worldship
within the hour. As the last troops returned, Graeme commanded the
chase of Elim's fleet to begin.
A massive spectral hand reached out and grabbed the sun at the centre of
the solar system. As the connection was completed, the worldship
fired
massive engines that had not been used to their full power in
millennia. Faster and faster, the massive ship moved through the
space,
dragging the solar system along with it. The orbits of the planets
were
carefully maintained, so that no one currently on the surface of any of
the planets would notice anything. A passing Precursor noted that
"The
Sol system seemed to be unusually frisky this for time of the galactic
revolution."
The giant worldship approached the unuspecting ships of its enemy, and
bore down on them at full acceleration. The impact with the turtle
was
devastating, its shell was split entirely in two, and was killed
instantly. The entire world began to disintegrate as its supports
crumbled underneath it.
Graeme Dice
From: Strowbridge (strowbridge@home.com)
Subject: Re: [W-STGOD] Initation Order: READ
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/11
Kynes wrote:
>
> "A. Polinger" <polinga@u.washington.edu> wrote
> There was another that had been tuned to Brother Alpha for quite some
> time, since his arrival on this world long ago.
> That dial was currently deep in the critical zone.
> "How irritating," Kynes said. "This must be the source
of the
> disturbances. Someone has violated my cease-fire and attacked a
> citizen of this world! Well, I'll deal with that in a moment. First
> order of business, a little assistance for Brother Alpha!"
>
> Kynes adjusted the dial and, far off in his bunker, Brother
> Alpha's eyes flitted to life.
"Thanks but that was unnecessary." Brother Alpha
spoke as he got up. "I
am, and always was, quite capable of awakening."
"But you had no life signs?" Kynes said.
"Check you machines, I still don't. Rhan Tegoth took care of that. Gods
can demand high prices, but the rewards are unmesureable."
> Elim's trick had been juvenile and it was
time to repay it in kind.
"I concur. You may start, I'll
be a while preparing."
Brother Alpha
From: Lord Protector Kayle Skolaris (omega_zero_day@my-deja.com)
Subject: Re: [TGOD] New Threats, Old Alliances
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/11
In article <85dujj$43o$1@news.pagesat.net>,
"Kynes" <kynes@choam.org> wrote:
>
> "You are heard, Lord Skolaris. What is the nature of your
query?"
> --
Kayle looked up from his musings with
a far-away look in his eyes.
For a long moment it seemed as if he might return to his thoughts, then
at last he spoke. "I am honored that you have seen fit to respond to
me. I shall be brief. I have enemies within the system. I wish to do
unto them before they do unto me, if you take my meaning. I have no
quarrel with you or your world. While one of my enemies currently has
troops on your world, I have no quarrel with the troops themselves,
only their ultimate commander. My query is this: May I have leave to
approach the worlds within the system without fear of reprisals from
you and your world?"
Lord Skolaris paused for a moment to collect his thoughts then
continued, "I must make clear, I will enter the system regardless of
your response. If fired upon by you and your world and/or attacked in
any way I will defend myself and my forces with all the resources at my
disposal. I do not wish to come to blows with you or your world, but I
will not be denied the right to face my enemies. Not by you, your
world, your gods, or anything else in this or any other universe."
--
Any Technology Distinguishable From Magic
Is Insufficiently Advanced - Haughton's Corollary
to Clarke's Third Law
From: Kynes (kynes@choam.org)
Subject: Re: [TGOD] New Threats, Old Alliances
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/10
"Lord Protector Kayle Skolaris" <omega_zero_day@my-deja.com> wrote
in message news:85e9l4$an9$1@nnrp1.deja.com...
> Lord Skolaris paused for a
moment to collect his thoughts then
> continued, "I must make clear, I will enter the system regardless of
> your response. If fired upon by you and your world and/or attacked in
> any way I will defend myself and my forces with all the resources at
my
> disposal. I do not wish to come to blows with you or your world, but
I
> will not be denied the right to face my enemies. Not by you, your
> world, your gods, or anything else in this or any other universe."
The messages, as they came in,
sunk Kynes' heart, and the water surrounding
the Diamond Room dropped almost to the point of freezing. Recomposing himself
and warming the waters around him, he thought.
Lord Kayle was warlike, there was no question about that. But
could Kynes,
in good conscience, allow him to enter Earth's orbit with a fleet of warships?
Could he allow an enemy of unknown strength to attack, so it seemed, Lord
Graeme of Dice?
That clinched it. Lord Graeme had courteous to Kynes -- perhaps
not friendly,
but at least respectful of this world and the protector thereof. He had taken
the steps to eliminate the Elim creature that had briefly threatened the
peace of this world. He had shown his power in this, and Kynes' pride suffered
none in admitting that the sorcerers onboard the Worldship were at least
equal
to those which had been spawned of the Terrae.
Kynes did not fear for himself. That was certainly not a worry.
He shook his head and calmed himself, and composed his reply:
"Lord Kayle, your brevity and honor in dealings with me is
appreciated.
As you are no doubt aware, you are not alone in your possession of enemies
within this system; I would rather that you and I not populate each others'
list of said enemies. Thus, I lay down the following conditions.
"You may approach any planet in this system outside of Earth's
orbit and
engage there in any combat that you wish. Land troops, deploy forces, whatever
it is you wish to do to eliminate your enemies. That is no concern of mine.
But
if you pass Mars orbit or directly threaten any terrestrial life, be aware
of
my obligation to strike back on behalf of my world.
"Also, know that if Lord Graeme of Dice is one of the enemies
you have
spoken of, he numbers, at least for now, among the earthly creatures under
my protectorate. He is powerful enough not to need my assistance, and I his,
but regardless of that I am obliged to defend him so long as he numbers
among those of Earth.
"So that is that. You will find no reason to cross Mars' orbit
anyway,
as no military troops beyond Lord Graeme's lie past it. I wish you good luck
in the elimination of your enemies -- indeed, depending on their behaviour,
I may contact you in the future to offer my own assistance in your dealings.
Until that time, good hunting, Lord Kayle, and may your actions be wise."
Kynes sent the words off and the pyramids transmitted them.
He left the
Diamond Room then and entered the central chamber, where he paced, thinking.
Earth's ancient planetary shielding had a flash-absorption capability of
250MT with a recharge rate of 9% per minute. The 100MT ground fire limit,
thus, would prevent any damage from beind done to the world from orbit once
the shields were activated.
As for troops landed on the ground... well, if Kynes could
not repel them,
he might have to lean on someone with more significant ground armament.
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Lord Protector Kayle Skolaris (omega_zero_day@my-deja.com)
Subject: [TGOD] Leaving the field
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/11
Six hours now and the being calling himself 'Liet
Kynes' had not
seen fit to answer him. Normally this would have been answer enough for
Kayle Skolaris. He was a man of many attributes, but patience had never
been greatest among them. Still..... Great forces were at work in the
system before him. He'd felt massive shifts in the Force, tremendous
convulsions in the Weave, and immense warpings of the fabric of reality
over the course of the past six hours. Some of these distortions were
of a level Kayle felt safe in challenging. Others, such as the forces
behind the dispersal of the herd of Star Elephants on the other side of
the system, were of a scale wholly behind his capabilities. Wise as he
was in the ways of the Force, he was still but a journeyman in the ways
of the Art. He knew enough to fear the powers arrayed before him. He
had come to this system expecting a battle of technology. A war using
fire and steel and mind. He had not expected a war involving magick and
this gave him pause. Should he continue, he wondered? It is possible
the massive forces he had gathered could yet win the day. But the
cost..... No, the cost would be too high.
Lord Protector Kayle Skolaris, once known long ago as Darth Carnifex
and even longer ago as Jedi BattleKnight Davis Keltarrin, had not
survived over two and a half centuries by rushing foolishly into
unknown situations. This war would wait. This battle would keep. And he
would most definitely be back.
"Commander Lastun, open a channel to Kynes." Waiting the few seconds
it took the Commander to open the channel, Kayle said "Kynes, I know
you're listening or have set your equipment to record this. I retract
my earlier statements, requests, and ultimatum. I may be back at a
later date at which time I will renew my request for safe passage
through your system. Until then, I bid you a good day. The waters in
this area are getting too hot to safely navigate. Lord Skolaris out."
Leaning back in his command chair, Kayle considered his next course
of action for a moment then said, "Notify the fleet that we are
leaving. Set course for home. We will be back... When the time is
right."
########################################################################
Sorry boys and girls, but this little war of yours is just a bit too
chaotic at present. The rules are too ill-defined, the moderators know
too little about the capabilities of the forces they're supposed to
moderate, and I quite frankly do not trust Elim OR Phong to be purely
objective in a wargame scenario in which they are both moderators and
participants. No offense intended to either of you, but I don't trust
easily. I am retiring from the field with my forces intact. Someone, I
think it was Kynes, mentioned a Valentine's TGOD or a Spring TGOD. I
will join that one with better-defined forces and a clearer agenda and,
hopefully, a better understanding of TGOD dynamics.
--
Any Technology Distinguishable From Magic
Is Insufficiently Advanced - Haughton's Corollary
to Clarke's Third Law
From: Jonathan Boyd (jonathan@jboyd.co.uk)
Subject: Re: [W-STGOD] Initation Order: READ
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/12
BFA-9 stared out at the sunless sky. Thoughts
of honour and betrayal flitted
through his consciousness as a distant light flickered, a ship changing
its
orbit. He had not yet established exactly what had happened, but it had
involved dishonour. An attack when he could not respond. A mocking blow
against the Collective. Repairs were almost complete on his flagship. There
had been an attack, that much he knew. Fortunately the fleet had escaped.
How, he knew not. But the Collective had prevailed, as always.
[writer's note - I was attacked while absent and haven't found the post
where my flagship and other unknown units were destroyed. Could someone
mail
Neptune and Uranus with specific orders not to move]
[Earth Orbit Starbase]
The Boyd occupied station was stressing its capabilities to the limit.
Boyd's entire army had been transported off the surface, using both the
starbase's own systems and and the garrison transporters. The dimensional
transporters recently installed were now shifting the Corps of troops and
equipment to safety.
In the bowels of the station's power generation facilities, more systems
were being pushed to their limits. FTL drives and phase cloaks from Vipers
had been attached to the reactor cores. The station's crew had not objected;
they were happy to be leaving with the sudden lack of stability in the
solar
system. They would be much safer where Boyd was taking them. The chance
to
look down on a new planet would be nice as well. Most of the engineering
crew was even working overtime to bring the engines on line. A faint shudder
ran through the station as the engines powered up, final checks complete.
[Neptune]
the sky was briefly lit as 16 starbases appeared in orbit and slowed to
geo-synchronous velocities. The transfer had been successful.
--
Jonathan
AIM: BoydClone | STvsSW website: http://www.jboyd.co.uk/
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/13
Message-ID: <B4A2C848.4C9%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
[Neptune]
The Boyd Arc Hammers were still at work, ceaselessly devouring the captured
planet. Alongside them, however, were more, smaller support ships. Troop
transports temporarily converted to cargo hauliers, freighters being loaded
with equipment, tenders being loaded with supplies and fuel. Convoys were
racing back and forth between the Archammers and the recently acquired
starbases. A hasty refit was underway on each one. Fortunately they had
been
copied from the Boyd design and even had the correct level of armament
and
shielding. It was literally the matter of an hour to fit the FTL drives
and
power generators that would bring them up to Boyd specs.
With the passing of the hour, 8 of the stations were dispatched, their
troop
and fighter complement still attached, to Mars orbit to assist with
planetary defence.
"And now we wait."
"Actually, we don't," replied BFA-9, interrupting his subordinate's musings.
"We strike now, without warning, before we are expected to. Attack plan
GINGER. You may handle the engagement."
"Aye, sir," the commodore replied, grinning. The chance to handle a major
attack personally. Turning, he exited the officer's lounge and headed
for
the bridge.
"Lieutenant, contact Star Marshall Knopf. Instruct him to rendezvous with
us
in Mercury orbit. Tell him to bring the remains of his Asgerd with him.
Tell
him- Tell him that we have a way to solve the problem much faster than
using
a conventional shipyard."
It was less than a minute before he answered.
"Star Marshall Knopf reports that he will be happy to join his illustrious
ally in Mercury orbit, providing Boyd warships and fighters will be
present."
The commodore laughed inwardly.
"Inform him that we'll have several cruisers and carriers on station and
that he respectfully suggest that he bring his fighters along as well.
In
exchange for his remaining fighters, he'll be given the chance to see
what
Vipers can do, for himself."
"Knopf acknowledges and requests a time."
"15 minutes from now." Just long enough to mobilise the correct fleet
elements and allow the engineers to finish their job.
[Mercury orbit]
The Definat-class gunboat flickered into phase just long enough to transport
the squad down to the giant power station below. Virtually uninhabited
apart
from a gaggle of scientists, it had no security force to spot, let alone
stop the engineers as they made their way to the control centre. It was
the
day-watch when all the computer operators were asleep, having spent the
entire night rewriting an obscure piece of software and drinking several
gallons of coffee apiece. The stench of the stuff pervaded the air,
strangling those unused to it. Equipped with gas-masks and
caffeine-inhibitors, however, the engineers safely reached their goal
and
transmitted a short message which was relayed via the gunboat to a
Shadow-lurk dreadnought, which in turn relayed it to the Boyd fleet massed
outside the Solar system boundaries.
10 minutes later, space flickered and wavered as ships dropped out of
hyperspace and engaged cloaks or dropped into silent running. A minute
later, Kyle's rag-tag fleet arrived. Th remains of the Asgerd, transported
by his entire collier force was guarded by half his remaining capital
ships.
All his fighters were launched already in preparation for an ambush. He
could not afford to lose what little remained of his fleet.
"All right Boyd, I'm here. Now what?"
"Just a couple more seconds, Star Marshall. We're launching our Vipers
now.
You wanted to see what they could do, didn't you?"
Switching to a different channel, the commodore transmitted another coded
message.
"FOX, GINGERBREAD MAN is in position. Fire at will."
The commodore grinned again, as was his want, recalling the tale of the
gingerbread man. Upon trying to cross a river he had been offered passage
across by a fox. Halfway across, the fox had eaten him. Knopf would have
done well to learn from that.
Firing, not in the visible spectrum, but rather the microwave, the beam
was
invisible. This did not, however, mean sensors couldn't see it. Not that
it
did Knopf much good. The microwave beam from Mercury, designed to be able
to
power every single system on earth, was now being directed at Knopf's
fleet.
For a brief instant, sensor readings went off the scale as the beam
intersected with the colliers and their shields, before slicing through
and
vaporising the ships utterly. At almost the exact same instant, the Vipers,
well within range of Knopf's own fighters, loosed their SSM missiles.
Attached to the weapon hardpoints, 2 were carried by each fighter. With
over
60 squadrons launched, that was 1440 missiles headed for Knpf's squadrons,
more than enough to take care of them. A few intuitive pilots saw the
shots
coming, but were unable to evade the sheer numbers being fired and died
a
swift, plasma death. The Vipers looped back, retreating from Knopf's capital
ships and cloaking, fearful of their wrath, but not before launching a
pair
of cluster missiles each.
The capital ships were slower to respond than the fighters, their crews
not
requiring the same reflexes. They did, however, respond quickly enough
to
target the microwave station and cripple the emitter with a well placed
nuke. Within seconds, space with filled with retaliatory missile fire
aimed
at the Boyd fleet.
Between the 2 fleets, however, the cluster missiles still races, separating
now into multiple warheads, each one tracking a missile. Explosions blinded
sensors and created mysterious anomalies that spat out decade old starships
before swallowing them again and disappearing in a flux of temporal energy.
A few of the missiles with their gravitonic warheads slipped through,
only
to fall victim to the point defences of the fleet. There was no way,
however, to avoid the hyper-missiles as they appeared scant hundreds of
kilometres from their targets. Lucky shots from some point defence batteries
saved the larger capital ships but several gunships and Akiras fell to
the
barrage before the fleet began initiating evasive manoeuvres.
Once again, the Deathwing carriers began deploying fighters. Missileboats
raced from their launchbays, already setting up targets using sensor data
from the capital ships and returning Vipers. Several wings simultaneously
loosed several waves of missile and torpedoes before hitting their SLAMs
and
running from the area. As they neared their targets, Knopf's point defences
cut in, but were overwhelmed by the thousands of incomings. Just before
impact of the first volley, a pair of Deathscream battlecrusers decloaked
beside each capital ship and hammered it with turbolaser fire. Targeting
the
weakest points on the shields, the missiles and torpedoes raced in,
detonating or in some cases penetrating the shields and impacting on the
hulls. At once viscous counter-fire began, destroying several Deathscreams
before they cloaked again.
Turning, the remaining capital ships began to run from Mercury's gravity
well, but a jolt shook each ship as Deathgrips decloaked, locking them
firmly at STL speeds. A pair of Drako-class battlecruisers were pulled
out
of hyperspace by the action and immediately fired their prism cannons
to
devastating effect on their targets. A pair of Knopf's cruisers erupted,
illuminating shields with their debris. Attempting to counter-fire, they
were foiled by the Deathgrips which deactivated their negators in a
perfectly synchronised exercise that allowed the Drako's to escape, while
holding Knopf's fleet in place.
As Knopf's fleet turned to engage the Deathgrips, their only hope of
escaping being to destroy them, a squadron of GCS-IIs decloaked, racing
over
the capital ships, strafing them with phaser cannon and quantum fire.
This
time, however, Knopf's fleet was prepared and only 2 of the GCSes escaped.
The cost to Knopf, however had been severe. There were still enough ships
to
destroy the Deathgrips several time sover however and, finally moving
into
range, they launched their missiles. Realising it would be folly to attempt
to brave such firepower, the Deathgrips vanished, affording Knopf's fleet
a
chance to escape which they did not miss. As soon as fighters had been
recalled, the move was mirrored by the Boyd fleet, sending only a brief
thank-you to Xtreme Psycho before returning to Neptune, their task of
shattering Knopf's fleet achieved.
--
Jonathan
AIM: BoydClone | STvsSW website: http://www.jboyd.co.uk/
From: "Kynes" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/12
Message-ID: <85jato$mus$1@news.pagesat.net>
Newsgroups: alt.startrek.vs.starwars
Boyd, a note: the Asgerd wreckage was destroyed.
I don't know if this
matters to you or not, but if you have any plans for it, it's too
late.
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/13
Message-ID: <B4A41103.762%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
in article 85jato$mus$1@news.pagesat.net, Kynes at kynes@choam.org wrote
on
13/1/00 1:48 am:
> Boyd, a note: the Asgerd wreckage was
destroyed. I don't know if this
> matters to you or not, but if you have any plans for it, it's too
> late.
Nah, I wanted it dead completely. Just making
sure he couldn't resurrect it
at all.
--
Jonathan
AIM: BoydClone | STvsSW website: http://www.jboyd.co.uk/
From: Phong Nguyen (ack-man@iname.com)
Subject: Re: [W-STGOD] Initation Order: READ
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/13
On Mon, 10 Jan 2000 20:02:45 -0700, "Kynes" <kynes@choam.org> wrote:
> As he sent it, Kynes quietly
hoped he had not made a mistake. The terrible
>guilt that he would feel if Earth were to be harmed... no. He was no
empath,
>but the General did not seem like the kind of man who would harm innocents
>for no reason. He closed his eyes and continued meditation, waiting
for the
>Lord Protector's reply.
"Sir, we have permission to retrive our troops."
"Excellent. I want all troops and material off-planet within the next
seventy-two hours."
And with that, Nguyen's fleet moved into orbit, collected their troops
from Siberia and jumped to outside Mars Orbit.
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/15
Message-ID: <B4A653F1.C47%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
[Earth]
For several days the transports had lain hidden, their cloaks and psychics
protecting them from discovery. But it was now time to cast secrecy aside.
Too long Kynes had held sway over Earth. He must be stopped and if not
now,
then when?
A Boyd General was to lead the attack, though most of the men present
were
part of Xtreme Psycho's forces. Intelligence Director Rog had pinpointed
Kynes' location and they would be ready to leave within the hour. 64 of
Xtreme's infantry divisions, the equivalent of a Boyd Light Infantry Corp,
accompanied by 1,000 Battle tanks. Accompanying them would be 12 squadrons
of Vipers and various Boyd Special Ops groups. It was a relatively small
deployment, but Kynes had no army and could not be fought with one.
Out of transport #16-B rolled the Battletank Division, followed by the
infantry mounted in various Boyd transports. Two hour's journey to their
destination, Kynes' bunker. 2 squadrons of Vipers were already in the
air
accompanied by an AWACS. There was even a pair of Boyd Knights present,
their main line of defence against Kynes' magic. A line that was to be
bent,
but not quite broken in the journey ahead.
The General took his place in the command Battle tank, reinforced with
high
power shields and covered in mystic runes of defence. The safest place
in
the group possibly. A single order was relayed to the formation.
"Let's ride."
--
Jonathan
AIM: BoydClone | STvsSW website: http://www.jboyd.co.uk/
From: "Xtreme Psycho" <xtreme02@yahoo.com>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/15
Message-ID: <R55g4.22029$2x3.401347@newscontent-01.sprint.ca>
Newsgroups: alt.startrek.vs.starwars
Jonathan Boyd wrote in message ...
:
:The General took his place in the command Battle
tank, reinforced with high
:power shields and covered in mystic runes of defence. The safest place
in
:the group possibly. A single order was relayed to the formation.
:
:"Let's ride."
:
Meanwhile, somewhere in the solar system.....
"Captain. Recall the fleet with the exception of the transports. Have
the
fleet meet at our present position by within the hour so we can proceed
with
Operation: Death Blossom.
"Operation: Death Blossom sir?"
"Yes, Operation: Death Blossom. Just send the message in the usual manner."
"Aye! Aye Admiral!"
(An hour passes by)
"The last of the ships are in position."
"Good. Plot a course to Mercury at full sublight."
" Course plotted in sir."
Just as the Jedith Admiral gave the order he noticed from his peripheral
vision a being wearing a long black hooded cloak and was carrying what
looked like a scythe. The being was only there for an instant before
disappearing again.
Muttering to himself he said,"Well well, my old friend."
The captain looked at the Admiral and said,"What did you say sir?"
Surprised for just a second, Xtreme then replied, "Ummm, oh it was nothing.
Let's move out."
(a few minutes later)
"We've reached Mercury sir."
"I know that captain, I can plainly see the planet ahead of me on the
viewscreen."
" Oh sorry."
"Don't worry about it. Anyways it is time to make Mercury mobile. I have
received permission from Admiral Boyd to make Mercury mobile and he has
given us some of his engineers to help us on this project. So I want five
of
our battlecruisers to insert thenselves into one side of the planet leaving
their stardrive exposed. Then I want one of our cruisers to insert itself
into the other side of the planet in a way that the command center is
exposed. Then twelve of our destroyers are to place themselves into the
planet so their drives will act as thrusters. Finally, the microwave emitter
is to be repaired and relocated above the command center and a superlaser
is
to be built underneath the command center. Oh one other thing your are
to
head this project. Dismissed."
Surprised that the Admiral has given him command, the captain
stammered,"Y-y-yes s-s-sir!"
With that he saluted the Admiral and headed for the turbolift. Just as
the
turbolift doors opened, Xtreme spoke up, "Oh yeah, before I forget. I
want
that planet to be able to cloak. I don't want this planet to be a target."
"Aye! Aye! sir. But what are going to do sir?"
"Well captain, I'm going to turn out the light."
Puzzled, the captain entered the turbolift and headed to do his task.
Xtreme then turned to Commander Frytu Derghas, the captain's next in
command, "Commander assembled the fleet around the sun. When they are
in
position we are to activate the webshield. We'll shield the sun completely.
Then we'll destabilize the sun and then launch the nova torp directly
into
the sun. This will cause the sun to go supernova. Once that happens we'll
collect every ounce of energy released and then relay it to Mercury .
I want
this done in one day."
"Aye sir."
(one day later)
In the Admiral's office.....
Relaxing on his chair with his eyes closed Xtreme said, "You can come
out
now Death."
Out of nowhere the being with the cloak appeared.
"IT'S ABOUT TIME. I HAVE JUST HAD ENOUGH WITH FIGURING OUT WHEN RINCEWIND
WILL DIE. HE'S GIVING ME A HEADACHE" Death bellowed.
"That's alright. Want something to drink?"
"NO."
"So who do want this time?"
"I HAVE A LIST HERE."
Death took out a large stack of paper from underneath his cloak and then
put
it on the Admiral's desk. The admiral took several sheets and looked at
the
names. "Well. Well. That is a lot. I knew a high price was being asked
for
when I took this job but oh well, who cares anyways. Thanks for coming
by."
With that death disappeared.
Xtreme tapped his wrist communicator and said," Commander Derghas are
we
ready yet?"
The commander replied through his communicator, "Yes Admiral. The Mercury
project is done and is ready for us to deliver the energy. And we are
ready
to proceed with the sun's destruction sir."
"Good I'll be out in a second, Psycho out."
Xtreme got up from hs chair and headed straight for the bridge.
(Bridge)
"Call all ships and tell them to decloak."
"All ships have decloaked sir."
"Commander commence webshield."
"Webshield activated."
"Now have all ships have their energy extractor on stand by."
"Energy extractors are on stand by."
"Begin destabilizing the sun."
"Destabilization has begun."
After a couple of seconds....
"The sun is destabilized sir."
"Good now launch the nova torp."
"Nova torp launched sir."
"Now let's wait and see."
Launched from the flagship the torpedo headed straight for the sun's core.
Once it reached their it detonated, causing the sun to suddenly go
supernova.
Xtreme yelled out,"BRACE FOR IMPACT!!!"
Barely seconds later, the shock wave hits the shields causing the ships
to
shake.
Nearly being tossed around, the admiral asked for the shield integrity.
A
lieutenant replied,"It's stable."
After the shockwave, Xtreme order that the energy extractors begin operation
and after three hours all of the energy released were harnessed and relayed
to Mercury. When the operation was done the whole solar system was plunged
into darkness and all planets had lost their orbits, causing them to slowly
float in all directions.
"Commander, call the rest of the fleet and tell them to cloak."
"Message sent sir."
"Good now send a message to Admiral Boyd in the usual way and tell them
that
we have completed our mission."
"Aye sir! Message sent."
"Excellent."
From: "Kynes" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/15
Message-ID: <Rwbg4.87$t_2.2075@ord-read.news.verio.net>
Newsgroups: alt.startrek.vs.starwars
[Note: This TGOD post is dedicated to They
Might Be Giants, for inspiration.]
The steps formed themselves naturally out of the rock. Kynes
walked up
them quietly, dressed in the green robes he favored, his long grey hair
tied back with its simple copper ring. The passageway sealed itself behind
him as he went, leaving no perceptible trace. Moments later, as he emerged
upon the rainy surface of the Earth, his hidden den itself disappeared
completely -- utterly protected from all attackers.
The rain was, to say the least, torrential. It was formed
with a furious
vengeance, borne not of Kynes, but of the Earth itself. In his private
conversations with the Planet, Kynes had been assured that the biosystem
itself
would fight back against the attackers.
The location the Boyd forces had chosen was an African savannah
-- a wide-open
plain that probably hadn't seen this much rain in centuries. The rain
was
transparent to Kynes -- it did not impair his vision, hearing, or movement
--
but it was causing quite a bit of confusion among the Boyd forces.
There were still a few km off. Kynes decided to get the
drop on them.
First order of business: the Viper squadrons.
24 fighters flew in tight formation, with phase cloak unenabled
for now.
No doubt their sensors had failed to pick up Kynes, and they did not yet
have
their guard up. A foolish mistake. Kynes spoke a few words -- not a spell,
but
a quiet communication with the Earth. The answer came back, a silent,
affirmative
reply.
Moments later, the rain high above the Viper squadrons changed
slightly.
A few droplets of rain -- 24, in fact -- suddenly accelerated to close
to the
speed of light. A small vacuum opened up in front of them so that air
resistance
did not impede them. The Viper fighters, which were unshielded against
atmospheric
effects (allowing them to maneuver in the air), were each hit in less
than one
thousandth of a second with a force equal to a 2MT bomb -- all of it,
however, as
kinetic energy. The fighters snapped in half, and as their fuel lines
ruptured,
the phase cloaks engaged and the explosion was never felt, though it was
mighty
in the no-space that phased matter occupied.
Kynes took a deep breath. The Boyd forces were alerted to
his presence. He
folded his arms and began to wait. The troops covered the ramining few
kilometers
quickly until the Command Battle Tank stood in front of Kynes, with two
Boyd
Knights flanking it on either side. Behind that were the thousand battle
tanks,
and the few carriers which held infantry as well as the Boyd Special Forces.
Kynes waited.
A speaker somewhere on the Command Battle Tank crackled:
"Kynes, so-called Protector of Earth, your reign is at an
end."
"Boyd forces, turn around now. You have seen what I am capable
of. Don't
let yourselves be destroyed," was Kynes' brief reply.
The speaker crackled and the disgust was not masked. "You
expect us, the
mightiest army the world has ever known, to yield to some two-bit despot?
Where
is your army, old man? Where are your tanks?"
"I do not need them."
"You intend to rely on magic, then?"
"There is no difference between your 'technology' and my
'magic.'"
"Oh?" came the smug reply. "Is that so?"
"Mine," Kynes replied, "is simply far more advanced."
The General sneered inside the tank and cut off the communication
channel.
With that, Kynes' decision was made. He traced seven quick
runes in the air
and vanished from sight -- a simple invisibility spell, a trick of the
air.
Simple diffraction of light around his body as he moved, and it would
obviously
not fool them for long.
As he began to trace another set of runes in the air, a
pair of vines erupted
from the Earth and encircled the legs of both Boyd Knights. Their attention
was
broken for only a split-second, but it was enough -- for out of nowhere
(or so
it appeared to them) came two ferocious tigers, who had been sharpening
their
claws and eating high-carbohydrate diets for days to get the necessary
strength
and speed for the maneuver they performed next: decapitating each of the
Knights
in one smooth, swift motion. An act mediated not by Kynes, but by the
Earth itself.
Kynes was busy on another affair. He finished the runeset
he had begun only
moments before and ran forward, to stand within mere inches of the Command
Tank.
"What's going on here?" the Boyd General barked at his forces.
"Deploy the
infantry!" A few moments later, the frustrated reply came from one of
his
less-intelligent underlings: "Sir, we... we can't!"
"What?! Why not?!"
"The doors to the tanks have been melted shut!"
"How did that happen?!?!"
"I have no idea."
Kynes might have known, if he'd seen it; several lightning
strikes, each
one with gigajoules of energy, had descended upon the main cargo doors
of each
of the transports. The transports had not been seriously damaged, but
again due
to the Boyd's lack of preparation against atmospheric effects, the doors
had
been tightly fused. The troops were sealed inside with absolutely no way
to
be of any assistance.
The Battle Tanks themselves, however, were still fully operational,
but
the Boyd had quickly learned the folly of bringing that sort of armament
to
this sort of engagement. Though he scanned far and wide, the Boyd General
had
no way to discern the location of Kynes, and sensors showed no trace of
his
hidden underground fortress, despite reports from Intelligence Director
Rog.
In other words, there was nothing to fire at, so the Battle Tanks sat
idle
and useless while one man comtinued his lightning-quick rampage.
The first rune spell Kynes had drawn was now taking effect.
A globe had
encircled the AWACS, and attempts to move through it were useless. The
globe
was composed entirely of golden runes which shined and shimmered and rotated
around the craft. They globe did not expand or compress, it simply rotated...
and as it did, the energy of the AWACS was slowly drained. Within minutes,
it
would fall apart when the individual electrons of each atom were robbed
of their
kinetic energy, the neutrons and protons of the energy which bound those
together.
And still, Kynes acted. He was tracing runes along the outside
of the Command
Tank now, powerful runes which would undo the simple runics that the Boyd
had
attempted to protect the Tank with. Many of the runes inscribed were outright
wrong -- which was no surprise, given that the art of rune magic had been
long-lost
when the Boyd were still a pipe dream.
The unbinding magic began to glow in the air as Kynes circled
the tank,
allowing them to get a rough fix on his location. The Boyd General, frustrated
utterly with the situation, barked into his comm: "Fire on the position
of those
runes!"
Looking down in horror, he then saw that his comm was no
longer tuned to his
XO... but the general transmission frequency of the troops. He had no
chance
to correct his mistake, as the foolish and ignorant Boyd troops, eager
to use
their weaponry on SOMETHING, fired upon the position of "those runes"
-- in
other words, the Command Tank. The magic of the runes undone by Kynes,
the rest
of the work was accomplished by the Boyd themselves, as their cannons
shot
through the shield and destroyed the Command Tank.
With that, a giant crack began to form in the Earth. It
spread far and wide
across the field, opening directly under the Battle Tanks. Kynes, of course,
was already far from the site that was still being pummeled by fire from
the
Battle Tanks, but the Planet itself grew angrier and angrier with each
blow.
Within moments, hundreds of battle tanks fell into the chasm of the Earth,
which
quickly closed on them, where the metal would be rusted quickly and the
occupants
would die of suffocation within days.
But some infantry had, indeed, escaped. Kynes and the Planet
linked together
to dispatch the thousands of troops which had managed to break open the
doors
when their desperation was brought to a fever-pitch by the opening in
the
Earth. Kynes, still totally invisible, joined with the Planet in meditation.
A dull roar was heard in the distance.
"Infantrymen of the Boyd and his allies," Kynes said, speaking
at an unhurried
pace, "know that you have acted against this Planet and its defender,
and that
you shall pay the price for such transgressions. Your death will be painless,
and
because you die here, on Earth, you shall be reborn in its lifestream.
I wish you
a pleasant journey."
The dull roar became not-so-dull and the sound of water
was hard to ignore.
It was coming from all directions, it seemed, and the infantrymen were
panicked.
Kynes opened the rock steps to his lair and descended, untracing
the runes
of invisibility. The Planet was satisfied; he was satisfied. The Boyd
troops which
had come to oust him had, of course, been utterly wiped out. The rock
opening
sealed above him as he descended, and moments after it did, the wave came.
The water had been, it seemed, simply lifted from the ocean
and dropped upon
the plain. There was a good meteorological explanation for the sudden
appearance
of millions of metric tons of water above the savannah, but not one of
the
infantrymen was able to discern it before the water struck and killed
them all, as
Kynes had promised, utterly painlessly. It washed away their bodies into
the
jungles and rivers nearby, and the Planet silently absorbed the water
into the
ground, where it slowly made its way back to the ocean.
The Natural Planetary Shield was raised only moments later.
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/16
Message-ID: <B4A7B941.EB1%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
in article Rwbg4.87$t_2.2075@ord-read.news.verio.net, Kynes at
kynes@choam.org wrote on 16/1/00 4:11 am:
<snip>
> his location. The Boyd General, frustrated
utterly with the situation, barked
> into his comm: "Fire on the position of those runes!" Looking down
in horror,
> he then saw that his comm was no longer tuned to his XO... but the
general
> transmission frequency of the troops. He had no chance to correct
his mistake,
> as the foolish and ignorant Boyd troops, eager to use their weaponry
on
[Didn't I specifically say in my force declaration
that these weren't the
original stupid grunts Sheppard lumped me with, but rather highly
intelligent, well trained troops?]
<snip>
[I'm not convinced you haven't broken the 100MT rule either, but I shall
continue regardless.]
"So, he believes he has beaten us?"
"Hasn't he?"
"You have much to learn young one. Those men were expendable, but a fraction
of our resources. Kynes does not have Ghurka's power, but we defeated
him."
"Ghurka was an over-confident, blustering fool."
"And Kynes is none of these."
A pause.
"He believes himself invincible, but takes swift action against us."
"Swift and without planning. He is a wizard, not a warrior. He cast spells,
whereas we plan strategies. He chants while we charge."
"But our brothers in arms, the Masters, the Knights, they-"
"Exactly. That is why ours shall be the victory. The sacrifice of 2 Knights
was regrettable, but an investment that will reap many rewards. Our teams
are in position?"
"So they report."
"Good."
A pause. Longer.
"It is time."
"You are certain that this will work?"
"We can be certain of nothing. However Kynes is a nature wizard. His power
grows or wanes depending on the strength of a planet's life-force. Place
him
on an asteroid and he will be near powerless. By cutting off the sun we
cut
off the energy supply to plants. And in doing so we cut of Kynes' supply
of
energy. The dark shall hinder us not, nor the cold. But this Planet...
this
Planet will die without the sun.
"And with it Kynes' power. Won't the Planet attack us for this?"
"Perhaps. It is of little consequence. It knows we are the only ones who
hold the power to return the sun. Kynes can not do that. It needs us.
It
will not co-operate, but it will not hinder us. But enough of this talk.
The
time has come. We attack."
[Kynes' Fortress]
The Boyd Master sat, legs crossed, deep in meditation. It had been easy
to
slip in behind Kynes. Believing the Alliance Army to be destroyed he had
taken no precautions. Rog had not been far wrong in his positioning of
the
base. A mere km out of position. He would have to be taught the meaning
of
pinpoint, but an error this small was understandable. 2 squads of men
surrounded him, all special forces. They had transported out of the
transports as soon as they had been sealed, hiding with the Boyd MAster,
allowing him to mask their presence. The Force was part of life, present
in
all things. It pervaded every particle of the Master's body. And Kynes'.
He
would deny that he used the Force, that his power came from the Planet,
but
the Master knew the truth. All such powers came ultimately from the Force.
A wave of darkness washed over the Master as the world above was plunged
into darkness. The sun had gone out. Already he could feel the Planet
cry
out, calling for the light, resenting the sudden change, fearing its
consequences. A surge of fear erupted from nearby. Kynes. He felt the
change. He felt the Planet's cries. the Master could hear him trying to
soothe the Planet and smiled as his efforts failed. His mood changed.
Anger,
hatred, a desire to cause suffering to whoever had done this. Boyd. He
wanted Boyd. It had to be him. His hatred was blinding him to the truth,
to
rationality. So much the better. It was time.
No flash announced the Master's appearance this time, no river of fire,
no
searing heat or rushing wind. Just a presence. A mind who's thoughts could
not be probed. Kynes twirled.
"You."
The venom in his voice was such that he appeared to flicker, his appearance
changing, appearing to mimic that of a snake. His powers were still strong,
but they would grow weaker. In reply, the Master but nodded, fixing his
gaze
on Kynes, searching him, reaching for the very heart of his being, his
soul.
Again Kynes' appearance seemed to change, orange flames licked round his
body in a striped pattern. His teeth grew sharper and a feline presence
merged with his. The tiger. He seeks to become the hunter.
"Then hunt me, wizard."
Kynes was already leaping, claws slashing at the Master's position, the
flames snaking towards him, tendrils reaching for his body, seeking to
ensnare it. But he was gone. Guided by the Force he had moved aside early
and was again staring at Kynes. Kynes the human once more.
The Master now held a cylinder outstretched in his hand. His nightsabre,
though Kynes recognised not as such. Kynes stared, mockingly as the
snap-hiss of a blade igniting filled the room, but no blade appeared.
"Perhaps it is broken."
"Perhaps."
And the Master became the hunter. A flick of the wrist brought the blade
to
within a micron of Kynes' throat. He could sense it now. It was not broken.
And Kynes was gone. A bird or prey dove for the Master's face, clawing
for
his eyes. Ducking, the Master brought hi blade up to ward the creature
off.
It circled, Seeking a way to attack, but to no avail. No opening appeared,
no let down in the Master's defence.
Again Kynes changed. A hornet this time, buzzing, a poisoned sting prepared
to strike down its enemy. But the Master was too fast and too agile an
enemy. Stepping back as the hornet approached, he found himself against
a
wall. Breaking into a sprint, he backed up the wall and onto the ceiling,
dropping eventually to the floor, sabre out and ready to strike at the
hornet.
But the hornet was gone. He sought Kynes' presence. Eyes snapping open
he
leapt into the air as time slowed around him. A spider was there beneath
him, ready to strike his former position. With his enhanced perceptions,
the
Master could see the change occur, the metamorphosis from the spider to
a
crocodile, hungry jaws awaiting his descent.
But there would be no meal today. The Master dropped, lashing out his
foot,
connecting with a jaw and snapping it back. He could feel bones splinter
as
he spun in mid-air, his feet coming round for another pass and Kynes was
back, human again, a desperate look of concentration on his face. He was
staggering, but no bones appeared broken. His hands locked solidly onto
the
Master's foot, clasping and spinning. Rotating with this foot, the master
came on, knocking Kynes back with his other foot. Free, he summersaulted
back onto the floor, replacing his nightsabre. It had served its purpose.
Kynes faced him now as a human. Mortal and killable. No more tricks, no
more
transformations. They both knew that. It was power now, pure and simple.
The
air seemed to thicken as two minds stretched the boundaries of reality,
seeking to cast their opponent adrift. Wizard against warrior, magician
against Master. The Master held the upper hand. Strong, fresh from
meditation, unweakened by the darkening of the Planet. Then he faltered,
his
connection to the Force suddenly severed. Kynes appeared puzzled, but
grinned. He could feel victory. Boyd's last hope of defeating him. Then
he
too felt the dizzying loss. All magic power stemmed from the Force,
regardless of what Kynes thought. To be separated from it was to be
separated from magic. The ysalimiri stared up at Kynes, blinking as the
Master began scratching its ears. the special forces squad raised their
pistols as they appeared in the room. There was nothing Kynes could do
to
protect himself now. As one they fired. Simple lead projectiles sliced
through the air towards Kynes and again time slowed. Kynes turned his
head
and commanded his body to follow, seeking to outrun his fate, but a cloaked
figure stopped him, a scythe in his hand.
"YOUR TIME HAS COME"
He never felt the impact of the hollowpoint projectiles. He never felt
his
body exploding, being ripped apart under the stress. Never felt his life
drain away. It just happened and was over. He could see his crumpled remains
on the floor, but turned away. His time _had_ come. A tear falling onto
his
cheek, followed Death out of the room.
[Xtreme's flagship]
Xtreme Psycho stared at the list. It was time. His attention was focused
ona
single name. Ian Samuel a.k.a. Kynes a.k.a. Ghurka. Beside it more writing
was appearing. A message from... from elsewhere. 'Deceased'. It now read.
Smiling, he replaced the list and poured a drink. A toast to the enemy.
--
Jonathan
AIM: BoydClone | STvsSW website: http://www.jboyd.co.uk/
From: "Kynes" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/16
Message-ID: <Nprg4.307$t_2.4303@ord-read.news.verio.net>
Newsgroups: alt.startrek.vs.starwars
There was clever.
There was very clever.
And then there was Kynes.
The thing the Boyd had never grasped was using an enemy
to defeat itself.
Kynes needed no army, for each army fought for him. He needed no ships,
for any
force could be brought against itself. The more powerul the enemy, the
more
overconfident, the more prone to mistakes. And while the Boyd had proved
a
formidable foe, they had still not realized that it was not wise to meddle
in
the affairs of wizards.
The battle had, indeed, proceeded much as Xtreme now believed.
Kynes had
not taken enough precautions to guard his hidden fortress against attackers;
and besides, he was tired from his victory over the Boyd forces. Even
for a
wizard, dispatching a small army was tiring.
The transformations had been, each, suggestions by the Earth;
for, contrary
to the Boyd's belief, the Planet would no more abandon Kynes than one
might
abandon its only son, or its most loyal brother. The Planet and Kynes
were more
than allies -- they were kin. Family.
But they had been mostly ruses. Clues to show the Boyd that
their guess about
the source of Kynes' power had been correct and that they could strike
and kill
him. And, more than that, transformations to mask his final one -- the
transformation accompanied by the split-second timed illusion. The transformation
into the ysalamiri.
It had been easy to allow the Natural Planetary Shield to
allow the Boyd
Special Forces through and, at the same time, deny transport of the ysalamiri;
the Boyd Master had not questioned it. He was too sure of victory now
to watch
the details, but they were there. Kynes was blazingly fast in his actions.
His
last transformation, into a completely functional ysalamiri, might have
been
noticeable by the Boyd, if he had not been so completely absorbed in his
own
victory. And the Special Forces certainly were not intelligent or quick
enough
to see it.
So Kynes waited, draining Boyd's power with his own magic
while Boyd battled
his illusion. A gift from the Earth, that ability had been -- the Earth
had seen
into the mind of the Boyd, saw that they feared the ysalamiri, that it
could
drain their powers. And so Kynes' trick continued. To the Boyd, everything
felt
normal, nothing out of place. His power was gone, but that was to be expected.
And so the illusion fell -- much as the Boyd Master did.
His precognition
gone, he had no time to dodge the bullets coming at him, and his own drunken
sense of power had made him forget the fact that he even should try to
do so.
He dropped, and to the Boyd Special forces, it appeared that both Kynes
and
the Master were dead -- and this is what one of them reported back, a
moment later,
to both the Boyd and their allies.
It was then that Kynes struck.
"Do not meddle in the affairs of wizards," he began.
The temperature of the air dropped to thirty below zero.
"For they are subtle..."
The ysalamiri transformed back into Kynes.
"And quick to anger!"
And with that, Kynes let loose all of the Boyd Master's
stored-up Dark Side
energy, focusing it completely on the minds of the Special Forces grunts,
killing
not only them but also letting the energy course back to the central Hive-mind
of
the Boyd.
There were no bodies left to clean up -- Kynes had decided
well in advance
not to grant the Boyd Special Forces the same gift he'd given to Xtreme
Psycho's
infantry. He proceeded calmly to the Mechanical Room and observed the
displays.
[USEMAD Command]
A lieutenant noticed it as well, but was far more surprised
than Kynes.
He called out to his superior officer: "Sir! I think you'd
better come take
a look at this!"
The officer, a man by the name of Dalton, came to observe
the display.
"But that's impossible. How could so many ships have been
destroyed so quickly?
Did you register any phaser or turbolaser fire? Any combat in any of these
regions
at all?"
"No sir."
"Could it be a mistake -- an illusion by one of the Boyd
Masters?"
"No, no Sir, no chance of that."
"Very well, then. Keep an eye on the situation. Thank you
for informing me,
Lieutenant. As you were."
The officer walked away, wondering to himself: Who... or
what... could have
the power to destroy that many ships? To reduce the entirety of the Boyd
fleet
to a single ship -- the Boyd flagship? Lord Graeme, perhaps? It was not
unimaginable, but this didn't seem quite like him. A return of that madman,
Gurkha?
No, this was not like him, either.
That left only one real possibility:
"Kynes..." the man whispered.
Dalton was, you see, one of the few remaining humans who
still adhered to the
belief that the Earth was a living being. A living being, with living
guardians,
living in symbiosis with one another. He had believed in the existence
of Kynes
before he knew his name, before Kynes had announced his presence.
The mystery, then, was cleared from his mind.
[Earth]
Kynes reflected quietly in the shower adjoining his room,
basking in the warm
springwater which ran from the rock wall on command. The Boyd were a formidable
enemy; that much was clear. Kynes had honestly had no idea that the Boyd
Master's
pent-up Force energy would be that powerful; he had assumed it would destroy
a few ships, perhaps, but certainly not wipe out the near-entirety of
the Boyd
Fleet.
He traced a rune on the wall and the water stopped. He continued
to think as
he dried himself.
What would be their reaction to this? They couldn't be happy
with him, Kynes
knew that much. As Gurkha, he'd destroyed two-thirds of their fleet; now
he had
very nearly finished the job. The Mechanical Room indicated that the Natural
Planetary Shield would prevent any further landings on the planet -- but
then, who
could predict the Boyd?
They existed on the threshold of discovering true magic,
but they were held
back by their primitive notions of "the Force" and by their inherent evil.
The
truly wicked found the discovery of magic an almost-impossible chore,
and there
was absolutely no chance of learning the rune magic which Kynes used.
That
knowledge lived only in his mind.
He donned his robe and tied back his hair. He left and entered
the Diamond
Room, and sat in meditation. The Pyramids transmitted his signal a few
moments
later, directly to the Phoenix-class ship that now housed the remainder
of the
system's Boyd:
"Boyd Collective, this is Kynes. In case you have not figured
it out, the
destruction of your fleet was my doing; or rather, the last act of one
of your
Boyd Masters in his death throes. I regret that our hostilities have come
this
far, and I beg you to end this pointless conflict before I am forced to
destroy
your last ship and eradicate you."
"End your embargo of this world's Sun, before I am forced
to do it myself."
He stood and left the room, and stood in the Central Chamber.
He ascended
the rope ladder to the sandy Defense Room, and traced a few runes on the
walls
there. After doing so, he left and fell into a deep sleep in his room,
exhausted
from the day's activities.
The Planetary Shield shifted and strengthened, and all at
once Earth's sky
was once more illuminated. Not with the rays of the Sun, but rather, with
the
power of rune magic. The sky was scattered with them, thousands of them,
each
emitting a portion of the energy the Sun could no longer directly send
to them.
The Planet warmed and thanked Kynes as he slept, recharging
its strength. The
Boyd, the Planet thought, were indeed an infestation; and, truth be told,
it was
only Kynes' desire for peace that had kept them alive this long...
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/16
Message-ID: <B4A7FAE2.F17%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
Oh arse. I knew I should have nuked the place and written that I'd left.
Hold on, Death himself took you away. Explain that!
--
Jonathan
AIM: BoydClone | STvsSW website: http://www.jboyd.co.uk/
From: "Xtreme Psycho" <xtreme02@yahoo.com>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/16
Message-ID: <zYrg4.23584$2x3.442858@newscontent-01.sprint.ca>
Newsgroups: alt.startrek.vs.starwars
Jonathan Boyd wrote in message ...
:Oh arse. I knew I should have nuked the place
and written that I'd left.
:
:Hold on, Death himself took you away. Explain that!
:--
:Jonathan
:AIM: BoydClone | STvsSW website: http://www.jboyd.co.uk/
:
You could claim that his power was just an illusion and that your fleet
still exists.
From: "Kynes" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/16
Message-ID: <Uqsg4.313$t_2.4920@ord-read.news.verio.net>
Newsgroups: alt.startrek.vs.starwars
"Jonathan Boyd" <jonathan@jboyd.co.uk> wrote in message news:B4A7FAE2.F17%jonathan@jboyd.co.uk...
> Oh arse. I knew I should have nuked the
place and written that I'd left.
You have to admit that it was a good piece
of writing; working within
the framework of what the other person writes is *hard* without resorting
to "*poof!* And then it was all reversed!" a la Gurkha/Elim.
> Hold on, Death himself took you away.
Explain that!
He was actually taking YOU away. But in your
last moments of lucidity, you
thought it was me.
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Jonathan Boyd <jonathan@jboyd.co.uk>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/17
Message-ID: <B4A80D12.F1D%jonathan@jboyd.co.uk>
Newsgroups: alt.startrek.vs.starwars
The fleet hung, poised in netherspace. Destroyed
and not destroyed.
Exploding and not exploding. Ripples of energy echoed around them. The
Boyd
fleet in its entirety, bar 1, suspended.
[Boyd Flagship]
"Contact USEMAD," ordered BFA-9 in clipped syllables. It took all his
discipline to prevent him ordering the destruction of Earth and that
diabolical wizard. Discipline and guilt. He should have insisted that
they
use the nuke. A 50MT bomb, enough to vaporise Kynes completely. But the
general had insisted that Kynes was dead and there was no need. They were
better off taking the bomb back. Who was the greater fool? The general
for
insisting such a thing or himself, for not overruling him?
"Channel open."
"Return my fleet."
"Excuse me? Your name would be..."
"My name is Boyd Fleet Admiral #9 of the 9th Fleet of the Boyd Collective.
Return my fleet at once."
"I see..." the beurocrat on duty shuffled some papers about. "It would
appear that your ships have been destroyed and are awaiting final
termination in netherspace. I'm afraid we can't return them. Good day."
"My fleet was destroyed out of system. Under the recent treaty conditions,
that is forbidden."
"Records show that they were destroyed by one of your own men."
"They were out of system!"
"I'm sorry, but-"
BFA-9 realised he was getting nowhere and ordered the channel closed.
"Plot a course for USEMAD. Sound red Alert. Request assistance from the
23rd
and 946th Fleets. What assets do we have in place already?"
"5 Boyd Knights are operating in USEMAD under cover. There's a carrier
group
present undergoing inspections. They're fully loaded with Vipers and
Misileboats."
"Any word from the 23rd, 78th, 176th and 946th?"
"Just coming in now. They're breaking off exercises and should be ready
to
jump within 10 minutes. They're less than a minute's jump away."
"How long until we reach USEMAD at maximum speed?"
"14 minutes."
"Engage."
With that the battleship wheeled about and departed its stolen planets.
No
time to call for reinforcements from Xtreme or Rog. Let them handle Kynes
for the moment. There were more important things to attend to.
[USEMAD]
The gargantuan starbase hung in the centre of a cluster of systems, safe
from destruction by exploding stars. Fleets of USENET ships patrolled
a
sphere 2 lightminutes in radius. Scores of battlecruisers and battleships
cruised slowly along, their unnumbered escorts circling endlessly. A vast
armada, but an untested one. USEMAD's first defence was fear. No one had
dared assault so heavily a defended location. Especially since there was
no
great advantage to be gained form such a thing. Crews lacked the discipline
and skill of a modern navy. Officers spent their time drinking and playing
Sabaac. Often the conn was unmanned, ships left to fly on auto-pilot.
No-one
had ever dared attack. Why would they now?
The arrival of the Phoneix-class battleship raised a few eyebrows on sensors
stations, but nothing more. The arrival of the 23rd Fleet raised a few
more;
some captains were even called to the bridge. But Boyd was known to be
arrogant at times. It was undoubtedly just an announced courtesy call.
Perhaps he wanted a show of force to back up some disagreement with USEMAD.
They were almost right. The arrival of the 946th set a few alarm bells
ringing and a couple of battleships actually sounded yellow alert. It
was
close to a minute before the crew remembered what the klaxons meant however.
Patrols continued as normal however. Then the 78th arrived. Cruiser heavy
it
was deployed when muscle, not versatility, was needed. Pure brute force.
The
following second, the 176th arrived on station. 4 whole Boyd Fleets. A
few
more alarm bells began ringing. Then someone noticed the formation. A
tetrahedral wedge, the 78th in the centre and the other 3 fleets arrayed
around it. Then they noticed the hundreds of little dots appearing round
some of the ships. Then the thousands of dots. Then the tens of thousands.
Battle stations began sounding across one of the patrol groups.
It5 was too late however. Over Several thousand capital ships and over
200,000 fighters were already blazing towards their target, shields up,
weapons locked and loaded.
"Fire."
For the first time in the recollection of USENET, war shots were fired
at
USEMAD. 400,000 fighter missiles and torpedoes erupted from launchers,
cutting through the vacuum tot heir targets before they could raise shields.
In the first volley, a path was cut clear through to the USEMAD station
itself, a corridor for the capital ships to travel through. Boyd escorts
leapt forwards to secure the area as missile frigates loosed their weapons
and SWACS began jamming the astonished USENET forces. Too astonished to
return fire, they had now lost the chance. Boyd battlecruisers opened
up
now, bombarding the nearest USENET patrols with zetawatts of fire. New
stars
appeared as ships exploded, spilling light over the sunless void.
At last the USENET forces recovered their composure sufficiently to act.
Their entire fleet steamed towards the Boyd Armada. Together they outgunned
the Boyd Forces over 4-1, but Boyd ships were already taking up position
beside the station, hammering its shields. A pair of gunships exploded
from
heavy turbolaser fire from the station but hundreds more appeared, pouring
a
relentless torrent into the structure. Before the USENET ships could arrive,
the shields were imploded a wave of ion energy from several battlecruisers
pummelling it beyond its endurance. At once shields dropped and troops
began
transporting over. Corps upon Corps of light infantry and mecha appeared
in
control centres, armouries, barracks. 100s of Boyd Knights and Masters
supported them before assuming command. By the time the USENET ships arrived
the station was under Boyd control, including its leadership. The ships
halted just outside of weapons range, uncertain of what to do. The 2 armadas
faced off, neither attacking, neither retreating. All attention was focussed
on the station.
"Admiral, so good to see you."
"WHAT IS THE MEANING OF THIS?" exploded Admiral Elim, the commander of
the
station.
BFA-9 shrugged and sat down. "We were having a few problems with one of
your
junior staff and thought that the matter was best settled in person."
Elim just stared open mouthed. He had no idea what was happening. None.
Boyd
appeared quite out of his mind. The protocols and conventions he had
violated... USENET would have his head for this. Maybe. The politicians
in
control would most likely be unwilling to anger such a powerful empire
as
the Collective. USENET had the resources to beat the Collective in a war,
but it could be the ruin of both sides.
"One of our fleets was destroyed recently outside of the Sol system. You
are
I'm sure familiar with the situation there."
So that's what it was about. Boyd was throwing a tantrum and losing.
"Not quite, Admiral. No tantrum. You know the rules. They were safe out
there."
"It was one of your own men. Surely this was-"
"explained to me? Yes. I suggest you reinterpret the situation. The rues
are
quite clear." Unless someone had already got to him...
"I'm afraid, Boyd, that your journey has been wasted. I suggest you-"
Someone had got him. "You've spoken to Kynes, haven't you." Not a question.
"What did he offer you? To have Aron withdraw the EFAQ?" Yes, that was
it.
But Kynes would never do it. He'd never let Elim escape 'justice'. "You're
just Kynes' little lap-dog aren't you Elim? Elim, fetch my slippers. Elim,
get the newspaper. Elim, change the rules. How you have fallen." Boyd
could
see the anger building up now. "Elim, roll over. Elim, play dead, Elim-"
"SHUT UP BOYD."
In an instant BFA-9 had leapt to his feet, grabbed Elim by the neck and
pinned him to the ground. He was about to order him to release his ships,
but then he saw the look in his eyes. He'd been pushed too far. Much as
he
loathed Kynes, to back down now would be to lose face. He wouldn't do
it.
Couldn't do it. With a whisper Boyd was gone, transported back to his
ship.
Moments later, the army was being transported back. The transport complete,
the armada wheeled about and departed the system, leaving more than a
few
puzzled heads.
[Boyd flagship]
The armada had departed. The battleship hung in space, its only companions
the 2 lonely planets, Neptune and Uranus. The stations, the Archmanners,
the
fleet, gone. Their presence was gone from netherspace. All were gone,
bar
one small ship. And now these three remain: faith, hope and love. But
the
greatest of these is love. Boyd had faith in his men, but Kynes loved
his
planet. Was that a force too great to contend with?
"Not if you've still got a 50MT nuke," muttered BFA-9, his index finger
depressing a conspicuous red button.
[Kynes's Bunker]
Kynes still hadn't realised that there was no embargo to lift. The sun
was
gone, destroyed by the combined might of Boyd and Xtreme. And they could
not
bring it back. If he had not been busy concentrating on keeping the sky
alight, perhaps he would have looked beyond Earth and seen what had
happened, that the sun was indeed gone. Perhaps he would have noticed
the
nuke, still sitting in its box in the bunker, unused and uncollected.
Perhaps he would have detected the incoming signal to activate it. Perhaps.
Perhaps not. It was all irrelevant. The 50MT warhead detonated a bare2m
from
Kynes. Petawatts of energy washed over the room, spilling out through
the
walls and doors, engulfing the entire building. There was no time ot react,
no time to even register the explosion. He was gone, destroyed utterly
by
the explosion. A faint rumble echoed through the ground as the shockwaves
spread out and dissipated gradually. Then there was silence. A silence
broken soon thereafter by a wailing. A wailing cry as the Planet recognised
Kynes' death. But there was no-one left with the ability to hear it.
[Boyd flagship]
BFA-9 closed the channel with USEMAD. They were still unreceptive to say
the
least, but had confirmed Kynes' death. about such things they could not
lie.
To do so would give the offended party the freedom to violate any rule.
Boyd
would be able to destroy Earth if he so wished, violating the 100MT rule.
But they would not lie.
BFA-9 stood and walked to a window, stargazing. Time perhaps to return
home.
Time t face his superiors. Time to explain how he lost an entire fleet.
Time
to rest. And to heal. Perhaps. For now he would look at the stars. And
hope.
--
Jonathan
AIM: BoydClone | STvsSW website: http://www.jboyd.co.uk/
From: "Kynes" <kynes@choam.org>
Subject: Re: [W-STGOD] Initation Order: READ
Date: 2000/01/16
Message-ID: <yFug4.340$t_2.5321@ord-read.news.verio.net>
Newsgroups: alt.startrek.vs.starwars
[Epilogue]
The Phoenix-class Boyd ship turned and laid in course for
the home system
of the Boyd Collective. BFA-9 was not eager to explain the loss of an
entire
fleet of the mightiest Boyd troops to his superiors, and especially ineager
to
explain how a single man -- granted, a single man of two minds, but still
one
man -- had destroyed the largest Boyd task force yet deployed. Even the
war with
the Borg had not been this bad. The worst of all would be the explanation
of
how the Boyd Knights had been bested by mere animals, a Boyd Master tricked
by
a simple illusion.
But the Boyd were mighty.
They had lost this battle, but BFA-9 garnered some satisfaction
in knowing
that no matter how many ships had been lost here, no matter how many troops,
the loss was still insignificant to the Collective at large. They had
lost the
battle, but the war was still up for grabs.
It made the hyperjump and, at least for now, the Boyd were
gone.
But the Planet remained.
The Planet's sorrow was tempered with determination. It
had yet two jobs
two accomplish; two births to supervise. Of equal importance.
[USEMAD Command]
"Sir?"
Dalton turned to the lieutenant.
"Um... I think we have a bit of a problem..."
[Earth]
The runes warming Earth flared. The effects of what was
about to happen
were, to the Planet, an immense danger; the runes on the Shield were designed
to
protect the Earth, and in combination with the immense energies of the
Shield, the
Earth was temporarily removed from this Universe.
But not before the Planet's last plea was issued to the
life force of the
Universe.
[Former Solar Orbit]
And granted.
The Universe was just as much a living being as the Planet,
but vastly more
powerful. Instantly, matter was pulled from hyperspace -- hydrogen and
helium,
primarily...
[Former Mercurian Orbit]
"My God!" Xtreme cried... or tried to. He managed only a
guttural yell as
his entire fleet was obliterated as Solarus Secondus was born...
[Earth]
Over the days it happened. Solarus Secondus slowly began
the process of
fusion, a star equal in energy to its earlier cousin, a cousin destroyed
by
some unknown power of the Boyd Alliance. In just a few weeks, the system
would be
inhabitable yet again, and the Earth would re-emerge.
Kynes would have known when to do it.
And he would. For the second task now begun.
To understand what happens next, you must understand the
order of the Terrae.
In the far, far ancient times, when the Egyptians were not yet born and
the
Celts were distant imaginations, the Terrae lived as the first human civilization.
(Or, more properly, the first human civilization since the battle between
Gurkha
and Nefirea had blasted Earth into its Second Stone Age.)
They discovered many things, but like all peoples, their
ways of life began
to change. Their machinery, the most advanced the universe had ever known,
was
slowly forgotten. Their culture evolved, and though their beliefs survived
somewhat
with the advent of the Druids, much of their knowledge was forgotten.
But a few Terrae did not evolve. The order survived as a
tiny sect in a
forgotten island off the coast of Scotland. And it was there that the
Planet
finally revealed itself -- there that the mass organism called Earth finally
spoke
to the Terrae who had suspected it could for so many centuries.
It made a pact with them. It would preserve their order
forever, uniting their
remnants in a single body as a single being; a being which would be immune
to
death. The being was named Kynes, which was the Terrae word for "Brother."
Kynes,
the Brother of the Earth, was born on that Scottish isle.
The pact continued. For the Planet, upon the vaporisation
of Kynes' physical
body, had held on to his life energy, preventing it from re-entering the
lifestream
and being reborn in a separate physical entity. It held him and soothed
him, and
implored him to wait... much as he had waited after the last destruction
of his
physical body in the singularity chamber of the Countess Nefirea.
The true reason Gurkha had selected Kynes as a host.
Total immortality. The inability to die.
The cell was placed in Kynes' bedroom then, the seed cell.
Placed by a single
bacterium which then quickly vacated the room. The structure itself, you
see,
had been unharmed by the blast; such was the power of the infinitely thin
runes
which adorned every wall. And so the seed cell quickly divided, and less
than
a second later, divided again. Its rapid rate of growth was due to the
fact that
the Planet fed it life energy directly, urging it on so that its brother,
Kynes,
might again have a home.
The body lay several hours later just as the Planet remembered
it, and the
Planet remembered every detail. Each small wrinkle in the face, each crease
in
the forehead, every hair exactly the same as before. Each cell the exact
same
color. A biological duplicate of Kynes.
A duplicate which then opened its eyes, much as it had done
-- had it only
been weeks? Mere weeks before? Kynes was disoriented, as he always was,
but
at least this time he was not in some foreign metal bunker in Siberia.
He was
here, at home, in his inner sanctum. His fortress of solitude.
He stood and stretched and retreived a green robe from his
closet and fished
about for a green copper ring until he found one. He looked in the platinum
mirror.
He was himself again.
"But for how long?" he wondered aloud.
Earth would return to the solar system proper in a few days,
when Kynes
disappated the runes which had been meant to strengthen the Natural Planetary
Shield but now held Earth in limbo, protected from the rebirth of the
solarus
secondus system. And the Planet whispered that the Boyd were gone; BFA-9
had
taken the last ship, the Phoenix-class battleship which served as the
Boyd's
primary command in this system, back home to wherever it was the Boyd
Collective
was centrally located.
But they would be back, and their intent was unmistakable.
Kynes walked into the Star Room, to do a bit of gazing.
When the Boyd returned,
he would be ready; he would fight off their attacks of the Earth for as
long as
they kept them up. Next time he would be more prepared, less off-guard.
He knew
who his enemy was now.
And they knew him.
But for now, it was time to rest... and Kynes did just that.
He walked to
his bedroom and fell into a deep sleep, grateful finally for a little
peace.
[End.]
--
-LK!
[ kynes@choam.org ] [ ICQ: 795238 ] [ AIM: Kynes23 ]
From: Xtreme Psycho (xtreme02@yahoo.com)
Subject: Re: [W-STGOD] Jedith Admiral Xtreme Psycho - Epilogue.
Newsgroups: alt.startrek.vs.starwars
Date: 2000/01/17
Well here is my epilogue......
Just before his fleet was destroyed, Xtreme was yanked from his flagship
and
was teleported to a large chamber. He recognized this chamber. It was the
Jedith Justice Council. All around him were his fellow Jediths. One of them
spoke up.
"Jedith Admiral Xtreme Psycho, you have been brought here because you have
violated the Lurker Agreement. You have exposed ourselves to others and
you
have committed atrocities against the universe. What do you have to say
for
yourself?"
Xtreme took a moment to think then he smiled, "Well all I have to say is
that I could have done better."
Every member of the council smiled and a few even laughed. The councillor
that questioned Xtreme also smiled and said," I know you'll do better.....
my husband." And with that she walked over to him and kissed him gently.
Xtreme kissed her back and said softly," We have a new ally. They
are the
Boyd Collective. They are a mighty empire and worthy of our cooperation."
He placed his arm over her shoulder and then both of them began to leave
the
Council chamber. As they were leaving his wife asked him," So what are you
going to do now?"
And in reply he said," Well my dear, I think it's time I subdue the
universe."
The End.
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